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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace ShotSimulator.Train.Info
- {
- public enum MetricsType
- {
- /// <summary>
- /// 得分
- /// </summary>
- Score,
- /// <summary>
- /// 反应时间
- /// </summary>
- ReactionTime,
- /// <summary>
- /// 决策准确度
- /// </summary>
- DeactionAccurancy,
- /// <summary>
- /// 目标数量
- /// </summary>
- Target,
- /// <summary>
- /// 击中数量
- /// </summary>
- Hits,
- /// <summary>
- /// 错失数量
- /// </summary>
- Misses,
- /// <summary>
- /// 正确击中数量
- /// </summary>
- MatchHit,
- /// <summary>
- /// 犹豫时间
- /// </summary>
- MatchWait,
- /// <summary>
- /// 击杀数量
- /// </summary>
- KillTotal,
- /// <summary>
- /// 爆头数量
- /// </summary>
- Headshots,
- /// <summary>
- /// 击杀时间
- /// </summary>
- TimeToKill,
- /// <summary>
- /// 误射次数
- /// </summary>
- FalseAlarms,
- /// <summary>
- /// 观察时间
- /// </summary>
- DetctionTime,
- /// <summary>
- /// 每秒击杀数
- /// </summary>
- Kill_Sec,
- /// <summary>
- /// 命中率
- /// </summary>
- Precision,
- /// <summary>
- /// 平均追踪目标时间
- /// </summary>
- AverageTimeOnTarget,
- /// <summary>
- /// 追踪精准度
- /// </summary>
- TrackingAccurancy,
- /// <summary>
- /// 平均脱离目标时间
- /// </summary>
- AverageTimeOffTarget,
- /// <summary>
- /// 最大追踪目标时间
- /// </summary>
- MaxTimeOnTarget,
- /// <summary>
- /// 最大脱离目标时间
- /// </summary>
- MaxTimeOffTarget,
- /// <summary>
- /// 每击杀耗费子弹数
- /// </summary>
- ShotsPerKill,
- /// <summary>
- /// 射击集中度
- /// </summary>
- ShotGrouping,
- /// <summary>
- /// 平均换弹时间
- /// </summary>
- ReloadTime,
- /// <summary>
- /// 视觉记忆
- /// </summary>
- VisualMemory
- }
- }
|