TrainSettlementUIView.cs 9.2 KB

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  1. using Newtonsoft.Json;
  2. using ProjectBase.UI;
  3. using ShotSimulator.Train;
  4. using ShotSimulator.Train.Info;
  5. using ShotSimulator.User;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using UnityEngine;
  9. using UnityEngine.Localization.Components;
  10. using UnityEngine.Localization.Settings;
  11. using UnityEngine.UI;
  12. namespace ShotSimulator.UI
  13. {
  14. public class TrainSettlementUIView : BaseUIView
  15. {
  16. public Text SettlementInfoText;
  17. public Toggle totalResultToggle;
  18. public Toggle rankingToggle;
  19. public Transform totalResultPanel;
  20. public Transform rankingPanel;
  21. [SerializeField]
  22. private Button replayButton;
  23. [SerializeField]
  24. private Button backButton;
  25. public UIRadar radar;
  26. private List<GameObject> m_MetricsDataItems = new List<GameObject>();
  27. public Transform m_MetricsDataItemConetnt;
  28. private BaseTrainHandle handle;
  29. private TrainResultData trainResultData;
  30. public Transform rankViewContent;
  31. public RankingItem selfRankingItem;
  32. private Coroutine delayJumpRankingCoroutine;
  33. protected override void InitUIObjects()
  34. {
  35. base.InitUIObjects();
  36. totalResultToggle.onValueChanged.AddListener((isOn) => { OnPanelToggleChanged(totalResultPanel, isOn); });
  37. rankingToggle.onValueChanged.AddListener((isOn) => { OnPanelToggleChanged(rankingPanel, isOn); });
  38. replayButton.onClick.AddListener(OnReplayButtonClick);
  39. backButton.onClick.AddListener(OnBackButtonClick);
  40. }
  41. protected override void OnShowCallBack()
  42. {
  43. base.OnShowCallBack();
  44. replayButton.interactable = true;
  45. backButton.interactable = true;
  46. totalResultToggle.isOn = true;
  47. if (delayJumpRankingCoroutine != null)
  48. {
  49. StopCoroutine(delayJumpRankingCoroutine);
  50. }
  51. delayJumpRankingCoroutine = StartCoroutine(DelayJumpRanking());
  52. }
  53. private IEnumerator DelayJumpRanking()
  54. {
  55. yield return new WaitForSeconds(5f);
  56. rankingToggle.isOn = true;
  57. }
  58. private void OnReplayButtonClick()
  59. {
  60. replayButton.interactable = false;
  61. TrainTaskLoader.GetInstance().ReStartTrain();
  62. }
  63. private void OnBackButtonClick()
  64. {
  65. backButton.interactable = false;
  66. TrainTaskLoader.GetInstance().FinishTrain();
  67. }
  68. protected override void UpdateArguments(params object[] args)
  69. {
  70. base.UpdateArguments(args);
  71. handle = args[0] as BaseTrainHandle;
  72. if (handle != null)
  73. {
  74. trainResultData = handle.GetTrainResultData();
  75. }
  76. }
  77. protected override void UpdateViewCallBack()
  78. {
  79. base.UpdateViewCallBack();
  80. GenerateRadar();
  81. GenerateMetricsDataItems();
  82. UpdateSettlementInfoDisplay();
  83. UpdateRanking();
  84. }
  85. private void UpdateSettlementInfoDisplay()
  86. {
  87. SettlementInfoText.text = string.Format("{0} {1} {2}", GetCurrentTime(), GetCurrentTrainName(), GetCurrentDifficulty());
  88. }
  89. private string GetCurrentTime()
  90. {
  91. System.DateTime currentTime = System.DateTime.Now;
  92. return currentTime.ToString("yyyy.MM.dd HH:mm");
  93. }
  94. private string GetCurrentTrainName()
  95. {
  96. var tableEntryResult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", handle.TrainInfo.detail.nameID);
  97. return tableEntryResult.Entry.GetLocalizedString();
  98. }
  99. private string GetCurrentDifficulty()
  100. {
  101. string difficult = string.Empty;
  102. switch (handle.m_DifficultyType)
  103. {
  104. case DifficultyType.Standard:
  105. difficult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", "train_level_recruit").Entry.GetLocalizedString();
  106. break;
  107. case DifficultyType.Advance:
  108. difficult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", "train_level_vanguard").Entry.GetLocalizedString();
  109. break;
  110. case DifficultyType.Professional:
