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- using ProjectBase.UI;
- using ShotSimulator.Screen;
- using ShotSimulator.Train;
- using ShotSimulator.Train.Info;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace ShotSimulator.UI
- {
- public class TrainTaskInfoUIView : BaseUIView
- {
- public Toggle trainTaskToggle;
- public Toggle settingToggle;
- public Button rankingButton;
- public Transform trainTaskPanel;
- public Transform settingPanel;
- private List<TrainTaskItem> m_TrainTaskItems = new List<TrainTaskItem>();
- [SerializeField]
- private Toggle accuracyToggle;
- [SerializeField]
- private Toggle cognitionToggle;
- [SerializeField]
- private Toggle reactionToggle;
- [SerializeField]
- private Toggle perceiveToggle;
- [SerializeField]
- private Toggle speedToggle;
- [SerializeField]
- private Toggle trackToggle;
- [SerializeField]
- private Transform m_TrainTaskItemConetnt;
- [SerializeField]
- private Button backButton;
- protected override void InitUIObjects()
- {
- base.InitUIObjects();
- backButton.onClick.AddListener(OnBackButtonClick);
- trainTaskToggle.onValueChanged.AddListener((isOn) => { OnPanelToggleChanged(trainTaskPanel, isOn); });
- settingToggle.onValueChanged.AddListener((isOn) => { OnPanelToggleChanged(settingPanel, isOn); });
- accuracyToggle.onValueChanged.AddListener((isOn) => { if (isOn) OnTrainTypeChanged(TrainType.Accuracy); });
- cognitionToggle.onValueChanged.AddListener((isOn) => { if (isOn) OnTrainTypeChanged(TrainType.Cognition); });
- reactionToggle.onValueChanged.AddListener((isOn) => { if (isOn) OnTrainTypeChanged(TrainType.Reaction); });
- perceiveToggle.onValueChanged.AddListener((isOn) => { if (isOn) OnTrainTypeChanged(TrainType.Perceive); });
- speedToggle.onValueChanged.AddListener((isOn) => { if (isOn) OnTrainTypeChanged(TrainType.Speed); });
- trackToggle.onValueChanged.AddListener((isOn) => { if (isOn) OnTrainTypeChanged(TrainType.Track); });
- accuracyToggle.isOn = true;
- tacticalModeToggle.onValueChanged.AddListener(OnTacticalModeToggleValueChanged);
- for (int i = 0; i < targetToggles.Count; i++)
- {
- int index = i;
- targetToggles[index].onValueChanged.AddListener((isOn) => { if (isOn) OnTargetToggles(index); });
- }
- rankingButton.onClick.AddListener(OnRankingButtonClick);
- }
- protected override void OnShowCallBack()
- {
- base.OnShowCallBack();
- trainTaskToggle.isOn = true;
- targetToggles[ScreenEffectManager.GetInstance().GetTargetColorIndex()].SetIsOnWithoutNotify(true);
- tacticalModeToggle.SetIsOnWithoutNotify(VirtualMouse.GetInstance().TacticalMode);
- }
- private void OnTrainTypeChanged(TrainType type)
- {
- foreach (var item in m_TrainTaskItems)
- {
- GameObject.Destroy(item.gameObject);
- }
- m_TrainTaskItems.Clear();
- foreach (var info in TrainTaskLoader.GetInstance().TrainInfos)
- {
- if (info.trainType == type)
- {
- GameObject obj = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/UI/TrainTaskItem"));
- TrainTaskItem item = obj.GetComponent<TrainTaskItem>();
- item.InitTrainTaskItem(info);
- obj.transform.SetParent(m_TrainTaskItemConetnt, false);
- obj.transform.localScale = Vector3.one;
- m_TrainTaskItems.Add(item);
- }
- }
- }
- private void OnTargetToggles(int index)
- {
- ScreenEffectManager.GetInstance().SetTargetColorIndex(index);
- }
- private void OnBackButtonClick()
- {
- //UIManager.GetInstance().HideUIView(this);
- //UIManager.GetInstance().ShowUIView("MainScreenUIView");
- UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
- }
- private void OnPanelToggleChanged(Transform panel, bool view)
- {
- panel.gameObject.SetActive(view);
- }
- private void OnRankingButtonClick()
- {
- UIManager.GetInstance().HideUIView(this);
- UIManager.GetInstance().ShowUIView("RankingUIView");
- }
- #region Setting
- public Toggle tacticalModeToggle;
- public List<Toggle> targetToggles = new List<Toggle>();
- private void OnTacticalModeToggleValueChanged(bool isOn)
- {
- VirtualMouse.GetInstance().TacticalMode = isOn;
- if (isOn)
- {
- UIManager.GetInstance().ShowUIView("TacticalModeSettingUIView");
- }
- }
- #endregion
- }
- }
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