TrainFirearmConfig.cs 442 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. namespace ShotSimulator.Train.Info
  6. {
  7. public enum MagazineState
  8. {
  9. Separation,
  10. ReLoad
  11. }
  12. [Serializable]
  13. public class TrainFirearmConfig
  14. {
  15. public bool isNeedConsumeBullet;
  16. public bool unlimitedMagazine;
  17. public bool DontApplyFirearmConfig;
  18. public int magazineCapacity;
  19. }
  20. }