PlatformRamp.prefab 26 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &100000
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 400000}
  12. - component: {fileID: 6100000}
  13. m_Layer: 0
  14. m_Name: Slider
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &400000
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 100000}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 22.465, y: 5.3120003, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_Children: []
  31. m_Father: {fileID: 400014}
  32. m_RootOrder: 12
  33. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  34. --- !u!61 &6100000
  35. BoxCollider2D:
  36. m_ObjectHideFlags: 0
  37. m_CorrespondingSourceObject: {fileID: 0}
  38. m_PrefabInstance: {fileID: 0}
  39. m_PrefabAsset: {fileID: 0}
  40. m_GameObject: {fileID: 100000}
  41. m_Enabled: 1
  42. m_Density: 1
  43. m_Material: {fileID: 6200000, guid: 3626fe8e008014f6bbd19bb72937b311, type: 2}
  44. m_IsTrigger: 0
  45. m_UsedByEffector: 0
  46. m_UsedByComposite: 0
  47. m_Offset: {x: 0, y: 0}
  48. m_SpriteTilingProperty:
  49. border: {x: 0, y: 0, z: 0, w: 0}
  50. pivot: {x: 0, y: 0}
  51. oldSize: {x: 0, y: 0}
  52. newSize: {x: 0, y: 0}
  53. adaptiveTilingThreshold: 0
  54. drawMode: 0
  55. adaptiveTiling: 0
  56. m_AutoTiling: 0
  57. serializedVersion: 2
  58. m_Size: {x: 0.07894616, y: 0.6295688}
  59. m_EdgeRadius: 0
  60. --- !u!1 &100002
  61. GameObject:
  62. m_ObjectHideFlags: 0
  63. m_CorrespondingSourceObject: {fileID: 0}
  64. m_PrefabInstance: {fileID: 0}
  65. m_PrefabAsset: {fileID: 0}
  66. serializedVersion: 6
  67. m_Component:
  68. - component: {fileID: 400002}
  69. - component: {fileID: 6100002}
  70. m_Layer: 0
  71. m_Name: Slider
  72. m_TagString: Untagged
  73. m_Icon: {fileID: 0}
  74. m_NavMeshLayer: 0
  75. m_StaticEditorFlags: 0
  76. m_IsActive: 1
  77. --- !u!4 &400002
  78. Transform:
  79. m_ObjectHideFlags: 0
  80. m_CorrespondingSourceObject: {fileID: 0}
  81. m_PrefabInstance: {fileID: 0}
  82. m_PrefabAsset: {fileID: 0}
  83. m_GameObject: {fileID: 100002}
  84. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  85. m_LocalPosition: {x: 0.034000397, y: 0.3126998, z: 0}
  86. m_LocalScale: {x: 1, y: 1, z: 1}
  87. m_Children: []
  88. m_Father: {fileID: 400014}
  89. m_RootOrder: 11
  90. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  91. --- !u!61 &6100002
  92. BoxCollider2D:
  93. m_ObjectHideFlags: 0
  94. m_CorrespondingSourceObject: {fileID: 0}
  95. m_PrefabInstance: {fileID: 0}
  96. m_PrefabAsset: {fileID: 0}
  97. m_GameObject: {fileID: 100002}
  98. m_Enabled: 1
  99. m_Density: 1
  100. m_Material: {fileID: 6200000, guid: 3626fe8e008014f6bbd19bb72937b311, type: 2}
  101. m_IsTrigger: 0
  102. m_UsedByEffector: 0
  103. m_UsedByComposite: 0
  104. m_Offset: {x: 0, y: 0}
  105. m_SpriteTilingProperty:
  106. border: {x: 0, y: 0, z: 0, w: 0}
  107. pivot: {x: 0, y: 0}
  108. oldSize: {x: 0, y: 0}
  109. newSize: {x: 0, y: 0}
  110. adaptiveTilingThreshold: 0
  111. drawMode: 0
  112. adaptiveTiling: 0
  113. m_AutoTiling: 0
  114. serializedVersion: 2
  115. m_Size: {x: 0.07894616, y: 0.6295688}
  116. m_EdgeRadius: 0
  117. --- !u!1 &100004
  118. GameObject:
  119. m_ObjectHideFlags: 0
  120. m_CorrespondingSourceObject: {fileID: 0}
  121. m_PrefabInstance: {fileID: 0}
  122. m_PrefabAsset: {fileID: 0}
  123. serializedVersion: 6
  124. m_Component:
  125. - component: {fileID: 400004}
  126. - component: {fileID: 21200000}
  127. m_Layer: 10
  128. m_Name: PrototypeWhite04x01
  129. m_TagString: Untagged
  130. m_Icon: {fileID: 0}
  131. m_NavMeshLayer: 0
  132. m_StaticEditorFlags: 0
  133. m_IsActive: 1
  134. --- !u!4 &400004
  135. Transform:
  136. m_ObjectHideFlags: 0
  137. m_CorrespondingSourceObject: {fileID: 0}
  138. m_PrefabInstance: {fileID: 0}
  139. m_PrefabAsset: {fileID: 0}
  140. m_GameObject: {fileID: 100004}
