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- using System;
- using UnityEditor;
- using UnityEngine;
- namespace UnityStandardAssets.ImageEffects
- {
- [CustomEditor (typeof(VignetteAndChromaticAberration))]
- class VignetteAndChromaticAberrationEditor : Editor
- {
- private SerializedObject m_SerObj;
- private SerializedProperty m_Mode;
- private SerializedProperty m_Intensity; // intensity == 0 disables pre pass (optimization)
- private SerializedProperty m_ChromaticAberration;
- private SerializedProperty m_AxialAberration;
- private SerializedProperty m_Blur; // blur == 0 disables blur pass (optimization)
- private SerializedProperty m_BlurSpread;
- private SerializedProperty m_BlurDistance;
- private SerializedProperty m_LuminanceDependency;
- void OnEnable ()
- {
- m_SerObj = new SerializedObject (target);
- m_Mode = m_SerObj.FindProperty ("mode");
- m_Intensity = m_SerObj.FindProperty ("intensity");
- m_ChromaticAberration = m_SerObj.FindProperty ("chromaticAberration");
- m_AxialAberration = m_SerObj.FindProperty ("axialAberration");
- m_Blur = m_SerObj.FindProperty ("blur");
- m_BlurSpread = m_SerObj.FindProperty ("blurSpread");
- m_LuminanceDependency = m_SerObj.FindProperty ("luminanceDependency");
- m_BlurDistance = m_SerObj.FindProperty ("blurDistance");
- }
- public override void OnInspectorGUI ()
- {
- m_SerObj.Update ();
- EditorGUILayout.LabelField("Simulates the common lens artifacts 'Vignette' and 'Aberration'", EditorStyles.miniLabel);
- EditorGUILayout.Slider(m_Intensity, 0.0f, 1.0f, new GUIContent("Vignetting"));
- EditorGUILayout.Slider(m_Blur, 0.0f, 1.0f, new GUIContent(" Blurred Corners"));
- if (m_Blur.floatValue>0.0f)
- EditorGUILayout.Slider(m_BlurSpread, 0.0f, 1.0f, new GUIContent(" Blur Distance"));
- EditorGUILayout.Separator ();
- EditorGUILayout.PropertyField (m_Mode, new GUIContent("Aberration"));
- if (m_Mode.intValue>0)
- {
- EditorGUILayout.Slider(m_ChromaticAberration, 0.0f, 5.0f, new GUIContent(" Tangential Aberration"));
- EditorGUILayout.Slider(m_AxialAberration, 0.0f, 5.0f, new GUIContent(" Axial Aberration"));
- m_LuminanceDependency.floatValue = EditorGUILayout.Slider(" Contrast Dependency", m_LuminanceDependency.floatValue, 0.001f, 1.0f);
- m_BlurDistance.floatValue = EditorGUILayout.Slider(" Blur Distance", m_BlurDistance.floatValue, 0.001f, 5.0f);
- }
- else
- EditorGUILayout.PropertyField (m_ChromaticAberration, new GUIContent(" Chromatic Aberration"));
- m_SerObj.ApplyModifiedProperties();
- }
- }
- }
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