NewUserGuiderManager.cs 29 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.SceneManagement;
  7. using JCUnityLib;
  8. public class NewUserGuiderManager : MonoBehaviour
  9. {
  10. [SerializeField] GameObject prefab_NewUserGuider;
  11. [SerializeField] GameObject prefab_InfraredGuider;
  12. public static NewUserGuiderManager ins;
  13. void Awake()
  14. {
  15. if (ins) {
  16. Destroy(gameObject);
  17. return;
  18. }
  19. ins = this;
  20. DontDestroyOnLoad(gameObject);
  21. }
  22. void OnDestroy()
  23. {
  24. if (ins == this) ins = null;
  25. if (onSceneLoaded_added) SceneManager.sceneLoaded -= onSceneLoaded;
  26. }
  27. void Start()
  28. {
  29. SceneManager.sceneLoaded += onSceneLoaded;
  30. onSceneLoaded_added = true;
  31. if (CommonConfig.StandaloneMode)
  32. {
  33. configKeyList.Remove("切换好友/排行榜");
  34. configKeyList.Remove("展开好友/排行榜");
  35. configKeyList.Remove("联机游戏");
  36. }
  37. }
  38. bool onSceneLoaded_added = false;
  39. void onSceneLoaded(Scene scene, LoadSceneMode loadSceneMode) { //初始话的场景不会触发
  40. if (scene.name == "Game" && GameMgr.gameType == 1) {
  41. switch (curConfigKey) {
  42. case "开始-限时游戏":
  43. OnClickedDestroyed(curConfigKey);
  44. break;
  45. case "限时游戏-选择距离":
  46. ExecuteCurConfig();
  47. break;
  48. case "视角归位-触发":
  49. configKeyList.Remove("教程结束");
  50. ExecuteCurConfig();
  51. break;
  52. case "开始-红外调整":
  53. if (PlayerPrefs.GetInt("entry-guider-infrared-" + LoginMgr.myUserInfo.id, 0) == 1) {
  54. PlayerPrefs.SetInt("entry-guider-infrared-" + LoginMgr.myUserInfo.id, 2);
  55. onInitInfraredGuider();
  56. }
  57. break;
  58. }
  59. }
  60. }
  61. public void OnSkip()
  62. {
  63. curConfigKey = null;
  64. isNewModule = false;
  65. LoginMgr.myUserInfo.SaveGuideFinish(0);
  66. }
  67. public void OnEnd()
  68. {
  69. curConfigKey = null;
  70. isNewModule = false;
  71. LoginMgr.myUserInfo.SaveGuideFinish(0);
  72. }
  73. public void ReviewNewUserGuide()
  74. {
  75. int viewCount = PersistenHandler.ins.menuBackCtr.views.Count;
  76. for (int i = 0; i < viewCount; i++) {
  77. PersistenHandler.ins.menuBackCtr.OnOnceBack();
  78. }
  79. foreach (var item in FindObjectsOfType<NewUserGuider>()) Destroy(item);
  80. curConfigKey = "投屏建议";
  81. ExecuteCurConfig();
  82. LoginMgr.myUserInfo.SaveGuideFinish(0);
  83. }
  84. void InitConfigs()
  85. {
  86. if (configsInited) return;
  87. configsInited = true;
  88. NewUserGuiderConfig config = new NewUserGuiderConfig();
  89. config.key = "投屏建议";
  90. config.hitActive = false;
  91. config.pointerActive = false;
  92. config.frameTipPivot = "ct";
  93. config.frameTipPosType = 1;
  94. config.frameTipPos = Vector2.zero;
  95. config.onStart = (g) => {
  96. g.GetMaskClickedEvent().RemoveAllListeners();
  97. g.ActiveBtnSkip(false);
  98. RectTransform btnOK = g.transform.Find("BtnOK") as RectTransform;
  99. btnOK.anchoredPosition = new Vector2(0, -250);
  100. if (TextAutoLanguage2.GetLanguage() == LanguageEnum.English) {
  101. btnOK.anchoredPosition = new Vector2(0, -300);
  102. g.FixFrameTipWidth(1200);
  103. g.frameTip.anchoredPosition += Vector2.up * 20;
  104. }
  105. btnOK.GetComponent<Button>().onClick.AddListener(() => g.OnClick_ToNext());
  106. btnOK.gameObject.SetActive(true);
  107. };
  108. configs.Add(config.key, config);
  109. config = new NewUserGuiderConfig();
  110. config.key = "模块开机";
  111. config.hitPosType = 1;
  112. config.hitPos = new Vector2(-138.9f, -56.1f);
  113. config.pointerRotZ = 120;
  114. config.pointerPosType = 1;
  115. config.pointerPos = new Vector2(-205, 4);