  141. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  142. m_LocalPosition: {x: 17.5, y: 4.9996996, z: 0}
  143. m_LocalScale: {x: 1, y: 1, z: 1}
  144. m_Children: []
  145. m_Father: {fileID: 400014}
  146. m_RootOrder: 5
  147. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  148. --- !u!212 &21200000
  149. SpriteRenderer:
  150. m_ObjectHideFlags: 0
  151. m_CorrespondingSourceObject: {fileID: 0}
  152. m_PrefabInstance: {fileID: 0}
  153. m_PrefabAsset: {fileID: 0}
  154. m_GameObject: {fileID: 100004}
  155. m_Enabled: 1
  156. m_CastShadows: 0
  157. m_ReceiveShadows: 0
  158. m_DynamicOccludee: 1
  159. m_MotionVectors: 1
  160. m_LightProbeUsage: 0
  161. m_ReflectionProbeUsage: 0
  162. m_RenderingLayerMask: 1
  163. m_RendererPriority: 0
  164. m_Materials:
  165. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  166. m_StaticBatchInfo:
  167. firstSubMesh: 0
  168. subMeshCount: 0
  169. m_StaticBatchRoot: {fileID: 0}
  170. m_ProbeAnchor: {fileID: 0}
  171. m_LightProbeVolumeOverride: {fileID: 0}
  172. m_ScaleInLightmap: 1
  173. m_PreserveUVs: 0
  174. m_IgnoreNormalsForChartDetection: 0
  175. m_ImportantGI: 0
  176. m_StitchLightmapSeams: 0
  177. m_SelectedEditorRenderState: 0
  178. m_MinimumChartSize: 4
  179. m_AutoUVMaxDistance: 0.5
  180. m_AutoUVMaxAngle: 89
  181. m_LightmapParameters: {fileID: 0}
  182. m_SortingLayerID: 0
  183. m_SortingLayer: 0
  184. m_SortingOrder: 0
  185. m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
  186. m_Color: {r: 1, g: 1, b: 1, a: 1}
  187. m_FlipX: 0
  188. m_FlipY: 0
  189. m_DrawMode: 0
  190. m_Size: {x: 1, y: 1}
  191. m_AdaptiveModeThreshold: 0.5
  192. m_SpriteTileMode: 0
  193. m_WasSpriteAssigned: 1
  194. m_MaskInteraction: 0
  195. m_SpriteSortPoint: 0
  196. --- !u!1 &100006
  197. GameObject:
  198. m_ObjectHideFlags: 0
  199. m_CorrespondingSourceObject: {fileID: 0}
  200. m_PrefabInstance: {fileID: 0}
  201. m_PrefabAsset: {fileID: 0}
  202. serializedVersion: 6
  203. m_Component:
  204. - component: {fileID: 400006}
  205. - component: {fileID: 21200002}
  206. m_Layer: 10
  207. m_Name: PrototypeWhite04x01
  208. m_TagString: Untagged
  209. m_Icon: {fileID: 0}
  210. m_NavMeshLayer: 0
  211. m_StaticEditorFlags: 0
  212. m_IsActive: 1
  213. --- !u!4 &400006
  214. Transform:
  215. m_ObjectHideFlags: 0
  216. m_CorrespondingSourceObject: {fileID: 0}
  217. m_PrefabInstance: {fileID: 0}
  218. m_PrefabAsset: {fileID: 0}
  219. m_GameObject: {fileID: 100006}
  220. m_LocalRotation: {x: 0, y: 0, z: 0.28401497, w: 0.95881987}
  221. m_LocalPosition: {x: 11.693399, y: 2.7231998, z: 0}
  222. m_LocalScale: {x: 1, y: 1, z: 1}
  223. m_Children: []
  224. m_Father: {fileID: 400014}
  225. m_RootOrder: 9
  226. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  227. --- !u!212 &21200002
  228. SpriteRenderer:
  229. m_ObjectHideFlags: 0
  230. m_CorrespondingSourceObject: {fileID: 0}
  231. m_PrefabInstance: {fileID: 0}
  232. m_PrefabAsset: {fileID: 0}
  233. m_GameObject: {fileID: 100006}
  234. m_Enabled: 1
  235. m_CastShadows: 0
  236. m_ReceiveShadows: 0
  237. m_DynamicOccludee: 1
  238. m_MotionVectors: 1
  239. m_LightProbeUsage: 0
  240. m_ReflectionProbeUsage: 0
  241. m_RenderingLayerMask: 1
  242. m_RendererPriority: 0
  243. m_Materials:
  244. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  245. m_StaticBatchInfo:
  246. firstSubMesh: 0
  247. subMeshCount: 0
  248. m_StaticBatchRoot: {fileID: 0}
  249. m_ProbeAnchor: {fileID: 0}
  250. m_LightProbeVolumeOverride: {fileID: 0}
  251. m_ScaleInLightmap: 1
  252. m_PreserveUVs: 0
  253. m_IgnoreNormalsForChartDetection: 0
  254. m_ImportantGI: 0
  255. m_StitchLightmapSeams: 0
  256. m_SelectedEditorRenderState: 0
  257. m_MinimumChartSize: 4
  258. m_AutoUVMaxDistance: 0.5
  259. m_AutoUVMaxAngle: 89
  260. m_LightmapParameters: {fileID: 0}
  261. m_SortingLayerID: 0
  262. m_SortingLayer: 0
  263. m_SortingOrder: 0
