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- using ShotSimulator.Screen;
- using ShotSimulator.Target;
- using ShotSimulator.Tool;
- using ShotSimulator.Train.Info;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Random = UnityEngine.Random;
- namespace ShotSimulator.Train
- {
- public class PistolSniperTrainHandle : BaseTrainHandle
- {
- private Camera shiperCamera;
- private SphereShotTarget curTarget;
- private PistolSniperTrainInfoDifficultyData m_DifficultyData;
- private PistolSniperTrainScoreData m_ScoreData;
- private TimeTask m_ObserveTimer;
- private int roundIndex;
- private double m_TotalHitNum;
- private double TotalHitNum
- {
- get { return m_TotalHitNum; }
- set
- {
- m_TotalHitNum = value;
- UpdatePrecision();
- }
- }
- private double m_MissHitNum;
- private double MissHitNum
- {
- get { return m_MissHitNum; }
- set
- {
- m_MissHitNum = value;
- UpdatePrecision();
- }
- }
- private double totalKillNums;
- private double totalTargetNums;
- public PistolSniperTrainHandle(BaseTrainCallBack callBack, BaseTrainInfo info, DifficultyType difficultyType) : base(callBack, info, difficultyType)
- {
- SetShotTargetInteractiveEvent(ShotTargetInteractiveType.OnClick, OnClickTargetEvent);
- m_DifficultyData = info.GetDifficultyData<PistolSniperTrainInfoDifficultyData>(m_DifficultyType);
- m_ScoreData = info.GetScoreData<PistolSniperTrainScoreData>(m_DifficultyType);
- shiperCamera = Camera.main.transform.Find("SnipeCamera").GetComponent<Camera>();
- }
- private void GenerateShotTarget()
- {
- roundIndex++;
- int round = roundIndex % 2;
- MotionType motionType = MotionType.None;
- Vector3 origin = round == 1 ? new Vector3(0, 0, m_DifficultyData.distance) : RandomPosition();
- GameObject obj = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Prefabs/SphereTarget"));
- curTarget = obj.GetComponent<SphereShotTarget>();
- curTarget.onClickCanChangeColor = false;
- curTarget.onHoveringCanChangeColor = false;
- curTarget.defaultColor = ScreenEffectManager.GetInstance().GetTargetColor();
- curTarget.onHoveringColor = Color.red;
- curTarget.Init(1, ReduceHealthTriggerType.OnClick, false, ReduceHealthType.Per, MotionType.None, origin, null, 1f);
- curTarget.IsRunning = true;
- totalTargetNums++;
- m_ObserveTimer = TimerSystem.GetInstance().AddTimeTask(ObserveTimerTimeOut, 5f);
- StartBestHitTimer();
- }
- private void ObserveTimerTimeOut()
- {
- comboNums = 0;
- int outTimePunitiveS = Mathf.CeilToInt(m_ScoreData.baseScore * m_ScoreData.outTimePunitiveMul) + Random.Range(-3, 3);
- IncreaseScore(outTimePunitiveS * -1);
- m_ObserveTimer = null;
- DestroyShootTarget(curTarget as SphereShotTarget);
- GenerateShotTarget();
- }
- private Vector3 RandomPosition()
- {
- Vector2 widthLimt = Vector2.zero;
- Vector2 heightLimt = Vector2.zero;
- switch (m_DifficultyType)
- {
- case DifficultyType.Standard:
- widthLimt = new Vector2(-12, 12);
- heightLimt = new Vector2(-1.5f, 10f);
- break;
- case DifficultyType.Advance:
- widthLimt = new Vector2(-12, 12);
- heightLimt = new Vector2(-1.5f, 12f);
- break;
- case DifficultyType.Professional:
- widthLimt = new Vector2(-12, 12);
- heightLimt = new Vector2(-1.5f, 15f);
