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- using UnityEngine;
- using ShotSimulator.Train.Info;
- using System.Collections.Generic;
- namespace ShotSimulator.Train.Info
- {
- public class JudgeShotTrainDifficultyData : BaseDifficultyData
- {
- public float targetDistance;
- public float observeTime;
- }
- public class JudgeShotTrainScoreData : BaseScoreData
- {
- public int singleWheelBaseScore;
- public int doubleWheelBaseScore;
- public float comboMul;
- public float bestHitMul;
- public float singleWheelMissPunitiveMul;
- public float doubleWheelMissPunitiveMul;
- public float doubleWheelFalsePunitiveMul;
- public float doubleWheelOutTimePunitiveMul;
- }
- [CreateAssetMenu(fileName = "JudgeShotTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/认知/判断射击")]
- public class JudgeShotTrainInfo : BaseTrainInfo
- {
- [ContextMenu("初始化难度配置")]
- public override void ConfigDifficultyData()
- {
- base.ConfigDifficultyData();
- AddDifficultyData<JudgeShotTrainDifficultyData>();
- }
- [ContextMenu("初始化得分配置")]
- public override void ConfigScoreData()
- {
- base.ConfigScoreData();
- AddScoreData<JudgeShotTrainScoreData>();
- }
- }
- }
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