  111. difficult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", "train_level_elite").Entry.GetLocalizedString();
  112. break;
  113. }
  114. return difficult;
  115. }
  116. private void OnPanelToggleChanged(Transform panel, bool view)
  117. {
  118. panel.gameObject.SetActive(view);
  119. }
  120. public void GenerateRadar()
  121. {
  122. List<GraphData> datas = new List<GraphData>();
  123. foreach (var data in trainResultData.metricsDic.Values)
  124. {
  125. string valueStr = string.Empty;
  126. if(double.IsNaN(data.value) || double.IsInfinity(data.value))
  127. {
  128. valueStr = "N/A";
  129. }
  130. else
  131. {
  132. switch (data.valueType)
  133. {
  134. case ValueType.Default:
  135. valueStr = data.value.ToString();
  136. break;
  137. case ValueType.Percentage:
  138. valueStr = data.value.ToString("P0");
  139. break;
  140. }
  141. }
  142. var tableEntryResult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", data.typeNameID);
  143. string typeName = tableEntryResult.Entry.GetLocalizedString();
  144. datas.Add(new GraphData()
  145. {
  146. StageValues = data.StageValues,
  147. _value = (float)data.value,
  148. _desc = string.Format("<color=#F2E9B3>{0}</color>\n{1}", typeName, valueStr)
  149. });
  150. }
  151. radar.RefeshRadarGraph(datas.ToArray());
  152. }
  153. private void GenerateMetricsDataItems()
  154. {
  155. foreach (var item in m_MetricsDataItems)
  156. {
  157. GameObject.Destroy(item.gameObject);
  158. }
  159. m_MetricsDataItems.Clear();
  160. foreach (var data in trainResultData.metricsDic.Values)
  161. {
  162. GameObject obj = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/UI/MetricsItem"));
  163. LocalizeStringEvent localize = obj.transform.Find("MetricsTypeText").GetComponent<LocalizeStringEvent>();
  164. localize.SetTable("LanguagesTable");
  165. localize.SetEntry(data.typeNameID);
  166. if (double.IsNaN(data.value) || double.IsInfinity(data.value))
  167. {
  168. obj.transform.Find("ValueText").GetComponent<Text>().text = "N/A";
  169. }
  170. else
  171. {
  172. switch (data.valueType)
  173. {
  174. case ValueType.Default:
  175. obj.transform.Find("ValueText").GetComponent<Text>().text = data.value.ToString();
  176. break;
  177. case ValueType.Percentage:
  178. obj.transform.Find("ValueText").GetComponent<Text>().text = data.value.ToString("P0");
  179. break;
  180. }
  181. }
  182. obj.transform.SetParent(m_MetricsDataItemConetnt, false);
  183. obj.transform.localScale = Vector3.one;
  184. m_MetricsDataItems.Add(obj);
  185. }
  186. }
  187. private void UpdateRanking()
  188. {
  189. RankingFilter filter = new RankingFilter()
  190. {
  191. trainTaskType = handle.TrainInfo.trainTaskType,
  192. difficultyType = handle.m_DifficultyType,
  193. modeType = VirtualMouse.GetInstance().TacticalMode ? ModeType.Tactical : ModeType.NonTactical,
  194. firearmDeviceType = TrainTaskLoader.GetInstance().CurFirearmData.firearmDeviceType
  195. };
  196. UserManager.GetInstance().UploadCustomLeaderboard(filter, (int)trainResultData.GetMetrics(MetricsType.Score).value, (result) =>
  197. {
  198. List<RankingData> datas = JsonConvert.DeserializeObject<List<RankingData>>(JsonConvert.SerializeObject(result.data, Formatting.Indented));
  199. UpdateRankingView(datas);
  200. });
  201. }
  202. private void UpdateRankingView(List<RankingData> datas)
  203. {
  204. foreach (Transform child in rankViewContent)
  205. {
  206. Destroy(child.gameObject);
  207. }
  208. selfRankingItem.Reset();
  209. if (datas != null)
  210. {
  211. for (int i = 0; i < datas.Count; i++)
  212. {
  213. GameObject obj = Instantiate<GameObject>(Resources.Load<GameObject>("Prefabs/UI/Ranking/SettlementRankingItem"));
  214. RankingItem item = obj.GetComponent<RankingItem>();
  215. item.transform.SetParent(rankViewContent, false);
  216. item.SetRankData(datas[i]);
  217. if (datas[i].isSelf)
  218. {
  219. selfRankingItem.SetRankData(datas[i]);
  220. }
  221. }
  222. }
  223. }
  224. }
  225. }