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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.SceneManagement;
 
- /* 音频管理者 */
 
- public class AudioMgr : MonoBehaviour
 
- {
 
-     private AudioSource audioSource;
 
-     public static AudioMgr ins;
 
-     //是否需要开始播放音效
 
-     static bool needPlayStartAudio = false;
 
-     public static bool bNeedPlayStartAudio
 
-     {
 
-         get => needPlayStartAudio;
 
-         set
 
-         {
 
-             if (CommonConfig.StandaloneModeOrPlatformB)
 
-             {
 
-                 // 满足条件时才允许设置为 true
 
-                 needPlayStartAudio = value;
 
-             }
 
-             else
 
-             {
 
-                 // 不满足条件时,保持为 false
 
-                 needPlayStartAudio = false;
 
-                 Debug.LogWarning("B端使用此bNeedPlayStartAudio属性");
 
-             }
 
-         }
 
-     }
 
-     public static void Init() 
 
-     {
 
-         if (!ins) {
 
-             GameObject audioMgr = new GameObject("AudioMgr");
 
-             ins = audioMgr.AddComponent<AudioMgr>();
 
-             DontDestroyOnLoad(audioMgr);
 
-         }
 
-     }
 
-     void Awake() {
 
-         this.audioSource = this.gameObject.AddComponent<AudioSource>();
 
-         if (CommonConfig.StandaloneModeOrPlatformB) 
 
-         {
 
-             SceneManager.sceneLoaded += OnSceneLoaded;
 
-         }
 
-     }
 
-     void OnDestroy()
 
-     {
 
-         if (CommonConfig.StandaloneModeOrPlatformB)
 
-         {
 
-             // 确保在销毁时移除事件监听
 
-             SceneManager.sceneLoaded -= OnSceneLoaded;
 
-         }
 
-     }
 
-     public void Play(string path, AudioSource audioSource) {
 
-         AudioClip audioClip = Resources.Load<AudioClip>(path);
 
-         if (audioSource == null) {
 
-             audioSource = this.audioSource;
 
-         }
 
-         audioSource.clip = audioClip;
 
-         if (UserSettings.ins.openEffect) {
 
-             audioSource.Play();
 
-         }
 
-     }
 
-     public static AudioSource GetAudioSource(GameObject target) {
 
-         AudioSource audioSource =  target.GetComponent<AudioSource>();
 
-         if (audioSource == null) {
 
-             audioSource = target.AddComponent<AudioSource>();
 
-         }
 
-         return audioSource;
 
-     }
 
-     public void PlayGunShoot(AudioSource audioSource)
 
-     {
 
-         this.Play("Audios/gun_shoot", audioSource);
 
-     }
 
-     public void PlayShoot(AudioSource audioSource) {
 
-         this.Play("Audios/shoot", audioSource);
 
-     }
 
-     public void PlayHit(AudioSource audioSource) {
 
-         this.Play("Audios/hit", audioSource);
 
-     }
 
-     public void PlayCheer(bool cheer) {
 
-         this.audioSource.volume = 1;
 
-         this.Play("Audios/" + (cheer ? "喝彩" : "喝倒彩"), null);
 
-     }
 
-     //按钮播放音效
 
-     public void PlayBtn() {
 
-         //连接了枪情况下播放枪声音
 
-         //if (BluetoothAim.ins && BluetoothAim.ins.isMainConnectToGun() && GlobalData.MyDeviceMode == DeviceMode.Gun)
 
-         //{
 
-         //    this.audioSource.volume = 1;// 0.15f;
 
-         //    this.Play("Audios/gun_shoot", null);
 
-         //}
 
-         //else {
 
-             this.audioSource.volume = 1;
 
-             this.Play("Audios/btn", null);
 
-        // }
 
-     }
 
-     public void PlayWin() {
 
-         this.audioSource.volume = 1;
 
-         this.Play("Audios/win", null);
 
-     }
 
-     public void PlayArrowEnter() {
 
-         this.audioSource.volume = 1;
 
-         this.Play("Audios/Animal/arrow_enter", null);
 
-     }
 
-     public void PlayAnimalEffect(string name, AudioSource audioSource) {
 
-         this.Play("Audios/Animal/" + name, audioSource);
 
-     }
 
-     /// <summary>
 
-     /// 上弹夹
 
-     /// </summary>
 
-     public void PlayBeLoaded()
 
-     {
 
-         this.audioSource.volume = 1;
 
-         this.Play("Audios/be_loaded", null);
 
-     }
 
-     /// <summary>
 
-     /// 进入野兔
 
-     /// </summary>
 
-     public void PlayGoHareHunt()
 
-     {
 
-         this.audioSource.volume = 1;
 
-         this.Play("Audios/Other/GoHareHunt", null);
 
-     }
 
-     /// <summary>
 
-     /// 进入野鸡
 
-     /// </summary>
 
-     public void PlayGoPheasuntHunt()
 
-     {
 
-         if (!CommonConfig.StandaloneModeOrPlatformB) return;
 
-         this.audioSource.volume = 1;
 
-         this.Play("Audios/Other/GoPheasuntHunt", null);
 
-     }
 
-     /// <summary>
 
-     /// 进入猎狼
 
-     /// </summary>
 
-     public void PlayGoWolfHunt()
 
-     {
 
-         if (!CommonConfig.StandaloneModeOrPlatformB) return;
 
-         this.audioSource.volume = 1;
 
-         this.Play("Audios/Other/GoWolfHunt", null);
 
-     }
 
-     /// <summary>
 
-     /// 进入射箭场景
 
-     /// </summary>
 
-     public void PlayLetgo()
 
-     {
 
-         if (!CommonConfig.StandaloneModeOrPlatformB) return;
 
-         this.audioSource.volume = 1;
 
-         this.Play("Audios/Other/letgo", null);
 
-     }
 
-     /// <summary>
 
-     /// 射中9-10 环欢呼声
 
-     /// </summary>
 
-     public void PlayRings()
 
-     {
 
-         if (!CommonConfig.StandaloneModeOrPlatformB) return;
 
-         this.audioSource.volume = 1;
 
-         this.Play("Audios/Other/Rings", null);
 
-     }
 
-     // 回调函数,当场景加载完成时调用
 
-     // 一般情况下重新挑战开始时候调用
 
-     private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 
-     {
 
-         if (!needPlayStartAudio) return;
 
-         needPlayStartAudio = false;
 
-         switch (scene.name)
 
-         {
 
-             case "Game":
 
-                 PlayLetgo();
 
-                 break;
 
-             case "GameChallenge":
 
-                 PlayStartAudioByGameType();
 
-                 break;
 
-         }
 
-     }
 
-     public void PlayStartAudioByGameType() {
 
-         if (!CommonConfig.StandaloneModeOrPlatformB) return;
 
-   
 
-         if (GameMgr.gameType == 3)
 
-         {   
 
-             //兔子
 
-             PlayGoHareHunt();
 
-         }
 
-         else if (GameMgr.gameType == 4)
 
-         {
 
-             //野鸡
 
-             PlayGoPheasuntHunt();
 
-         }
 
-         else if (GameMgr.gameType == 5)
 
-         {
 
-             //狼
 
-             PlayGoWolfHunt();
 
-         }
 
-     }
 
- }
 
 
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