  264. m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
  265. m_Color: {r: 1, g: 1, b: 1, a: 1}
  266. m_FlipX: 0
  267. m_FlipY: 0
  268. m_DrawMode: 0
  269. m_Size: {x: 1, y: 1}
  270. m_AdaptiveModeThreshold: 0.5
  271. m_SpriteTileMode: 0
  272. m_WasSpriteAssigned: 1
  273. m_MaskInteraction: 0
  274. m_SpriteSortPoint: 0
  275. --- !u!1 &100008
  276. GameObject:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. serializedVersion: 6
  282. m_Component:
  283. - component: {fileID: 400008}
  284. - component: {fileID: 21200004}
  285. m_Layer: 10
  286. m_Name: PrototypeWhite04x01
  287. m_TagString: Untagged
  288. m_Icon: {fileID: 0}
  289. m_NavMeshLayer: 0
  290. m_StaticEditorFlags: 0
  291. m_IsActive: 1
  292. --- !u!4 &400008
  293. Transform:
  294. m_ObjectHideFlags: 0
  295. m_CorrespondingSourceObject: {fileID: 0}
  296. m_PrefabInstance: {fileID: 0}
  297. m_PrefabAsset: {fileID: 0}
  298. m_GameObject: {fileID: 100008}
  299. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  300. m_LocalPosition: {x: 0, y: 0, z: 0}
  301. m_LocalScale: {x: 1, y: 1, z: 1}
  302. m_Children: []
  303. m_Father: {fileID: 400014}
  304. m_RootOrder: 1
  305. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  306. --- !u!212 &21200004
  307. SpriteRenderer:
  308. m_ObjectHideFlags: 0
  309. m_CorrespondingSourceObject: {fileID: 0}
  310. m_PrefabInstance: {fileID: 0}
  311. m_PrefabAsset: {fileID: 0}
  312. m_GameObject: {fileID: 100008}
  313. m_Enabled: 1
  314. m_CastShadows: 0
  315. m_ReceiveShadows: 0
  316. m_DynamicOccludee: 1
  317. m_MotionVectors: 1
  318. m_LightProbeUsage: 0
  319. m_ReflectionProbeUsage: 0
  320. m_RenderingLayerMask: 1
  321. m_RendererPriority: 0
  322. m_Materials:
  323. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  324. m_StaticBatchInfo:
  325. firstSubMesh: 0
  326. subMeshCount: 0
  327. m_StaticBatchRoot: {fileID: 0}
  328. m_ProbeAnchor: {fileID: 0}
  329. m_LightProbeVolumeOverride: {fileID: 0}
  330. m_ScaleInLightmap: 1
  331. m_PreserveUVs: 0
  332. m_IgnoreNormalsForChartDetection: 0
  333. m_ImportantGI: 0
  334. m_StitchLightmapSeams: 0
  335. m_SelectedEditorRenderState: 0
  336. m_MinimumChartSize: 4
  337. m_AutoUVMaxDistance: 0.5
  338. m_AutoUVMaxAngle: 89
  339. m_LightmapParameters: {fileID: 0}
  340. m_SortingLayerID: 0
  341. m_SortingLayer: 0
  342. m_SortingOrder: 0
  343. m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
  344. m_Color: {r: 1, g: 1, b: 1, a: 1}
  345. m_FlipX: 0
  346. m_FlipY: 0
  347. m_DrawMode: 0
  348. m_Size: {x: 1, y: 1}
  349. m_AdaptiveModeThreshold: 0.5
  350. m_SpriteTileMode: 0
  351. m_WasSpriteAssigned: 1
  352. m_MaskInteraction: 0
  353. m_SpriteSortPoint: 0
  354. --- !u!1 &100010
  355. GameObject:
  356. m_ObjectHideFlags: 0
  357. m_CorrespondingSourceObject: {fileID: 0}
  358. m_PrefabInstance: {fileID: 0}
  359. m_PrefabAsset: {fileID: 0}
  360. serializedVersion: 6
  361. m_Component:
  362. - component: {fileID: 400010}
  363. - component: {fileID: 21200006}
  364. m_Layer: 10
  365. m_Name: PrototypeWhite04x01
  366. m_TagString: Untagged
  367. m_Icon: {fileID: 0}
  368. m_NavMeshLayer: 0
  369. m_StaticEditorFlags: 0
  370. m_IsActive: 1
  371. --- !u!4 &400010
  372. Transform:
  373. m_ObjectHideFlags: 0
  374. m_CorrespondingSourceObject: {fileID: 0}
  375. m_PrefabInstance: {fileID: 0}
  376. m_PrefabAsset: {fileID: 0}
  377. m_GameObject: {fileID: 100010}
  378. m_LocalRotation: {x: 0, y: 0, z: 0.28401536, w: 0.95881975}
  379. m_LocalPosition: {x: 7.5, y: 0, z: 0}
  380. m_LocalScale: {x: 1, y: 1, z: 1}
  381. m_Children: []
  382. m_Father: {fileID: 400014}
  383. m_RootOrder: 4
  384. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  385. --- !u!212 &21200006
  386. SpriteRenderer:
  387. m_ObjectHideFlags: 0
  388. m_CorrespondingSourceObject: {fileID: 0}
  389. m_PrefabInstance: {fileID: 0}
  390. m_PrefabAsset: {fileID: 0}