  116. config.frameTipPivot = "lc";
  117. config.frameTipPosType = 1;
  118. config.frameTipPos = new Vector2(0, 0);
  119. config.onStart = (g) => {
  120. RectTransform iconModule = g.transform.Find("IconModule") as RectTransform;
  121. iconModule.anchoredPosition = new Vector2(-146, -39);
  122. iconModule.gameObject.SetActive(true);
  123. g.SetIconPointerHitOpacity(0.2f);
  124. };
  125. configs.Add(config.key, config);
  126. config = new NewUserGuiderConfig();
  127. config.key = "连接设备";
  128. config.frameTipPivot = "lb";
  129. config.onPrepare = (g) => {
  130. RectTransform btn = GameObject.Find("HomeView/RenderBow/BtnConnectBLE").GetComponent<RectTransform>();
  131. g.hollowOutMask.SetTarget(btn);
  132. // g.hollowOutMask.isTargetRectCanThrough = false;
  133. g.SetIconPointerHitOpacity(0.5f);
  134. g.config.hitPos = btn.position;
  135. g.config.pointerPos = btn.position + RectTransformUtils.CanvasV3ToScreenV3(Vector3.up * 80f, btn);
  136. g.config.frameTipPos = btn.position + RectTransformUtils.CanvasV3ToScreenV3(Vector3.up * 150f, btn);
  137. g.hollowOutMask.autoUpdate = true;
  138. };
  139. config.onStart = (g) => {
  140. g.GetMaskClickedEvent().RemoveAllListeners();
  141. g.GetMaskClickedEvent().AddListener(() => {
  142. if (BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess) {
  143. g.OnClick_ToNext();
  144. }
  145. });
  146. Func<bool> action_DoConnectInterceptor = () => {
  147. bool isConnected = BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess;
  148. if (isConnected) {
  149. g.OnClick_ToNext();
  150. }
  151. return isConnected;
  152. };
  153. BluetoothAim.ins.action_DoConnectInterceptor += action_DoConnectInterceptor;
  154. g.action_OnDestroy += () => BluetoothAim.ins.action_DoConnectInterceptor -= action_DoConnectInterceptor;
  155. };
  156. configs.Add(config.key, config);
  157. config = new NewUserGuiderConfig();
  158. config.key = "弓箭详情";
  159. config.frameTipPivot = "lt";
  160. config.onPrepare = (g) => {
  161. RectTransform btn = GameObject.Find("HomeView/RenderBow/BtnShowDetail").GetComponent<RectTransform>();
  162. g.hollowOutMask.SetTarget(btn);
  163. g.hollowOutMask.isTargetRectCanThrough = false;
  164. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  165. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.7f));
  166. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.5f));
  167. };
  168. config.onStart = (g) => {
  169. g.GetMaskClickedEvent().RemoveAllListeners();
  170. g.GetNewUserGuiderButton().onClick += () => {
  171. HomeView.ins.OnClick_ShowDeviceView();
  172. g.clickedWillPlayAudioBtn = false;
  173. g.OnClick_ToNext();
  174. };
  175. };
  176. configs.Add(config.key, config);
  177. config = new NewUserGuiderConfig();
  178. config.key = "查看设置";
  179. config.frameTipPivot = "rt";
  180. config.onPrepare = (g) => {
  181. RectTransform btn = GameObject.Find("TopBarView/TopBar/IconSetUp").GetComponent<RectTransform>();
  182. g.hollowOutMask.SetTarget(btn);
  183. g.hollowOutMask.isTargetRectCanThrough = false;
  184. g.SetIconPointerHitOpacity(0.6f);
  185. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  186. g.config.pointerRotZ = 180;
  187. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * -0.1f);
  188. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  189. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 80f, g.iconPointer);
  190. };
  191. configs.Add(config.key, config);
  192. config = new NewUserGuiderConfig();
  193. config.key = "查看商城";
  194. config.frameTipPivot = "rt";
  195. config.onPrepare = (g) => {
