MotionTargetShotTrainInfo.cs 1.2 KB

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  1. using UnityEngine;
  2. using ShotSimulator.Train.Info;
  3. using System.Collections.Generic;
  4. using System;
  5. namespace ShotSimulator.Train.Info
  6. {
  7. [Serializable]
  8. public class MotionTargetShotTrainDifficultyData : BaseDifficultyData
  9. {
  10. public float targetDistance;
  11. public float speed;
  12. }
  13. public class MotionTargetShotTrainScoreData : BaseScoreData
  14. {
  15. public int staticBaseScore;
  16. public int motionBaseScore;
  17. public float comboMul;
  18. public float bestHitMul;
  19. public float missPunitiveMul;
  20. public float outTimePunitiveMul;
  21. }
  22. [CreateAssetMenu(fileName = "MotionTargetShotTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/精准度/运动目标射击")]
  23. public class MotionTargetShotTrainInfo : BaseTrainInfo
  24. {
  25. [ContextMenu("初始化难度配置")]
  26. public override void ConfigDifficultyData()
  27. {
  28. base.ConfigDifficultyData();
  29. AddDifficultyData<MotionTargetShotTrainDifficultyData>();
  30. }
  31. [ContextMenu("初始化得分配置")]
  32. public override void ConfigScoreData()
  33. {
  34. base.ConfigScoreData();
  35. AddScoreData<MotionTargetShotTrainScoreData>();
  36. }
  37. }
  38. }