  391. m_GameObject: {fileID: 100010}
  392. m_Enabled: 1
  393. m_CastShadows: 0
  394. m_ReceiveShadows: 0
  395. m_DynamicOccludee: 1
  396. m_MotionVectors: 1
  397. m_LightProbeUsage: 0
  398. m_ReflectionProbeUsage: 0
  399. m_RenderingLayerMask: 1
  400. m_RendererPriority: 0
  401. m_Materials:
  402. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  403. m_StaticBatchInfo:
  404. firstSubMesh: 0
  405. subMeshCount: 0
  406. m_StaticBatchRoot: {fileID: 0}
  407. m_ProbeAnchor: {fileID: 0}
  408. m_LightProbeVolumeOverride: {fileID: 0}
  409. m_ScaleInLightmap: 1
  410. m_PreserveUVs: 0
  411. m_IgnoreNormalsForChartDetection: 0
  412. m_ImportantGI: 0
  413. m_StitchLightmapSeams: 0
  414. m_SelectedEditorRenderState: 0
  415. m_MinimumChartSize: 4
  416. m_AutoUVMaxDistance: 0.5
  417. m_AutoUVMaxAngle: 89
  418. m_LightmapParameters: {fileID: 0}
  419. m_SortingLayerID: 0
  420. m_SortingLayer: 0
  421. m_SortingOrder: 0
  422. m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
  423. m_Color: {r: 1, g: 1, b: 1, a: 1}
  424. m_FlipX: 0
  425. m_FlipY: 0
  426. m_DrawMode: 0
  427. m_Size: {x: 1, y: 1}
  428. m_AdaptiveModeThreshold: 0.5
  429. m_SpriteTileMode: 0
  430. m_WasSpriteAssigned: 1
  431. m_MaskInteraction: 0
  432. m_SpriteSortPoint: 0
  433. --- !u!1 &100012
  434. GameObject:
  435. m_ObjectHideFlags: 0
  436. m_CorrespondingSourceObject: {fileID: 0}
  437. m_PrefabInstance: {fileID: 0}
  438. m_PrefabAsset: {fileID: 0}
  439. serializedVersion: 6
  440. m_Component:
  441. - component: {fileID: 400012}
  442. - component: {fileID: 6000000}
  443. m_Layer: 0
  444. m_Name: Collider
  445. m_TagString: Untagged
  446. m_Icon: {fileID: 0}
  447. m_NavMeshLayer: 0
  448. m_StaticEditorFlags: 0
  449. m_IsActive: 1
  450. --- !u!4 &400012
  451. Transform:
  452. m_ObjectHideFlags: 0
  453. m_CorrespondingSourceObject: {fileID: 0}
  454. m_PrefabInstance: {fileID: 0}
  455. m_PrefabAsset: {fileID: 0}
  456. m_GameObject: {fileID: 100012}
  457. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  458. m_LocalPosition: {x: -12.5, y: -5, z: 0}
  459. m_LocalScale: {x: 1, y: 1, z: 1}
  460. m_Children: []
  461. m_Father: {fileID: 400014}
  462. m_RootOrder: 0
  463. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  464. --- !u!60 &6000000
  465. PolygonCollider2D:
  466. m_ObjectHideFlags: 0
  467. m_CorrespondingSourceObject: {fileID: 0}
  468. m_PrefabInstance: {fileID: 0}
  469. m_PrefabAsset: {fileID: 0}
  470. m_GameObject: {fileID: 100012}
  471. m_Enabled: 1
  472. m_Density: 1
  473. m_Material: {fileID: 0}
  474. m_IsTrigger: 0
  475. m_UsedByEffector: 0
  476. m_UsedByComposite: 0
  477. m_Offset: {x: 0, y: 0}
  478. m_SpriteTilingProperty:
  479. border: {x: 0, y: 0, z: 0, w: 0}
  480. pivot: {x: 0, y: 0}
  481. oldSize: {x: 0, y: 0}
  482. newSize: {x: 0, y: 0}
  483. adaptiveTilingThreshold: 0
  484. drawMode: 0
  485. adaptiveTiling: 0
  486. m_AutoTiling: 0
  487. m_Points:
  488. m_Paths:
  489. - - {x: 34.96195, y: 10.000638}
  490. - {x: 27.707705, y: 10.001811}
  491. - {x: 19.997404, y: 4.999947}
  492. - {x: 12.565724, y: 5.000871}
  493. - {x: 12.563384, y: 5.6254587}
  494. - {x: 19.813173, y: 5.6232567}
  495. - {x: 27.523129, y: 10.624109}
  496. - {x: 34.960716, y: 10.623343}
  497. --- !u!1 &100014
  498. GameObject:
  499. m_ObjectHideFlags: 0
  500. m_CorrespondingSourceObject: {fileID: 0}
  501. m_PrefabInstance: {fileID: 0}
  502. m_PrefabAsset: {fileID: 0}
  503. serializedVersion: 6
  504. m_Component:
  505. - component: {fileID: 400014}
  506. m_Layer: 0
  507. m_Name: PlatformRamp
  508. m_TagString: Untagged
  509. m_Icon: {fileID: 0}
  510. m_NavMeshLayer: 0
  511. m_StaticEditorFlags: 0
  512. m_IsActive: 1
  513. --- !u!4 &400014
  514. Transform:
  515. m_ObjectHideFlags: 0
  516. m_CorrespondingSourceObject: {fileID: 0}
  517. m_PrefabInstance: {fileID: 0}
