| 1234567891011121314151617181920212223242526272829303132333435363738394041 |
- using UnityEngine;
- using System;
- namespace ShotSimulator.Train.Info
- {
- [Serializable]
- public class HorizontalMotionShotTrainDifficultyData : BaseDifficultyData
- {
- public float motionSpeed;
- }
- public class HorizontalMotionShotTrainScoreData : BaseScoreData
- {
- public int firstBaseScore;
- public int secondBaseScore;
- public int thirdBaseScore;
- public float comboMul;
- public float bestHitMul;
- public float missPunitiveMul;
- public float timeOutPunitiveMul;
- }
- [CreateAssetMenu(fileName = "HorizontalMotionShotTrain", menuName = "ShotSimulator/ScriptableObject/训练数据/速度/横移射击")]
- public class HorizontalMotionShotTrainInfo : BaseTrainInfo
- {
- [ContextMenu("初始化难度配置")]
- public override void ConfigDifficultyData()
- {
- base.ConfigDifficultyData();
- AddDifficultyData<HorizontalMotionShotTrainDifficultyData>();
- }
- [ContextMenu("初始化得分配置")]
- public override void ConfigScoreData()
- {
- base.ConfigScoreData();
- AddScoreData<HorizontalMotionShotTrainScoreData>();
- }
- }
- }
|