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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using UnityEngine;
- using UnityEngine.Networking;
- namespace WildAttack
- {
- public struct WeaponData
- {
- public int atk;
- public int cd;
- public string atkAnim;
- }
- public class WeaponModule : Singleton<WeaponModule>, IModule
- {
- private Dictionary<int, WeaponData> weaponDataDic;
- public IEnumerator LoadCSV(string fileName, Action callback)
- {
- string sPath = CSVUtils.GetStreamingAssetPath() + "/" + fileName;
- UnityWebRequest www = UnityWebRequest.Get(sPath);
- yield return www.SendWebRequest();
- File.WriteAllText(Application.persistentDataPath + "/" + fileName, www.downloadHandler.text, Encoding.GetEncoding("utf-8"));
- www.Dispose();
- SaveData(CSVUtils.GetInstance().LoadFile(Application.persistentDataPath, fileName));
- callback();
- }
- public void SaveData(string[] lineArr)
- {
- weaponDataDic = new Dictionary<int, WeaponData>();
- for (int i = 1; i < lineArr.Length; i++)
- {
- string[] data = lineArr[i].Split(',');
- weaponDataDic[int.Parse(data[0])] = new WeaponData()
- {
- atk = int.Parse(data[2]),
- cd = int.Parse(data[3]),
- atkAnim = data[4],
- };
- }
- }
- public WeaponData GetData(int id)
- {
- WeaponData data = new WeaponData();
- if (weaponDataDic != null && weaponDataDic.ContainsKey(id))
- {
- data = weaponDataDic[id];
- }
- return data;
- }
- }
- }
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