- break;
- }
- Vector2 minOffset = new Vector2(0.4f, 0.4f);
- Vector2 maxOffset = new Vector2(0.6f, 0.6f);
- Vector3 min = ExtraTool.GetScreenOffsetPosition(minOffset, m_DifficultyData.distance, widthLimt, heightLimt);
- Vector3 max = ExtraTool.GetScreenOffsetPosition(maxOffset, m_DifficultyData.distance, widthLimt, heightLimt);
- return ExtraTool.RandomPosition(min, max);
- }
- private void ResetTarget()
- {
- if (curTarget != null)
- {
- curTarget.IsRunning = false;
- GameObject.Destroy(curTarget.gameObject);
- curTarget = null;
- }
- }
- private void DestroyShootTarget(SphereShotTarget target)
- {
- if (target != null)
- {
- target.IsRunning = false;
- GameObject.Destroy(target.gameObject);
- }
- }
- #region TrainResult
- private void UpdatePrecision()
- {
- SetResultMetricsDataValue(MetricsType.Precision, Math.Round(TotalHitNum / (TotalHitNum + MissHitNum), 2));
- }
- #endregion
- #region Train
- protected override void ResetTrain()
- {
- ResetTarget();
- TimerSystem.GetInstance().RemoveTimeTask(m_ObserveTimer);
- m_ObserveTimer = null;
- roundIndex = 0;
- m_TotalHitNum = 0;
- m_MissHitNum = 0;
- totalKillNums = 0;
- totalTargetNums = 0;
- shiperCamera.gameObject.SetActive(false);
- }
- public override void PrepareTrain()
- {
- base.PrepareTrain();
- shiperCamera.gameObject.SetActive(true);
- }
- public override void StartTrain()
- {
- base.StartTrain();
- GenerateShotTarget();
- }
- public override void PauseTrain()
- {
- base.PauseTrain();
- curTarget.IsRunning = false;
- if (m_ObserveTimer != null)
- {
- m_ObserveTimer.pause = true;
- }
- }
- public override void ContinueTrain()
- {
- base.ContinueTrain();
- curTarget.IsRunning = true;
- if (m_ObserveTimer != null)
- {
- m_ObserveTimer.pause = false;
- }
- }
- public override void CalculateTrainResult()
- {
- double timeToKill = 999;
- if (totalKillNums != 0)
- {
- timeToKill = Math.Round(TrainInfo.duration / totalKillNums, 2);
- }
- SetResultMetricsDataValue(MetricsType.Kill_Sec, Math.Round(totalKillNums / TrainInfo.duration, 2));
- SetResultMetricsDataValue(MetricsType.KillTotal, totalKillNums);
- SetResultMetricsDataValue(MetricsType.TimeToKill, timeToKill);
- SetResultMetricsDataValue(MetricsType.Target, totalTargetNums);
- }
- #endregion
- #region ShotTarget
- private void OnClickTargetEvent(BaseShotTarget target)
- {
- if (target != null)
- {
- SphereShotTarget t = target as SphereShotTarget;
- if (t != null)
- {
- int comboS = Mathf.CeilToInt(m_ScoreData.baseScore * comboNums * m_ScoreData.comboMul);
- int bestS = m_IsBestHit ? Mathf.CeilToInt(m_ScoreData.baseScore * m_ScoreData.bestHitMul) : 0;
- IncreaseScore(m_ScoreData.baseScore + comboS + bestS);
- comboNums++;
- if (t.CurHealth <= 0)
- {
- totalKillNums++;
- TimerSystem.GetInstance().RemoveTimeTask(m_ObserveTimer);
- m_ObserveTimer = null;
- DestroyShootTarget(t);
- GenerateShotTarget();
- }
- }
- TotalHitNum++;
- }
- else
- {
- MissHitNum++;
- comboNums = 0;
- int missPunitiveS = Mathf.CeilToInt(m_ScoreData.baseScore * m_ScoreData.missPunitiveMul);
- IncreaseScore(missPunitiveS * -1);
- }
- }
- #endregion
- }
- }
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