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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class InfraredGuidanceView : JCUnityLib.ViewBase
- {
- [SerializeField]
- GameObject layout1;
- [SerializeField]
- GameObject layout2;
- // Start is called before the first frame update
- void Start()
- {
- #if UNITY_STANDALONE_WIN || UNITY_EDITOR
- RectTransform rect = layout1.transform as RectTransform;
- rect.localPosition = new Vector3(0, -100, 0);
- layout1.GetComponent<VerticalLayoutGroup>().spacing = 30;
- RectTransform rect2 = layout2.transform as RectTransform;
- rect2.localPosition = new Vector3(0, -115, 0);
- layout2.GetComponent<VerticalLayoutGroup>().spacing = 30;
- #endif
- }
- public void OnClick_EnterLayout2() {
- //进入标定的页面
- AudioMgr.ins.PlayBtn();
- layout1.SetActive(false);
- layout2.SetActive(true);
- }
- public void OnClick_EnterScreenPositioningView()
- {
- //进入标定的页面
- AudioMgr.ins.PlayBtn();
- ViewManager2.HideView(ViewManager2.Path_InfraredView);
- ViewManager2.ShowView(ViewManager2.Path_InfraredScreenPositioningView);
- }
- public void OnClick_Back()
- {
- AudioMgr.ins.PlayBtn();
- if (!layout1.activeSelf)
- {
- layout1.SetActive(true);
- layout2.SetActive(false);
- }
- else {
- ViewManager2.HideView(ViewManager2.Path_InfraredView);
- }
- }
- }
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