ExecuteTrainUIView.cs 11 KB

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  1. using ProjectBase.Event;
  2. using ProjectBase.UI;
  3. using ShotSimulator.Event;
  4. using ShotSimulator.Train;
  5. using ShotSimulator.Train.Info;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using UnityEngine;
  10. using UnityEngine.Localization.Components;
  11. using UnityEngine.UI;
  12. namespace ShotSimulator.UI
  13. {
  14. public class ExecuteTrainUIView : BaseUIView
  15. {
  16. public Sprite[] countdownTex;
  17. public Image countdownImage;
  18. public GameObject countDownPanel;
  19. public GameObject trainingPanel;
  20. public JumpingNumberTextComponent score_JumpNumComponent;
  21. public Text precisionText;
  22. public Text timeText;
  23. public Text bulletNumsText;
  24. public GameObject pausePanel;
  25. public Button pauseButton;
  26. public Button replayButton;
  27. public Button continueButton;
  28. public Button exitButton;
  29. private GameObject current_ReloadTipObj;
  30. public GameObject reloadedTipObj;
  31. public GameObject emptyMagazineTipText;
  32. public GameObject ChamberEmptyTipObj;
  33. public GameObject emptyMagazineTipObj;
  34. public GameObject reloadingTipObj;
  35. public LocalizeStringEvent ReloadedTipLocalize;
  36. private BaseTrainHandle m_TrainHandle;
  37. private int bulletLowNums;
  38. protected override void InitUIObjects()
  39. {
  40. base.InitUIObjects();
  41. pauseButton.onClick.AddListener(OnPauseButtonClick);
  42. replayButton.onClick.AddListener(OnReplayButtonClick);
  43. continueButton.onClick.AddListener(OnContinueButtonClick);
  44. exitButton.onClick.AddListener(OnExitButtonClick);
  45. ReloadedTipLocalize.StringReference.Arguments = new object[1];
  46. }
  47. protected override void UpdateArguments(params object[] args)
  48. {
  49. base.UpdateArguments(args);
  50. m_TrainHandle = args[0] as BaseTrainHandle;
  51. }
  52. protected override void UpdateViewCallBack()
  53. {
  54. base.UpdateViewCallBack();
  55. bulletLowNums = m_TrainHandle.FirearmData.magazineCapacity / 5;
  56. }
  57. private void Update()
  58. {
  59. if (m_TrainHandle != null)
  60. {
  61. if (m_TrainHandle.IsRunning && !m_TrainHandle.IsPause)
  62. {
  63. if (m_TrainHandle.TrainInfo.finishType == TrainTaskFinishType.Time)
  64. {
  65. timeText.text = SecondToFormattedTime((int)m_TrainHandle.m_TaskTimer.remainingTime);
  66. }
  67. }
  68. }
  69. }
  70. private string SecondToFormattedTime(int seconds)
  71. {
  72. TimeSpan timeSpan = TimeSpan.FromSeconds(seconds);
  73. return timeSpan.ToString(@"mm\:ss");
  74. }
  75. protected override void OnShowCallBack()
  76. {
  77. base.OnShowCallBack();
  78. EventCenter.GetInstance().RegisterEvent(EventKey.OnTrainResultMetricsDataUpdated, OnTrainResultMetricsDataUpdated);
  79. EventCenter.GetInstance().RegisterEvent(EventKey.OnBulletNumsChanged, OnBulletNumsChanged);
  80. EventCenter.GetInstance().RegisterEvent(EventKey.OnMagazineStateChanged, OnMagazineStateChanged);
  81. EventCenter.GetInstance().RegisterEvent(EventKey.OnShootWitchEmptyBullets, OnShootWitchEmptyBullets);
  82. EventCenter.GetInstance().RegisterEvent(EventKey.OnShootWitchChamberEmpty, OnShootWitchChamberEmpty);
  83. EventCenter.GetInstance().RegisterEvent(EventKey.OnExecutingTrainDataUpdated, OnExecutingTrainDataUpdated);
