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- using ShotSimulator.Screen;
- using ShotSimulator.Target;
- using ShotSimulator.Tool;
- using ShotSimulator.Train.Info;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Random = UnityEngine.Random;
- namespace ShotSimulator.Train
- {
- public class SwitchTargetTrackTrainHandle : BaseTrainHandle
- {
- private int maxTargetNum = 3;
- private List<SphereShotTarget> curTargets = new List<SphereShotTarget>();
- private List<float> randomYD1 = new List<float>() { -1.5f, -0.25f, 1f };
- private List<float> randomYD2 = new List<float>() { -1.5f, 0.5f, 2.5f };
- private List<float> randomYD3 = new List<float>() { -1.5f, 1.25f, 4f };
- private List<float> selectedY = new List<float>();
- private List<float> unSelectedY = new List<float>();
- private SwitchTargetTrackDifficultyData m_DifficultyData;
- private SwitchTargetTrackTrainScoreData m_ScoreData;
- private List<SphereShotTarget> firstTargets = new List<SphereShotTarget>();
- private double punitiveTime;
- private double m_TotalHoverTime;
- private double TotalHoverTime
- {
- get { return m_TotalHoverTime; }
- set
- {
- m_TotalHoverTime = value;
- UpdatePrecision();
- }
- }
- private double m_TotalMissTime;
- private double TotalMissTime
- {
- get { return m_TotalMissTime; }
- set
- {
- m_TotalMissTime = value;
- UpdatePrecision();
- }
- }
- public SwitchTargetTrackTrainHandle(BaseTrainCallBack callBack, BaseTrainInfo info, DifficultyType difficultyType) : base(callBack, info, difficultyType)
- {
- SetShotTargetInteractiveEvent(ShotTargetInteractiveType.OnHovering, OnHoveringTargetEvent);
- SetShotTargetInteractiveEvent(ShotTargetInteractiveType.OnNotEntering, OnNotHoveringEvent);
- m_DifficultyData = info.GetDifficultyData<SwitchTargetTrackDifficultyData>(m_DifficultyType);
- m_ScoreData = info.GetScoreData<SwitchTargetTrackTrainScoreData>(m_DifficultyType);
- }
- private void InitGenerateShotTargets()
- {
- for (int i = 0; i < maxTargetNum; i++)
- {
- GenerateShotTarget();
- }
- }
- private void GenerateShotTarget()
- {
- GameObject obj = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Prefabs/SphereTarget"));
- SphereShotTarget target = obj.GetComponent<SphereShotTarget>();
- float randomY = RandomY();
- List<Vector3> pos = new List<Vector3>();
- Vector2 widthLimt = new Vector2(-8, 8);
- Vector2 heightLimt = new Vector2(-1.5f, 5f);
- Vector3 leftPos = ExtraTool.GetScreenOffsetPosition(new Vector2(0.25f, 0.5f), m_DifficultyData.targetDistance, widthLimt, heightLimt);
- leftPos.y = randomY;
- Vector3 rightPos = ExtraTool.GetScreenOffsetPosition(new Vector2(0.75f, 0.5f), m_DifficultyData.targetDistance, widthLimt, heightLimt);
- rightPos.y = randomY;
- Vector3 originPos = ExtraTool.GetScreenOffsetPosition(new Vector2(Random.Range(0.25f, 0.75f), 0.5f), m_DifficultyData.targetDistance, widthLimt, heightLimt);
- originPos.y = randomY;
- pos.Add(leftPos);
- pos.Add(rightPos);
- target.onClickCanChangeColor = false;
- target.onHoveringCanChangeColor = true;
- target.defaultColor = ScreenEffectManager.GetInstance().GetTargetColor();
- target.onHoveringColor = Color.green;
- target.Init(2f, ReduceHealthTriggerType.OnHovering, true, ReduceHealthType.Time, MotionType.Foreach, originPos, pos, m_DifficultyData.motionSpeed);
