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- using ShotSimulator.Screen;
- using ShotSimulator.Target;
- using ShotSimulator.Tool;
- using ShotSimulator.Train.Info;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Random = UnityEngine.Random;
- namespace ShotSimulator.Train
- {
- public class TrackBallTrainHandle : BaseTrainHandle
- {
- private SphereShotTarget curTarget;
- private TrackBallTrainDifficultyData m_DifficultyData;
- private TrackBallTrainScoreData m_ScoreData;
- private double scoreTime;
- private double punitiveTime;
- private double m_TotalHoverTime;
- private double TotalHoverTime
- {
- get { return m_TotalHoverTime; }
- set
- {
- m_TotalHoverTime = value;
- UpdatePrecision();
- }
- }
- private double m_TotalMissTime;
- private double TotalMissTime
- {
- get { return m_TotalMissTime; }
- set
- {
- m_TotalMissTime = value;
- UpdatePrecision();
- }
- }
- public TrackBallTrainHandle(BaseTrainCallBack callBack, BaseTrainInfo info, DifficultyType difficultyType) : base(callBack, info, difficultyType)
- {
- SetShotTargetInteractiveEvent(ShotTargetInteractiveType.OnHovering, OnHoveringTargetEvent);
- SetShotTargetInteractiveEvent(ShotTargetInteractiveType.OnNotEntering, OnNotEnteringEvent);
- m_DifficultyData = info.GetDifficultyData<TrackBallTrainDifficultyData>(m_DifficultyType);
- m_ScoreData = info.GetScoreData<TrackBallTrainScoreData>(m_DifficultyType);
- }
- private void GenerateShootingTargets()
- {
- GameObject obj = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Prefabs/SphereTarget"));
- curTarget = obj.GetComponent<SphereShotTarget>();
- List<Vector3> pos = new List<Vector3>();
- for (int i = 0; i < 20; i++)
- {
- pos.Add(RandomPosition());
- }
- curTarget.onClickCanChangeColor = false;
- curTarget.onHoveringCanChangeColor = true;
- curTarget.defaultColor = ScreenEffectManager.GetInstance().GetTargetColor();
- curTarget.onHoveringColor = Color.red;
- curTarget.Init(1, ReduceHealthTriggerType.None, false, ReduceHealthType.Per, MotionType.Foreach, new Vector3(0, 0, m_DifficultyData.targetDistance), pos, m_DifficultyData.speed);
- curTarget.IsRunning = true;
- }
- private Vector3 RandomPosition()
- {
- Vector2 widthLimt = Vector2.zero;
- Vector2 heightLimt = Vector2.zero;
- switch (m_DifficultyType)
- {
- case DifficultyType.Standard:
- widthLimt = new Vector2(-4, 4);
- heightLimt = new Vector2(-1.5f, 1.5f);
- break;
- case DifficultyType.Advance:
- widthLimt = new Vector2(-8, 8);
- heightLimt = new Vector2(-1.5f, 3.5f);
- break;
- case DifficultyType.Professional:
- widthLimt = new Vector2(-8, 8);
- heightLimt = new Vector2(-1.5f, 5f);
- break;
- }
- Vector3 min = ExtraTool.GetScreenOffsetPosition(ExtraTool.Sphere_Diameter1_ScreenLeftBottomOffset, m_DifficultyData.targetDistance, widthLimt, heightLimt);
- Vector3 max = ExtraTool.GetScreenOffsetPosition(ExtraTool.Sphere_Diameter1_ScreenRightTopOffset, m_DifficultyData.targetDistance, widthLimt, heightLimt);
- return ExtraTool.RandomPosition(min, max);
- }
- private void ResetTarget()
- {
- if (curTarget != null)
- {
- curTarget.IsRunning = false;
- GameObject.Destroy(curTarget.gameObject);
- curTarget = null;
- }
- }
- #region Train
- protected override void ResetTrain()
- {
- ResetTarget();
- scoreTime = 0;
- punitiveTime = 0;
- m_TotalHoverTime = 0;
- m_TotalMissTime = 0;
- }
- public override void StartTrain()
- {
- base.StartTrain();
- GenerateShootingTargets();
- }
- public override void PauseTrain()
- {
- base.PauseTrain();
- curTarget.IsRunning = false;
- }
- public override void ContinueTrain()
- {
- base.ContinueTrain();
- curTarget.IsRunning = true;
- }
- public override void CalculateTrainResult()
- {
- SetResultMetricsDataValue(MetricsType.Precision, Math.Round(TotalHoverTime / (TotalHoverTime + TotalMissTime), 2));
- SetResultMetricsDataValue(MetricsType.AverageTimeOnTarget, Math.Round(TotalHoverTime, 2));
- }
- #endregion
- private void UpdatePrecision()
- {
- SetResultMetricsDataValue(MetricsType.Precision, Math.Round(TotalHoverTime / (TotalHoverTime + TotalMissTime), 2));
- }
- #region ShotTarget
- private void OnHoveringTargetEvent(BaseShotTarget target)
- {
- scoreTime += Time.deltaTime;
- if (scoreTime >= 1)
- {
- int comboS = Mathf.CeilToInt(m_ScoreData.baseScore * (comboNums / 5) * m_ScoreData.comboMul);
- IncreaseScore(m_ScoreData.baseScore + comboS);
- comboNums++;
- scoreTime = 0;
- }
- TotalHoverTime += Time.deltaTime;
- }
- private void OnNotEnteringEvent(BaseShotTarget target)
- {
- punitiveTime += Time.deltaTime;
- if (punitiveTime >= 1)
- {
- comboNums = 0;
- punitiveTime = 0;
- int missPunitiveS = Mathf.CeilToInt(m_ScoreData.baseScore * m_ScoreData.missPunitiveMul);
- IncreaseScore(missPunitiveS * -1);
- }
- TotalMissTime += Time.deltaTime;
- }
- #endregion
- }
- }
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