  518. m_PrefabAsset: {fileID: 0}
  519. m_GameObject: {fileID: 100014}
  520. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  521. m_LocalPosition: {x: 12.5, y: 5, z: 0}
  522. m_LocalScale: {x: 1, y: 1, z: 1}
  523. m_Children:
  524. - {fileID: 400012}
  525. - {fileID: 400008}
  526. - {fileID: 400018}
  527. - {fileID: 400024}
  528. - {fileID: 400010}
  529. - {fileID: 400004}
  530. - {fileID: 400020}
  531. - {fileID: 400026}
  532. - {fileID: 400016}
  533. - {fileID: 400006}
  534. - {fileID: 400022}
  535. - {fileID: 400002}
  536. - {fileID: 400000}
  537. m_Father: {fileID: 0}
  538. m_RootOrder: 0
  539. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  540. --- !u!1 &100016
  541. GameObject:
  542. m_ObjectHideFlags: 0
  543. m_CorrespondingSourceObject: {fileID: 0}
  544. m_PrefabInstance: {fileID: 0}
  545. m_PrefabAsset: {fileID: 0}
  546. serializedVersion: 6
  547. m_Component:
  548. - component: {fileID: 400016}
  549. - component: {fileID: 21200008}
  550. m_Layer: 10
  551. m_Name: PrototypeWhite04x01
  552. m_TagString: Untagged
  553. m_Icon: {fileID: 0}
  554. m_NavMeshLayer: 0
  555. m_StaticEditorFlags: 0
  556. m_IsActive: 1
  557. --- !u!4 &400016
  558. Transform:
  559. m_ObjectHideFlags: 0
  560. m_CorrespondingSourceObject: {fileID: 0}
  561. m_PrefabInstance: {fileID: 0}
  562. m_PrefabAsset: {fileID: 0}
  563. m_GameObject: {fileID: 100016}
  564. m_LocalRotation: {x: 0, y: 0, z: 0.28401497, w: 0.95881987}
  565. m_LocalPosition: {x: 9.596699, y: 1.3615999, z: 0}
  566. m_LocalScale: {x: 1, y: 1, z: 1}
  567. m_Children: []
  568. m_Father: {fileID: 400014}
  569. m_RootOrder: 8
  570. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  571. --- !u!212 &21200008
  572. SpriteRenderer:
  573. m_ObjectHideFlags: 0
  574. m_CorrespondingSourceObject: {fileID: 0}
  575. m_PrefabInstance: {fileID: 0}
  576. m_PrefabAsset: {fileID: 0}
  577. m_GameObject: {fileID: 100016}
  578. m_Enabled: 1
  579. m_CastShadows: 0
  580. m_ReceiveShadows: 0
  581. m_DynamicOccludee: 1
  582. m_MotionVectors: 1
  583. m_LightProbeUsage: 0
  584. m_ReflectionProbeUsage: 0
  585. m_RenderingLayerMask: 1
  586. m_RendererPriority: 0
  587. m_Materials:
  588. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  589. m_StaticBatchInfo:
  590. firstSubMesh: 0
  591. subMeshCount: 0
  592. m_StaticBatchRoot: {fileID: 0}
  593. m_ProbeAnchor: {fileID: 0}
  594. m_LightProbeVolumeOverride: {fileID: 0}
  595. m_ScaleInLightmap: 1
  596. m_PreserveUVs: 0
  597. m_IgnoreNormalsForChartDetection: 0
  598. m_ImportantGI: 0
  599. m_StitchLightmapSeams: 0
  600. m_SelectedEditorRenderState: 0
  601. m_MinimumChartSize: 4
  602. m_AutoUVMaxDistance: 0.5
  603. m_AutoUVMaxAngle: 89
  604. m_LightmapParameters: {fileID: 0}
  605. m_SortingLayerID: 0
  606. m_SortingLayer: 0
  607. m_SortingOrder: 0
  608. m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
  609. m_Color: {r: 1, g: 1, b: 1, a: 1}
  610. m_FlipX: 0
  611. m_FlipY: 0
  612. m_DrawMode: 0
  613. m_Size: {x: 1, y: 1}
  614. m_AdaptiveModeThreshold: 0.5
  615. m_SpriteTileMode: 0
  616. m_WasSpriteAssigned: 1
  617. m_MaskInteraction: 0
  618. m_SpriteSortPoint: 0
  619. --- !u!1 &100018
  620. GameObject:
  621. m_ObjectHideFlags: 0
  622. m_CorrespondingSourceObject: {fileID: 0}
  623. m_PrefabInstance: {fileID: 0}
  624. m_PrefabAsset: {fileID: 0}
  625. serializedVersion: 6
  626. m_Component:
  627. - component: {fileID: 400018}
  628. - component: {fileID: 21200010}
  629. m_Layer: 10
  630. m_Name: PrototypeWhite04x01
  631. m_TagString: Untagged
  632. m_Icon: {fileID: 0}
  633. m_NavMeshLayer: 0
  634. m_StaticEditorFlags: 0
  635. m_IsActive: 1
  636. --- !u!4 &400018
  637. Transform:
  638. m_ObjectHideFlags: 0
  639. m_CorrespondingSourceObject: {fileID: 0}
  640. m_PrefabInstance: {fileID: 0}
  641. m_PrefabAsset: {fileID: 0}
  642. m_GameObject: {fileID: 100018}
