DebugPanelServiceImpl.cs 4.8 KB

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  1. namespace SRDebugger.Services.Implementation
  2. {
  3. using System;
  4. using Internal;
  5. using SRF;
  6. using SRF.Service;
  7. using UI;
  8. using UnityEngine;
  9. [Service(typeof (IDebugPanelService))]
  10. public class DebugPanelServiceImpl : ScriptableObject, IDebugPanelService, IDisposable
  11. {
  12. private DebugPanelRoot _debugPanelRootObject;
  13. public event Action<IDebugPanelService, bool> VisibilityChanged;
  14. private bool _isVisible;
  15. private bool? _cursorWasVisible;
  16. private CursorLockMode? _cursorLockMode;
  17. public DebugPanelRoot RootObject
  18. {
  19. get { return _debugPanelRootObject; }
  20. }
  21. public bool IsLoaded
  22. {
  23. get { return _debugPanelRootObject != null; }
  24. }
  25. public bool IsVisible
  26. {
  27. get { return IsLoaded && _isVisible; }
  28. set
  29. {
  30. if (_isVisible == value)
  31. {
  32. return;
  33. }
  34. if (value)
  35. {
  36. if (!IsLoaded)
  37. {
  38. Load();
  39. }
  40. SRDebuggerUtil.EnsureEventSystemExists();
  41. _debugPanelRootObject.CanvasGroup.alpha = 1.0f;
  42. _debugPanelRootObject.CanvasGroup.interactable = true;
  43. _debugPanelRootObject.CanvasGroup.blocksRaycasts = true;
  44. _cursorWasVisible = Cursor.visible;
  45. _cursorLockMode = Cursor.lockState;
  46. foreach (var c in _debugPanelRootObject.GetComponentsInChildren<Canvas>())
  47. {
  48. c.enabled = true;
  49. }
  50. if (Settings.Instance.AutomaticallyShowCursor)
  51. {
  52. Cursor.visible = true;
  53. Cursor.lockState = CursorLockMode.None;
  54. }
  55. }
  56. else
  57. {
  58. if (IsLoaded)
  59. {
  60. _debugPanelRootObject.CanvasGroup.alpha = 0.0f;
  61. _debugPanelRootObject.CanvasGroup.interactable = false;
  62. _debugPanelRootObject.CanvasGroup.blocksRaycasts = false;
  63. foreach (var c in _debugPanelRootObject.GetComponentsInChildren<Canvas>())
  64. {
  65. c.enabled = false;
  66. }
  67. }
  68. if (_cursorWasVisible.HasValue)
  69. {
  70. Cursor.visible = _cursorWasVisible.Value;
  71. _cursorWasVisible = null;
  72. }
  73. if (_cursorLockMode.HasValue)
  74. {
  75. Cursor.lockState = _cursorLockMode.Value;
  76. _cursorLockMode = null;
  77. }
  78. }
  79. _isVisible = value;
  80. if (VisibilityChanged != null)
  81. {
  82. VisibilityChanged(this, _isVisible);
  83. }
  84. }
  85. }
  86. public DefaultTabs? ActiveTab
  87. {
  88. get
  89. {
  90. if (_debugPanelRootObject == null)
  91. {
  92. return null;
  93. }
  94. return _debugPanelRootObject.TabController.ActiveTab;
  95. }
  96. }
  97. public void OpenTab(DefaultTabs tab)
  98. {
  99. if (!IsVisible)
  100. {
  101. IsVisible = true;
  102. }
  103. _debugPanelRootObject.TabController.OpenTab(tab);
  104. }
  105. public void Unload()
  106. {
  107. if (_debugPanelRootObject == null)
  108. {
  109. return;
  110. }
  111. IsVisible = false;
  112. _debugPanelRootObject.CachedGameObject.SetActive(false);
  113. Destroy(_debugPanelRootObject.CachedGameObject);
  114. _debugPanelRootObject = null;
  115. }
  116. private void Load()
  117. {
  118. var prefab = Resources.Load<DebugPanelRoot>(SRDebugPaths.DebugPanelPrefabPath);
  119. if (prefab == null)
  120. {
  121. Debug.LogError("[SRDebugger] Error loading debug panel prefab");
  122. return;
  123. }
  124. _debugPanelRootObject = SRInstantiate.Instantiate(prefab);
  125. _debugPanelRootObject.name = "Panel";
  126. DontDestroyOnLoad(_debugPanelRootObject);
  127. _debugPanelRootObject.CachedTransform.SetParent(Hierarchy.Get("SRDebugger"), true);
  128. SRDebuggerUtil.EnsureEventSystemExists();
  129. }
  130. public void Dispose()
  131. {
  132. if (_debugPanelRootObject != null)
  133. {
  134. DestroyImmediate(_debugPanelRootObject.gameObject);
  135. }
  136. }
  137. }
  138. }