  84. EventCenter.GetInstance().RegisterEvent(EventKey.OnChamberStateUpdated, OnChamberStateUpdated);
  85. replayButton.interactable = true;
  86. continueButton.interactable = true;
  87. exitButton.interactable = true;
  88. pauseButton.interactable = true;
  89. countdownImage.sprite = countdownTex[countdownTex.Length - 1];
  90. countDownPanel.SetActive(true);
  91. trainingPanel.SetActive(true);
  92. pausePanel.SetActive(false);
  93. emptyMagazineTipText.SetActive(false);
  94. ChamberEmptyTipObj.SetActive(false);
  95. if (current_ReloadTipObj != null)
  96. {
  97. current_ReloadTipObj.SetActive(false);
  98. }
  99. score_JumpNumComponent.Init();
  100. precisionText.text = "N / A";
  101. switch (m_TrainHandle.TrainInfo.finishType)
  102. {
  103. case TrainTaskFinishType.Time:
  104. timeText.text = SecondToFormattedTime((int)m_TrainHandle.TrainInfo.duration);
  105. break;
  106. case TrainTaskFinishType.Number:
  107. timeText.text = string.Format("{0} / {1}", m_TrainHandle.TrainInfo.maxNumber, m_TrainHandle.TrainInfo.maxNumber);
  108. break;
  109. default:
  110. timeText.text = "- / -";
  111. break;
  112. }
  113. if (m_TrainHandle.TrainInfo.m_TrainFirearmConfig.isNeedConsumeBullet)
  114. {
  115. bulletNumsText.text = "- / -";
  116. }
  117. else
  118. {
  119. bulletNumsText.text = "∞";
  120. }
  121. StartCoroutine(StartCountdown());
  122. }
  123. protected override void OnHideCallBack()
  124. {
  125. base.OnHideCallBack();
  126. EventCenter.GetInstance().UnregisterEvent(EventKey.OnTrainResultMetricsDataUpdated, OnTrainResultMetricsDataUpdated);
  127. EventCenter.GetInstance().UnregisterEvent(EventKey.OnBulletNumsChanged, OnBulletNumsChanged);
  128. EventCenter.GetInstance().UnregisterEvent(EventKey.OnMagazineStateChanged, OnMagazineStateChanged);
  129. EventCenter.GetInstance().UnregisterEvent(EventKey.OnShootWitchEmptyBullets, OnShootWitchEmptyBullets);
  130. EventCenter.GetInstance().UnregisterEvent(EventKey.OnShootWitchChamberEmpty, OnShootWitchChamberEmpty);
  131. EventCenter.GetInstance().UnregisterEvent(EventKey.OnExecutingTrainDataUpdated, OnExecutingTrainDataUpdated);
  132. EventCenter.GetInstance().UnregisterEvent(EventKey.OnChamberStateUpdated, OnChamberStateUpdated);
  133. }
  134. private IEnumerator StartCountdown()
  135. {
  136. for (int i = countdownTex.Length - 1; i >= 0; i--)
  137. {
  138. countdownImage.sprite = countdownTex[i];
  139. countdownImage.SetNativeSize();
  140. yield return new WaitForSeconds(1f);
  141. }
  142. countDownPanel.SetActive(false);
  143. TrainTaskLoader.GetInstance().StartTrainTask();
  144. }
  145. private void OnTrainResultMetricsDataUpdated(BaseEventData eventData)
  146. {
  147. TrainResultEventData data = eventData as TrainResultEventData;
  148. if (data != null)
  149. {
  150. switch (data.type)
  151. {
  152. case MetricsType.Score:
  153. OnScoreUpdated(data.value);
  154. break;
  155. case MetricsType.Precision:
  156. OnPrecisionUpdated(data.value);
  157. break;
  158. }
  159. }
  160. }
  161. private void OnScoreUpdated(double value)
  162. {
  163. score_JumpNumComponent.SetNum((int)value);
  164. }
  165. private void OnPrecisionUpdated(double value)
  166. {
  167. precisionText.text = value.ToString("P0");
  168. }
  169. private void OnBulletNumsChanged(BaseEventData eventData)
  170. {
