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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System;
- namespace ShotSimulator.Target
- {
- public enum ShotTargetMotionType
- {
- Random,
- }
- public class MotionComponent : BaseShotTargetComponent
- {
- private ShotTargetMotionType m_ShotTargetMotionType;
- private ShotTargetInteractiveType m_ShotTargetInteractiveType;
- public MotionComponent(BaseShotTarget target) : base(target)
- {
- }
- public override void OnClick()
- {
- throw new NotImplementedException();
- }
- public override void OnEnter()
- {
- throw new NotImplementedException();
- }
- public override void OnExit()
- {
- throw new NotImplementedException();
- }
- public override void OnFixedUpdate()
- {
- throw new NotImplementedException();
- }
- public override void OnHovering()
- {
- throw new NotImplementedException();
- }
- public override void OnUpdate()
- {
- if (m_ShotTargetInteractiveType == ShotTargetInteractiveType.OnUpdate)
- {
- }
- }
- }
- }
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