  196. RectTransform btn = GameObject.Find("TopBarView/TopBar/IconShop").GetComponent<RectTransform>();
  197. g.hollowOutMask.SetTarget(btn);
  198. g.hollowOutMask.isTargetRectCanThrough = false;
  199. g.SetIconPointerHitOpacity(0.6f);
  200. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  201. g.config.pointerRotZ = 180;
  202. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * -0.1f);
  203. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  204. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 80f, g.iconPointer);
  205. };
  206. configs.Add(config.key, config);
  207. config = new NewUserGuiderConfig();
  208. config.key = "查看新手指导";
  209. config.frameTipPivot = "rt";
  210. config.onPrepare = (g) => {
  211. RectTransform btn = GameObject.Find("TopBarView/TopBar/IconGuider").GetComponent<RectTransform>();
  212. g.hollowOutMask.SetTarget(btn);
  213. g.hollowOutMask.isTargetRectCanThrough = false;
  214. g.SetIconPointerHitOpacity(0.6f);
  215. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  216. g.config.pointerRotZ = 180;
  217. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * -0.1f);
  218. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  219. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 80f, g.iconPointer);
  220. };
  221. configs.Add(config.key, config);
  222. config = new NewUserGuiderConfig();
  223. config.key = "切换好友/排行榜";
  224. config.frameTipPivot = "lt";
  225. config.onPrepare = (g) => {
  226. RectTransform btn = GameObject.Find("HomeView/FriendBar/FrameBtnTop").GetComponent<RectTransform>();
  227. g.hollowOutMask.SetTarget(btn);
  228. g.hollowOutMask.isTargetRectCanThrough = false;
  229. g.SetIconPointerHitOpacity(0.6f);
  230. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  231. g.config.pointerRotZ = -30;
  232. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.2f, 0.9f));
  233. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.2f, 0));
  234. };
  235. configs.Add(config.key, config);
  236. config = new NewUserGuiderConfig();
  237. config.key = "展开好友/排行榜";
  238. config.frameTipPivot = "lc";
  239. config.onPrepare = (g) => {
  240. RectTransform btn = GameObject.Find("HomeView/FriendBar/FrameBtnBottom").GetComponent<RectTransform>();
  241. g.hollowOutMask.SetTarget(btn);
  242. g.hollowOutMask.isTargetRectCanThrough = false;
  243. g.SetIconPointerHitOpacity(0.8f);
  244. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  245. g.config.pointerRotZ = -30;
  246. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1, 0.9f));
  247. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.5f, 0.5f));
  248. };
  249. configs.Add(config.key, config);
  250. config = new NewUserGuiderConfig();
  251. config.key = "联机游戏";
  252. config.frameTipPivot = "lt";
  253. config.onPrepare = (g) => {
  254. RectTransform btn = GameObject.Find("HomeView/RightPanel/Item (1)").GetComponent<RectTransform>();
  255. g.hollowOutMask.SetTarget(btn);
  256. g.hollowOutMask.isTargetRectCanThrough = false;
  257. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.5f, 0.6f));
  258. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.9f));
  259. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  260. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.left * 150f, g.iconPointer);
  261. };
  262. configs.Add(config.key, config);
  263. config = new NewUserGuiderConfig();
  264. config.key = "开始游戏";
  265. config.frameTipPivot = "lt";
  266. config.onPrepare = (g) => {
  267. RectTransform btn = GameObject.Find("HomeView/RightPanel/Item").GetComponent<RectTransform>();
