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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /* (打靶Game场景)的场景控制器,目前用于调整画质 */
- public class GameSceneManager : MonoBehaviour
- {
- int oldAntiAliasing; //抗锯齿值
- void Start()
- {
- //开启最高抗锯齿值
- oldAntiAliasing = QualitySettings.antiAliasing;
- QualitySettings.antiAliasing = 8;
- // GameObject.Instantiate(Resources.Load<GameObject>("StatesBackDebug"));
- }
- void OnDestroy()
- {
- //恢复原抗锯齿值
- QualitySettings.antiAliasing = oldAntiAliasing;
- }
- }
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