  643. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  644. m_LocalPosition: {x: 2.5, y: 0, z: 0}
  645. m_LocalScale: {x: 1, y: 1, z: 1}
  646. m_Children: []
  647. m_Father: {fileID: 400014}
  648. m_RootOrder: 2
  649. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  650. --- !u!212 &21200010
  651. SpriteRenderer:
  652. m_ObjectHideFlags: 0
  653. m_CorrespondingSourceObject: {fileID: 0}
  654. m_PrefabInstance: {fileID: 0}
  655. m_PrefabAsset: {fileID: 0}
  656. m_GameObject: {fileID: 100018}
  657. m_Enabled: 1
  658. m_CastShadows: 0
  659. m_ReceiveShadows: 0
  660. m_DynamicOccludee: 1
  661. m_MotionVectors: 1
  662. m_LightProbeUsage: 0
  663. m_ReflectionProbeUsage: 0
  664. m_RenderingLayerMask: 1
  665. m_RendererPriority: 0
  666. m_Materials:
  667. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  668. m_StaticBatchInfo:
  669. firstSubMesh: 0
  670. subMeshCount: 0
  671. m_StaticBatchRoot: {fileID: 0}
  672. m_ProbeAnchor: {fileID: 0}
  673. m_LightProbeVolumeOverride: {fileID: 0}
  674. m_ScaleInLightmap: 1
  675. m_PreserveUVs: 0
  676. m_IgnoreNormalsForChartDetection: 0
  677. m_ImportantGI: 0
  678. m_StitchLightmapSeams: 0
  679. m_SelectedEditorRenderState: 0
  680. m_MinimumChartSize: 4
  681. m_AutoUVMaxDistance: 0.5
  682. m_AutoUVMaxAngle: 89
  683. m_LightmapParameters: {fileID: 0}
  684. m_SortingLayerID: 0
  685. m_SortingLayer: 0
  686. m_SortingOrder: 0
  687. m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
  688. m_Color: {r: 1, g: 1, b: 1, a: 1}
  689. m_FlipX: 0
  690. m_FlipY: 0
  691. m_DrawMode: 0
  692. m_Size: {x: 1, y: 1}
  693. m_AdaptiveModeThreshold: 0.5
  694. m_SpriteTileMode: 0
  695. m_WasSpriteAssigned: 1
  696. m_MaskInteraction: 0
  697. m_SpriteSortPoint: 0
  698. --- !u!1 &100020
  699. GameObject:
  700. m_ObjectHideFlags: 0
  701. m_CorrespondingSourceObject: {fileID: 0}
  702. m_PrefabInstance: {fileID: 0}
  703. m_PrefabAsset: {fileID: 0}
  704. serializedVersion: 6
  705. m_Component:
  706. - component: {fileID: 400020}
  707. - component: {fileID: 21200012}
  708. m_Layer: 10
  709. m_Name: PrototypeWhite04x01
  710. m_TagString: Untagged
  711. m_Icon: {fileID: 0}
  712. m_NavMeshLayer: 0
  713. m_StaticEditorFlags: 0
  714. m_IsActive: 1
  715. --- !u!4 &400020
  716. Transform:
  717. m_ObjectHideFlags: 0
  718. m_CorrespondingSourceObject: {fileID: 0}
  719. m_PrefabInstance: {fileID: 0}
  720. m_PrefabAsset: {fileID: 0}
  721. m_GameObject: {fileID: 100020}
  722. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  723. m_LocalPosition: {x: 20, y: 4.9996996, z: 0}
  724. m_LocalScale: {x: 1, y: 1, z: 1}
  725. m_Children: []
  726. m_Father: {fileID: 400014}
  727. m_RootOrder: 6
  728. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  729. --- !u!212 &21200012
  730. SpriteRenderer:
  731. m_ObjectHideFlags: 0
  732. m_CorrespondingSourceObject: {fileID: 0}
  733. m_PrefabInstance: {fileID: 0}
  734. m_PrefabAsset: {fileID: 0}
  735. m_GameObject: {fileID: 100020}
  736. m_Enabled: 1
  737. m_CastShadows: 0
  738. m_ReceiveShadows: 0
  739. m_DynamicOccludee: 1
  740. m_MotionVectors: 1
  741. m_LightProbeUsage: 0
  742. m_ReflectionProbeUsage: 0
  743. m_RenderingLayerMask: 1
  744. m_RendererPriority: 0
  745. m_Materials:
  746. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  747. m_StaticBatchInfo:
  748. firstSubMesh: 0
  749. subMeshCount: 0
  750. m_StaticBatchRoot: {fileID: 0}
  751. m_ProbeAnchor: {fileID: 0}
  752. m_LightProbeVolumeOverride: {fileID: 0}
  753. m_ScaleInLightmap: 1
  754. m_PreserveUVs: 0
  755. m_IgnoreNormalsForChartDetection: 0
  756. m_ImportantGI: 0
  757. m_StitchLightmapSeams: 0
  758. m_SelectedEditorRenderState: 0
  759. m_MinimumChartSize: 4
  760. m_AutoUVMaxDistance: 0.5
  761. m_AutoUVMaxAngle: 89
  762. m_LightmapParameters: {fileID: 0}
  763. m_SortingLayerID: 0
  764. m_SortingLayer: 0
  765. m_SortingOrder: 0
