ProcessModule.cs 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Text;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. namespace WildAttack
  9. {
  10. /// <summary>
  11. /// 关卡配置结构体
  12. /// </summary>
  13. public struct ProcessData
  14. {
  15. public int id;
  16. public List<int> monsterId;
  17. public List<List<int>> weight;
  18. public List<float> refreshTime;
  19. }
  20. /// <summary>
  21. /// process.csv
  22. /// </summary>
  23. public class ProcessModule : Singleton<ProcessModule>, IModule
  24. {
  25. #region Member
  26. public Dictionary<int, ProcessData> processDataDic;
  27. #endregion
  28. #region Override
  29. public IEnumerator LoadCSV(string fileName, Action callback)
  30. {
  31. string sPath = CSVUtils.GetStreamingAssetPath() + "/" + fileName;
  32. UnityWebRequest www = UnityWebRequest.Get(sPath);
  33. yield return www.SendWebRequest();
  34. File.WriteAllText(Application.persistentDataPath + "/" + fileName, www.downloadHandler.text, Encoding.GetEncoding("utf-8"));
  35. www.Dispose();
  36. SaveData(CSVUtils.GetInstance().LoadFile(Application.persistentDataPath, fileName));
  37. callback();
  38. }
  39. public void SaveData(string[] lineArr)
  40. {
  41. processDataDic = new Dictionary<int, ProcessData>();
  42. for (int i = 1; i < lineArr.Length; i++)
  43. {
  44. string[] data = lineArr[i].Split(',');
  45. List<int> idList = new List<int>();
  46. string[] idListStr = data[2].Split('|');
  47. for (int k = 0; k < idListStr.Length; k++)
  48. {
  49. idList.Add(int.Parse(idListStr[k]));
  50. }
  51. List<List<int>> weightList = new List<List<int>>();
  52. if (idListStr.Length == 1)
  53. {
  54. string[] weightStr = data[3].Split('|');
  55. List<int> weight = new List<int>();
  56. foreach (var item in weightStr)
  57. {
  58. weight.Add(int.Parse(item));
  59. }
  60. weightList.Add(weight);
  61. }
  62. else
  63. {
  64. for (int j = 0; j < idList.Count; j++)
  65. {
  66. List<int> weight = new List<int>();
  67. string[] weightStr;
  68. if (j == 0)
  69. {
  70. weightStr = data[j + 3].Split('\"')[1].Split('|');
  71. }
  72. else if (j == idList.Count - 1)
  73. {
  74. weightStr = data[j + 3].Split('\"')[0].Split('|');
  75. }
  76. else
  77. {
  78. weightStr = data[j + 3].Split('|');
  79. }
  80. foreach (var item in weightStr)
  81. {
  82. weight.Add(int.Parse(item));
  83. }
  84. weightList.Add(weight);
  85. }
  86. }
  87. List<float> timeList = new List<float>();
  88. string[] timeListStr = data[3 + idList.Count].Split('|');
  89. for (int z = 0; z < timeListStr.Length; z++)
  90. {
  91. timeList.Add(float.Parse(timeListStr[z]));
  92. }
  93. processDataDic[int.Parse(data[0])] = new ProcessData()
  94. {
  95. id = int.Parse(data[0]),
  96. monsterId = idList,
  97. weight = weightList,
  98. refreshTime = timeList,
  99. };
  100. }
  101. }
  102. #endregion
  103. #region Function
  104. public ProcessData GetData(int id)
  105. {
  106. ProcessData module = new ProcessData();
  107. if (processDataDic.ContainsKey(id))
  108. {
  109. module = processDataDic[id];
  110. }
  111. return module;
  112. }
  113. #endregion
  114. }
  115. }