MetricsEnum.cs 2.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace ShotSimulator.Train.Info
  5. {
  6. public enum MetricsType
  7. {
  8. /// <summary>
  9. /// 得分
  10. /// </summary>
  11. Score,
  12. /// <summary>
  13. /// 反应时间
  14. /// </summary>
  15. ReactionTime,
  16. /// <summary>
  17. /// 决策准确度
  18. /// </summary>
  19. DeactionAccurancy,
  20. /// <summary>
  21. /// 目标数量
  22. /// </summary>
  23. Target,
  24. /// <summary>
  25. /// 击中数量
  26. /// </summary>
  27. Hits,
  28. /// <summary>
  29. /// 错失数量
  30. /// </summary>
  31. Misses,
  32. /// <summary>
  33. /// 正确击中数量
  34. /// </summary>
  35. MatchHit,
  36. /// <summary>
  37. /// 犹豫时间
  38. /// </summary>
  39. MatchWait,
  40. /// <summary>
  41. /// 击杀数量
  42. /// </summary>
  43. KillTotal,
  44. /// <summary>
  45. /// 爆头数量
  46. /// </summary>
  47. Headshots,
  48. /// <summary>
  49. /// 击杀时间
  50. /// </summary>
  51. TimeToKill,
  52. /// <summary>
  53. /// 误射次数
  54. /// </summary>
  55. FalseAlarms,
  56. /// <summary>
  57. /// 观察时间
  58. /// </summary>
  59. DetctionTime,
  60. /// <summary>
  61. /// 每秒击杀数
  62. /// </summary>
  63. Kill_Sec,
  64. /// <summary>
  65. /// 命中率
  66. /// </summary>
  67. Precision,
  68. /// <summary>
  69. /// 平均追踪目标时间
  70. /// </summary>
  71. AverageTimeOnTarget,
  72. /// <summary>
  73. /// 追踪精准度
  74. /// </summary>
  75. TrackingAccurancy,
  76. /// <summary>
  77. /// 平均脱离目标时间
  78. /// </summary>
  79. AverageTimeOffTarget,
  80. /// <summary>
  81. /// 最大追踪目标时间
  82. /// </summary>
  83. MaxTimeOnTarget,
  84. /// <summary>
  85. /// 最大脱离目标时间
  86. /// </summary>
  87. MaxTimeOffTarget,
  88. /// <summary>
  89. /// 每击杀耗费子弹数
  90. /// </summary>
  91. ShotsPerKill,
  92. /// <summary>
  93. /// 射击集中度
  94. /// </summary>
  95. ShotGrouping,
  96. /// <summary>
  97. /// 平均换弹时间
  98. /// </summary>
  99. ReloadTime,
  100. /// <summary>
  101. /// 视觉记忆
  102. /// </summary>
  103. VisualMemory
  104. }
  105. }