  766. m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
  767. m_Color: {r: 1, g: 1, b: 1, a: 1}
  768. m_FlipX: 0
  769. m_FlipY: 0
  770. m_DrawMode: 0
  771. m_Size: {x: 1, y: 1}
  772. m_AdaptiveModeThreshold: 0.5
  773. m_SpriteTileMode: 0
  774. m_WasSpriteAssigned: 1
  775. m_MaskInteraction: 0
  776. m_SpriteSortPoint: 0
  777. --- !u!1 &100022
  778. GameObject:
  779. m_ObjectHideFlags: 0
  780. m_CorrespondingSourceObject: {fileID: 0}
  781. m_PrefabInstance: {fileID: 0}
  782. m_PrefabAsset: {fileID: 0}
  783. serializedVersion: 6
  784. m_Component:
  785. - component: {fileID: 400022}
  786. - component: {fileID: 21200014}
  787. m_Layer: 10
  788. m_Name: PrototypeWhite04x01
  789. m_TagString: Untagged
  790. m_Icon: {fileID: 0}
  791. m_NavMeshLayer: 0
  792. m_StaticEditorFlags: 0
  793. m_IsActive: 1
  794. --- !u!4 &400022
  795. Transform:
  796. m_ObjectHideFlags: 0
  797. m_CorrespondingSourceObject: {fileID: 0}
  798. m_PrefabInstance: {fileID: 0}
  799. m_PrefabAsset: {fileID: 0}
  800. m_GameObject: {fileID: 100022}
  801. m_LocalRotation: {x: 0, y: 0, z: 0.28401497, w: 0.95881987}
  802. m_LocalPosition: {x: 13.789999, y: 4.08, z: 0}
  803. m_LocalScale: {x: 0.75, y: 1, z: 1}
  804. m_Children: []
  805. m_Father: {fileID: 400014}
  806. m_RootOrder: 10
  807. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  808. --- !u!212 &21200014
  809. SpriteRenderer:
  810. m_ObjectHideFlags: 0
  811. m_CorrespondingSourceObject: {fileID: 0}
  812. m_PrefabInstance: {fileID: 0}
  813. m_PrefabAsset: {fileID: 0}
  814. m_GameObject: {fileID: 100022}
  815. m_Enabled: 1
  816. m_CastShadows: 0
  817. m_ReceiveShadows: 0
  818. m_DynamicOccludee: 1
  819. m_MotionVectors: 1
  820. m_LightProbeUsage: 0
  821. m_ReflectionProbeUsage: 0
  822. m_RenderingLayerMask: 1
  823. m_RendererPriority: 0
  824. m_Materials:
  825. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  826. m_StaticBatchInfo:
  827. firstSubMesh: 0
  828. subMeshCount: 0
  829. m_StaticBatchRoot: {fileID: 0}
  830. m_ProbeAnchor: {fileID: 0}
  831. m_LightProbeVolumeOverride: {fileID: 0}
  832. m_ScaleInLightmap: 1
  833. m_PreserveUVs: 0
  834. m_IgnoreNormalsForChartDetection: 0
  835. m_ImportantGI: 0
  836. m_StitchLightmapSeams: 0
  837. m_SelectedEditorRenderState: 0
  838. m_MinimumChartSize: 4
  839. m_AutoUVMaxDistance: 0.5
  840. m_AutoUVMaxAngle: 89
  841. m_LightmapParameters: {fileID: 0}
  842. m_SortingLayerID: 0
  843. m_SortingLayer: 0
  844. m_SortingOrder: 0
  845. m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
  846. m_Color: {r: 1, g: 1, b: 1, a: 1}
  847. m_FlipX: 0
  848. m_FlipY: 0
  849. m_DrawMode: 0
  850. m_Size: {x: 1, y: 1}
  851. m_AdaptiveModeThreshold: 0.5
  852. m_SpriteTileMode: 0
  853. m_WasSpriteAssigned: 1
  854. m_MaskInteraction: 0
  855. m_SpriteSortPoint: 0
  856. --- !u!1 &100024
  857. GameObject:
  858. m_ObjectHideFlags: 0
  859. m_CorrespondingSourceObject: {fileID: 0}
  860. m_PrefabInstance: {fileID: 0}
  861. m_PrefabAsset: {fileID: 0}
  862. serializedVersion: 6
  863. m_Component:
  864. - component: {fileID: 400024}
  865. - component: {fileID: 21200016}
  866. m_Layer: 10
  867. m_Name: PrototypeWhite04x01
  868. m_TagString: Untagged
  869. m_Icon: {fileID: 0}
  870. m_NavMeshLayer: 0
  871. m_StaticEditorFlags: 0
  872. m_IsActive: 1
  873. --- !u!4 &400024
  874. Transform:
  875. m_ObjectHideFlags: 0
  876. m_CorrespondingSourceObject: {fileID: 0}
  877. m_PrefabInstance: {fileID: 0}
  878. m_PrefabAsset: {fileID: 0}
  879. m_GameObject: {fileID: 100024}
  880. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  881. m_LocalPosition: {x: 5, y: 0, z: 0}
  882. m_LocalScale: {x: 1, y: 1, z: 1}
  883. m_Children: []
  884. m_Father: {fileID: 400014}
  885. m_RootOrder: 3
  886. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  887. --- !u!212 &21200016
  888. SpriteRenderer:
  889. m_ObjectHideFlags: 0
