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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class DebugArrowOffsetAngle : MonoBehaviour
- {
- [SerializeField] Slider slider;
- [SerializeField] Text text;
- public static DebugArrowOffsetAngle ins;
- public static float recordValue = 1f;
- void Start()
- {
- ins = this;
- slider.value = recordValue;
- SetTextBySlider(slider.value);
- slider.onValueChanged.AddListener(SetTextBySlider);
- }
- void SetTextBySlider(float value) {
- recordValue = value;
- text.text = "误差缩放比例: \n" + value.ToString("#0.000");
- }
- public float GetOffsetScaleValue() {
- return slider.value;
- }
- }
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