- target.IsRunning = true;
- curTargets.Add(target);
- }
- private float RandomY()
- {
- int yIndex = Random.Range(0, unSelectedY.Count);
- float y = unSelectedY[yIndex];
- unSelectedY.RemoveAt(yIndex);
- selectedY.Add(y);
- return y;
- }
- private void DestroyShootingTarget(SphereShotTarget target)
- {
- if (target != null)
- {
- selectedY.Remove(target.transform.position.y);
- unSelectedY.Add(target.transform.position.y);
- curTargets.Remove(target);
- target.IsRunning = false;
- GameObject.Destroy(target.gameObject);
- }
- }
- private void ResetTarget()
- {
- for (int i = 0; i < curTargets.Count; i++)
- {
- curTargets[i].IsRunning = false;
- GameObject.Destroy(curTargets[i].gameObject);
- }
- curTargets.Clear();
- }
- private void SetCurTargetsRunning(bool isRunning)
- {
- for (int i = 0; i < curTargets.Count; i++)
- {
- curTargets[i].IsRunning = isRunning;
- }
- }
- private void UpdatePrecision()
- {
- SetResultMetricsDataValue(MetricsType.Precision, Math.Round(TotalHoverTime / (TotalHoverTime + TotalMissTime), 2));
- }
- #region Train
- protected override void ResetTrain()
- {
- firstTargets.Clear();
- ResetTarget();
- punitiveTime = 0;
- selectedY.Clear();
- unSelectedY.Clear();
- m_TotalHoverTime = 0;
- m_TotalMissTime = 0;
- }
- public override void StartTrain()
- {
- base.StartTrain();
- switch (m_DifficultyData.difficultyType)
- {
- case DifficultyType.Standard:
- unSelectedY.AddRange(randomYD1);
- break;
- case DifficultyType.Advance:
- unSelectedY.AddRange(randomYD2);
- break;
- case DifficultyType.Professional:
- unSelectedY.AddRange(randomYD3);
- break;
- }
- InitGenerateShotTargets();
- }
- public override void PauseTrain()
- {
- base.PauseTrain();
- SetCurTargetsRunning(false);
- }
- public override void ContinueTrain()
- {
- base.ContinueTrain();
- SetCurTargetsRunning(true);
- }
- public override void CalculateTrainResult()
- {
- SetResultMetricsDataValue(MetricsType.Precision, Math.Round(TotalHoverTime / (TotalHoverTime + TotalMissTime), 2));
- SetResultMetricsDataValue(MetricsType.AverageTimeOnTarget, Math.Round(TotalHoverTime, 2));
- }
- #endregion
- #region ShotTarget
- private void OnHoveringTargetEvent(BaseShotTarget target)
- {
- if (target != null)
- {
- SphereShotTarget t = target as SphereShotTarget;
- if (t.CurHealth <= 0)
- {
- int comboS = Mathf.CeilToInt(m_ScoreData.secondBaseScore * comboNums * m_ScoreData.comboMul);
- IncreaseScore(m_ScoreData.secondBaseScore + comboS);
- firstTargets.Remove(t);
- DestroyShootingTarget(t);
- GenerateShotTarget();
- comboNums++;
- }
- else if (t.CurHealth <= 1)
- {
- if (!firstTargets.Contains(t))
- {
- firstTargets.Add(t);
- int comboS = Mathf.CeilToInt(m_ScoreData.firstBaseScore * comboNums * m_ScoreData.comboMul);
- IncreaseScore(m_ScoreData.firstBaseScore + comboS);
- }
- }
- TotalHoverTime += Time.deltaTime;
- }
- }
- private void OnNotHoveringEvent(BaseShotTarget target)
- {
- punitiveTime += Time.deltaTime;
- if (punitiveTime >= 1)
- {
- comboNums = 0;
- punitiveTime = 0;
- int missPunitiveS = Mathf.CeilToInt(m_ScoreData.firstBaseScore * m_ScoreData.missPunitiveMul);
- IncreaseScore(missPunitiveS * -1);
- }
- TotalMissTime += Time.deltaTime;
- }
- #endregion
- }
- }
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