EnemyTideShotTrainInfo.cs 1.1 KB

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  1. using UnityEngine;
  2. using ShotSimulator.Train.Info;
  3. using System.Collections.Generic;
  4. namespace ShotSimulator.Train.Info
  5. {
  6. public class EnemyTideShotTrainDifficultyData : BaseDifficultyData
  7. {
  8. public int targetNums;
  9. public float speed;
  10. public float hideProbability;
  11. public float boundaryDistance;
  12. public float crouchTimeProportion;
  13. }
  14. public class EnemyTideShotTrainScoreData : BaseScoreData
  15. {
  16. public int headHitBaseScore;
  17. public int bodyHitBaseScore;
  18. public float comboMul;
  19. public float bestHitMul;
  20. public float missPunitiveMul;
  21. }
  22. [CreateAssetMenu(fileName = "EnemyTideShotTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/快速/敌潮射击")]
  23. public class EnemyTideShotTrainInfo : BaseTrainInfo
  24. {
  25. [ContextMenu("初始化难度配置")]
  26. public override void ConfigDifficultyData()
  27. {
  28. base.ConfigDifficultyData();
  29. AddDifficultyData<EnemyTideShotTrainDifficultyData>();
  30. }
  31. [ContextMenu("初始化得分配置")]
  32. public override void ConfigScoreData()
  33. {
  34. base.ConfigScoreData();
  35. AddScoreData<EnemyTideShotTrainScoreData>();
  36. }
  37. }
  38. }