  890. m_CorrespondingSourceObject: {fileID: 0}
  891. m_PrefabInstance: {fileID: 0}
  892. m_PrefabAsset: {fileID: 0}
  893. m_GameObject: {fileID: 100024}
  894. m_Enabled: 1
  895. m_CastShadows: 0
  896. m_ReceiveShadows: 0
  897. m_DynamicOccludee: 1
  898. m_MotionVectors: 1
  899. m_LightProbeUsage: 0
  900. m_ReflectionProbeUsage: 0
  901. m_RenderingLayerMask: 1
  902. m_RendererPriority: 0
  903. m_Materials:
  904. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  905. m_StaticBatchInfo:
  906. firstSubMesh: 0
  907. subMeshCount: 0
  908. m_StaticBatchRoot: {fileID: 0}
  909. m_ProbeAnchor: {fileID: 0}
  910. m_LightProbeVolumeOverride: {fileID: 0}
  911. m_ScaleInLightmap: 1
  912. m_PreserveUVs: 0
  913. m_IgnoreNormalsForChartDetection: 0
  914. m_ImportantGI: 0
  915. m_StitchLightmapSeams: 0
  916. m_SelectedEditorRenderState: 0
  917. m_MinimumChartSize: 4
  918. m_AutoUVMaxDistance: 0.5
  919. m_AutoUVMaxAngle: 89
  920. m_LightmapParameters: {fileID: 0}
  921. m_SortingLayerID: 0
  922. m_SortingLayer: 0
  923. m_SortingOrder: 0
  924. m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
  925. m_Color: {r: 1, g: 1, b: 1, a: 1}
  926. m_FlipX: 0
  927. m_FlipY: 0
  928. m_DrawMode: 0
  929. m_Size: {x: 1, y: 1}
  930. m_AdaptiveModeThreshold: 0.5
  931. m_SpriteTileMode: 0
  932. m_WasSpriteAssigned: 1
  933. m_MaskInteraction: 0
  934. m_SpriteSortPoint: 0
  935. --- !u!1 &100026
  936. GameObject:
  937. m_ObjectHideFlags: 0
  938. m_CorrespondingSourceObject: {fileID: 0}
  939. m_PrefabInstance: {fileID: 0}
  940. m_PrefabAsset: {fileID: 0}
  941. serializedVersion: 6
  942. m_Component:
  943. - component: {fileID: 400026}
  944. - component: {fileID: 21200018}
  945. m_Layer: 10
  946. m_Name: PrototypeWhite04x01
  947. m_TagString: Untagged
  948. m_Icon: {fileID: 0}
  949. m_NavMeshLayer: 0
  950. m_StaticEditorFlags: 0
  951. m_IsActive: 1
  952. --- !u!4 &400026
  953. Transform:
  954. m_ObjectHideFlags: 0
  955. m_CorrespondingSourceObject: {fileID: 0}
  956. m_PrefabInstance: {fileID: 0}
  957. m_PrefabAsset: {fileID: 0}
  958. m_GameObject: {fileID: 100026}
  959. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  960. m_LocalPosition: {x: 15.021, y: 5, z: 0}
  961. m_LocalScale: {x: 0.9915314, y: 1, z: 1}
  962. m_Children: []
  963. m_Father: {fileID: 400014}
  964. m_RootOrder: 7
  965. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  966. --- !u!212 &21200018
  967. SpriteRenderer:
  968. m_ObjectHideFlags: 0
  969. m_CorrespondingSourceObject: {fileID: 0}
  970. m_PrefabInstance: {fileID: 0}
  971. m_PrefabAsset: {fileID: 0}
  972. m_GameObject: {fileID: 100026}
  973. m_Enabled: 1
  974. m_CastShadows: 0
  975. m_ReceiveShadows: 0
  976. m_DynamicOccludee: 1
  977. m_MotionVectors: 1
  978. m_LightProbeUsage: 0
  979. m_ReflectionProbeUsage: 0
  980. m_RenderingLayerMask: 1
  981. m_RendererPriority: 0
  982. m_Materials:
  983. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  984. m_StaticBatchInfo:
  985. firstSubMesh: 0
  986. subMeshCount: 0
  987. m_StaticBatchRoot: {fileID: 0}
  988. m_ProbeAnchor: {fileID: 0}
  989. m_LightProbeVolumeOverride: {fileID: 0}
  990. m_ScaleInLightmap: 1
  991. m_PreserveUVs: 0
  992. m_IgnoreNormalsForChartDetection: 0
  993. m_ImportantGI: 0
  994. m_StitchLightmapSeams: 0
  995. m_SelectedEditorRenderState: 0
  996. m_MinimumChartSize: 4
  997. m_AutoUVMaxDistance: 0.5
  998. m_AutoUVMaxAngle: 89
  999. m_LightmapParameters: {fileID: 0}
  1000. m_SortingLayerID: 0
  1001. m_SortingLayer: 0
  1002. m_SortingOrder: 0
  1003. m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
  1004. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1005. m_FlipX: 0
  1006. m_FlipY: 0
  1007. m_DrawMode: 0
  1008. m_Size: {x: 1, y: 1}
  1009. m_AdaptiveModeThreshold: 0.5
  1010. m_SpriteTileMode: 0
  1011. m_WasSpriteAssigned: 1
  1012. m_MaskInteraction: 0
  1013. m_SpriteSortPoint: 0