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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using TMPro;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace HyperspaceGame
 
- {
 
-     public class Font : MonoBehaviour
 
-     {
 
-         public List<Sprite> sprites = new();
 
-         public List<Image> coms = new();
 
-         public List<Image> overScore = new();
 
-         public List<Image> Clips = new();
 
-         private int _num;
 
-         private int bullet;
 
-         public int Text
 
-         {
 
-             set
 
-             {
 
-                 _num = value;
 
-                 UpdateNum();
 
-                 UpdateNum1();
 
-             }
 
-         }
 
-         public int Clip
 
-         {
 
-             set
 
-             {
 
-                 bullet = value;
 
-                 UpdateClip();
 
-             }
 
-             get { return bullet; }
 
-         }
 
-         private void Start()
 
-         {
 
-             Text = 0;
 
-         }
 
-         public void UpdateNum()
 
-         {
 
-             string[] ss = DefinitionScore(_num);
 
-             var nums = SplitDigits(ss);
 
-             for (int i = 0; i < coms.Count; i++)
 
-             {
 
-                 coms[i].sprite = sprites[nums[i]];
 
-             }
 
-         }
 
-         public void UpdateNum1()
 
-         {
 
-             string[] ss = DefinitionScore(_num, 3);
 
-             var nums = SplitDigits(ss);
 
-             for (int i = 0; i < overScore.Count; i++)
 
-             {
 
-                 if (nums.Count > i)
 
-                 {
 
-                     overScore[i].sprite = sprites[nums[i]];
 
-                     overScore[i].gameObject.SetActive(true);
 
-                 }
 
-                 else
 
-                     overScore[i].gameObject.SetActive(false);
 
-             }
 
-         }
 
-         public void UpdateClip()
 
-         {
 
-             //string[] ss = NumberBullets(bullet);
 
-             //var nums = SplitDigits(ss);
 
-             //for (int i = 0; i < Clips.Count; i++)
 
-             //{
 
-             //    Clips[i].sprite = sprites[nums[i]];
 
-             //}
 
-         }
 
-         //public void ShowOverScore()
 
-         //{
 
-         //    string[] ss = DefinitionScore(_num);
 
-         //    var nums = SplitDigits(ss);
 
-         //    for (int i = 0; i < coms.Count; i++)
 
-         //    {
 
-         //        coms[i].sprite = sprites[nums[i]];
 
-         //    }
 
-         //}
 
-         //public List<int> SplitDigits(int num)
 
-         //{
 
-         //    List<int> nums = new();
 
-         //    while (num > 0)
 
-         //    {
 
-         //        int digit = num % 10;
 
-         //        nums.Add(digit);
 
-         //        num /= 10;
 
-         //    }
 
-         //    return nums;
 
-         //}
 
-         //public string[] NumberBullets(int num)
 
-         //{
 
-         //    List<string> nub = new();
 
-         //    string ss = string.Format("{0:D2}", num);
 
-         //    for (int i = 0; i < ss.Length; i++)
 
-         //    {
 
-         //        nub.Add(ss.Substring(i, 1));
 
-         //    }
 
-         //    return nub.ToArray();
 
-         //}
 
-         public string[] DefinitionScore(int num, int count = 5)
 
-         {
 
-             List<string> nub = new();
 
-             string ss = "";
 
-             if (count == 5)
 
-                 ss = string.Format("{0:D5}", num);
 
-             else if (count == 3)
 
-                 ss = string.Format("{0:D3}", num);
 
-             for (int i = 0; i < ss.Length; i++)
 
-             {
 
-                 nub.Add(ss.Substring(i, 1));
 
-             }
 
-             return nub.ToArray();
 
-         }
 
-         public List<int> SplitDigits(string[] num)
 
-         {
 
-             List<int> nums = new();
 
-             foreach (var item in num)
 
-             {
 
-                 nums.Add(int.Parse(item));
 
-             }
 
-             return nums;
 
-         }
 
-     }
 
- }
 
 
  |