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- using UnityEngine;
- using ShotSimulator.Train.Info;
- using System.Collections.Generic;
- using System;
- namespace ShotSimulator.Train.Info
- {
- [Serializable]
- public class TrackBallTrainDifficultyData : BaseDifficultyData
- {
- public float targetDistance;
- public float speed;
- }
- public class TrackBallTrainScoreData : BaseScoreData
- {
- public int baseScore;
- public float comboMul;
- public float missPunitiveMul;
- }
- [CreateAssetMenu(fileName = "TrackBallTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/追踪/球体追枪")]
- public class TrackBallTrainInfo : BaseTrainInfo
- {
- [ContextMenu("初始化难度配置")]
- public override void ConfigDifficultyData()
- {
- base.ConfigDifficultyData();
- AddDifficultyData<TrackBallTrainDifficultyData>();
- }
- [ContextMenu("初始化得分配置")]
- public override void ConfigScoreData()
- {
- base.ConfigScoreData();
- AddScoreData<TrackBallTrainScoreData>();
- }
- }
- }
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