PointMarker.cs 5.3 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Collections.Generic;
  4. using System;
  5. using ZIM.Unity;
  6. using System.Linq;
  7. public class PointMarker : MonoBehaviour
  8. {
  9. public Text instructionText; // 用于显示提示文字
  10. public Button undoButton; // 撤回按钮
  11. public Button completeButton; // 完成按钮
  12. public bool bComplete = false;// 是否完成
  13. public GameObject markerPrefab; // 用于表示标记的UI元素,可能是一个小图标(如枪)
  14. // 新增父对象,用于存放标记的物体
  15. public Transform markerParent; // 标记物体的父对象(例如Canvas中的一个空物体)
  16. public Image[] hintImages; // 依次存放左上、右上、右下、左下四个提示图片
  17. private List<Vector2> markedPoints = new List<Vector2>();
  18. private string[] directions = { "左上", "右上", "右下", "左下" };
  19. private int currentPointIndex = 0; // 当前需要标记的点的索引
  20. private List<GameObject> markerObjects = new List<GameObject>(); // 记录标记物体
  21. [SerializeField] InfraredScreenPositioningView infraredScreenPositioningView;
  22. void Start()
  23. {
  24. if (AimHandler.ins) AimHandler.ins.OnCrossBtnEvent += OnRecordInfrared;
  25. UpdateInstruction();
  26. undoButton.onClick.AddListener(UndoLastPoint);
  27. completeButton.onClick.AddListener(CompletePoint); // 初始化时隐藏完成按钮
  28. bComplete = false;
  29. // 初始化时,显示第一个提示图片,其余隐藏
  30. ShowHintImage(0);
  31. }
  32. void OnDestroy()
  33. {
  34. if (AimHandler.ins) AimHandler.ins.OnCrossBtnEvent -= OnRecordInfrared;
  35. }
  36. void Update()
  37. {
  38. if (Input.GetKeyDown(KeyCode.Alpha6))
  39. {
  40. //Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
  41. //MarkPoint(mousePosition);
  42. // OnRecordInfrared();
  43. if (currentPointIndex >= 4) return;
  44. var mouse = Input.mousePosition;
  45. var u = mouse.x / Screen.width;
  46. var v = mouse.y / Screen.height;
  47. u = Math.Clamp(u, 0, 1);
  48. v = Math.Clamp(v, 0, 1);
  49. Vector2 pos = new Vector2(u * ScreenLocate.Main.getUVCTexture.width, v * ScreenLocate.Main.getUVCTexture.height);
  50. markedPoints.Add(pos);
  51. // 设置标记的位置
  52. MarkPoint(new Vector2(u, v).pixelToLocalPosition_AnchorCenter(new Vector2(1, 1), markerParent.GetComponent<RectTransform>().rect));
  53. }
  54. }
  55. /// <summary>
  56. /// 记录红外点
  57. /// </summary>
  58. public void OnRecordInfrared()
  59. {
  60. if (currentPointIndex >= 4) return;
  61. var location = ScreenLocate.Main.infraredSpotBuffer.FirstOrDefault()?.CameraLocation;
  62. if (location != null)
  63. {
  64. Vector2 localPosition = location.Value.pixelToLocalPosition_AnchorCenter(ScreenLocate.Main.CameraSize, infraredScreenPositioningView.Bg.rectTransform.rect);
  65. markedPoints.Add(localPosition);
  66. MarkPoint(localPosition);
  67. }
  68. }
  69. void MarkPoint(Vector2 point)
  70. {
  71. //markedPoints.Add(new Vector2(point.x * ScreenLocate.Main.getUVCTexture.width, point.y * ScreenLocate.Main.getUVCTexture.height));
  72. // 创建标记物体,并将其作为markerParent的子对象
  73. GameObject marker = Instantiate(markerPrefab, markerParent);
  74. marker.SetActive(true);
  75. marker.transform.localPosition = point;
  76. markerObjects.Add(marker);
  77. // 隐藏当前的提示图片,显示下一个提示图片
  78. currentPointIndex++;
  79. ShowHintImage(currentPointIndex);
  80. UpdateInstruction();
  81. // 如果已经标记了四个点,显示完成按钮
  82. if (currentPointIndex == 4)
  83. {
  84. instructionText.text = "标记完成!";
  85. bComplete = true;
  86. }
  87. }
  88. void UndoLastPoint()
  89. {
  90. if (markedPoints.Count > 0)
  91. {
  92. // 移除最后一个标记的点
  93. markedPoints.RemoveAt(markedPoints.Count - 1);
  94. // 删除最后一个标记的物体
  95. Destroy(markerObjects[markerObjects.Count - 1]);
  96. markerObjects.RemoveAt(markerObjects.Count - 1);
  97. // 回退到上一个提示图片
  98. currentPointIndex--;
  99. ShowHintImage(currentPointIndex);
  100. UpdateInstruction();
  101. }
  102. // 隐藏完成按钮
  103. bComplete = false;
  104. }
  105. void UpdateInstruction()
  106. {
  107. if (currentPointIndex < 4)
  108. {
  109. instructionText.text = "请标记: " + directions[currentPointIndex] + "角的点";
  110. }
  111. }
  112. // 显示当前需要的提示图片,并隐藏其余提示图片
  113. void ShowHintImage(int index)
  114. {
  115. for (int i = 0; i < hintImages.Length; i++)
  116. {
  117. if (i == index)
  118. hintImages[i].gameObject.SetActive(true);
  119. else
  120. hintImages[i].gameObject.SetActive(false);
  121. }
  122. }
  123. void CompletePoint() {
  124. if (!bComplete) {
  125. Debug.Log("未完成");
  126. //todo,加提示
  127. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("Incomplete"));
  128. return;
  129. }
  130. //完成,下一步
  131. for (int i = 0; i < 4; i++)
  132. {
  133. int index = i;
  134. infraredScreenPositioningView.onManualNewPos(3 - index, markerObjects[index].transform.localPosition);
  135. }
  136. infraredScreenPositioningView.onManualToAutomatic();
  137. ////清空数据
  138. //currentPointIndex = 0;
  139. ////清空生成的数据
  140. //markerObjects.Clear();
  141. //foreach (Transform i in markerParent.transform)
  142. // Destroy(i.gameObject);
  143. }
  144. }