  171. BulletNumsEventData data = eventData as BulletNumsEventData;
  172. if (data != null)
  173. {
  174. string color = data.magazineBulletNums <= bulletLowNums ? "red" : "white";
  175. bulletNumsText.text = string.Format("<color={0}>{1}</color> / {2}", color, data.magazineBulletNums, data.magazineCapacity);
  176. if (current_ReloadTipObj != null)
  177. {
  178. current_ReloadTipObj.gameObject.SetActive(false);
  179. }
  180. if (data.magazineBulletNums == 0)
  181. {
  182. current_ReloadTipObj = emptyMagazineTipObj;
  183. current_ReloadTipObj.SetActive(true);
  184. }
  185. }
  186. }
  187. private void OnChamberStateUpdated(BaseEventData eventData)
  188. {
  189. ChamberStateEventData data = eventData as ChamberStateEventData;
  190. if (data != null)
  191. {
  192. if (data.IsChambered)
  193. {
  194. ChamberEmptyTipObj.SetActive(false);
  195. }
  196. }
  197. }
  198. private void OnMagazineStateChanged(BaseEventData eventData)
  199. {
  200. MagazineStateEventData data = eventData as MagazineStateEventData;
  201. if (data != null)
  202. {
  203. if (current_ReloadTipObj != null)
  204. {
  205. current_ReloadTipObj.gameObject.SetActive(false);
  206. }
  207. switch (data.state)
  208. {
  209. case MagazineState.Separation:
  210. current_ReloadTipObj = reloadingTipObj;
  211. current_ReloadTipObj.SetActive(true);
  212. break;
  213. case MagazineState.ReLoad:
  214. StartCoroutine(ShowReloadedTip(data.reloadedTime));
  215. break;
  216. }
  217. }
  218. }
  219. private IEnumerator ShowReloadedTip(float reloadTime)
  220. {
  221. emptyMagazineTipText.SetActive(false);
  222. ReloadedTipLocalize.StringReference.Arguments[0] = reloadTime.ToString("F1");
  223. ReloadedTipLocalize.StringReference.RefreshString();
  224. current_ReloadTipObj = reloadedTipObj;
  225. current_ReloadTipObj.SetActive(true);
  226. yield return new WaitForSeconds(3f);
  227. current_ReloadTipObj.SetActive(false);
  228. }
  229. private void OnShootWitchEmptyBullets(BaseEventData eventData)
  230. {
  231. emptyMagazineTipText.SetActive(true);
  232. }
  233. private void OnShootWitchChamberEmpty(BaseEventData eventData)
  234. {
  235. ChamberEmptyTipObj.SetActive(true);
  236. }
  237. private void OnExecutingTrainDataUpdated(BaseEventData eventData)
  238. {
  239. ExecutingTrainEventData data = eventData as ExecutingTrainEventData;
  240. if (data != null)
  241. {
  242. if (m_TrainHandle.TrainInfo.finishType == TrainTaskFinishType.Number)
  243. {
  244. timeText.text = string.Format("{0} / {1}", data.currentNumber, data.maxNumber);
  245. }
  246. }
  247. }
  248. private void OnPauseButtonClick()
  249. {
  250. pauseButton.interactable = false;
  251. TrainTaskLoader.GetInstance().SetContinueOrPauseTrain(true);
  252. pausePanel.SetActive(true);
  253. }
  254. private void OnReplayButtonClick()
  255. {
  256. replayButton.interactable = false;
  257. TrainTaskLoader.GetInstance().ReStartTrain();
  258. }
  259. private void OnContinueButtonClick()
  260. {
  261. pauseButton.interactable = true;
  262. continueButton.interactable = false;
  263. TrainTaskLoader.GetInstance().SetContinueOrPauseTrain(false);
  264. pausePanel.SetActive(false);
  265. }
  266. private void OnExitButtonClick()
  267. {
  268. exitButton.interactable = false;
  269. TrainTaskLoader.GetInstance().FinishTrain();
  270. }
  271. }
  272. }