  268. g.hollowOutMask.SetTarget(btn);
  269. // g.hollowOutMask.isTargetRectCanThrough = false;
  270. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.5f, 0.6f));
  271. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.9f));
  272. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  273. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.left * 150f, g.iconPointer);
  274. };
  275. config.onStart = (g) => {
  276. g.GetMaskClickedEvent().RemoveAllListeners();
  277. Action onClickTarget = () => {
  278. g.clickedWillPlayAudioBtn = false;
  279. g.OnClick_ToNext();
  280. };
  281. HomeView.ins.action_OnClickStartGame += onClickTarget;
  282. g.action_OnDestroy += () => HomeView.ins.action_OnClickStartGame -= onClickTarget;
  283. };
  284. configs.Add(config.key, config);
  285. config = new NewUserGuiderConfig();
  286. config.key = "开始-限时游戏";
  287. config.frameTipPivot = "lt";
  288. config.onPrepare = (g) => {
  289. if (!GameStartView.ins) {
  290. g.customPreparePass = false;
  291. return;
  292. }
  293. g.customPreparePass = true;
  294. RectTransform btn = GameStartView.ins.transform.Find("EntryList/Item (1)") as RectTransform;
  295. g.hollowOutMask.SetTarget(btn);
  296. // g.hollowOutMask.isTargetRectCanThrough = false;
  297. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  298. g.config.pointerRotZ = 180;
  299. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.2f, 0.3f));
  300. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.4f, 0.15f))
  301. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.left * 150f, g.iconPointer);
  302. };
  303. config.onStart = (g) => {
  304. g.GetMaskClickedEvent().RemoveAllListeners();
  305. };
  306. configs.Add(config.key, config);
  307. config = new NewUserGuiderConfig();
  308. config.key = "限时游戏-选择距离";
  309. config.frameTipPivot = "lc";
  310. config.onPrepare = (g) => {
  311. if (g.hollowOutMask.enabled) g.hollowOutMask.enabled = false;
  312. g.ActiveBtnSkip(false);
  313. if (!TimeLimitGameDistanceSelectView.ins) {
  314. g.customPreparePass = false;
  315. return;
  316. }
  317. //马上重构布局,否则引导初始化获取到的目标坐标不对
  318. LayoutRebuilder.ForceRebuildLayoutImmediate(TimeLimitGameDistanceSelectView.ins.transform.Find("Layout") as RectTransform);
  319. g.customPreparePass = true;
  320. g.hollowOutMask.enabled = true;
  321. g.ActiveBtnSkip(true);
  322. RectTransform btn = TimeLimitGameDistanceSelectView.ins.transform.Find("Layout/Item") as RectTransform;
  323. g.hollowOutMask.SetTarget(btn);
  324. // g.hollowOutMask.isTargetRectCanThrough = false;
  325. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  326. g.config.pointerRotZ = -30;
  327. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.85f, 0.5f));
  328. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.15f, 0.4f));
  329. };
  330. config.onStart = (g) => {
  331. g.GetMaskClickedEvent().RemoveAllListeners();
  332. Action onClickTarget = () => {
  333. g.clickedWillPlayAudioBtn = false;
  334. g.OnClick_ToNext();
  335. };
  336. TimeLimitGameDistanceSelectView.ins.action_OnClickSelectDistance += onClickTarget;
  337. g.action_OnDestroy += () => {
  338. if (!TimeLimitGameDistanceSelectView.ins) return;
  339. TimeLimitGameDistanceSelectView.ins.action_OnClickSelectDistance -= onClickTarget;
  340. };
  341. };
  342. configs.Add(config.key, config);
  343. // config = new NewUserGuiderConfig();
  344. // config.key = "视角归位-触发";
  345. // config.frameTipPivot = "rb";
  346. // config.frameTipPos = Vector2.zero;
  347. // config.onPrepare = (g) => {
  348. // RectTransform btn4 = GameAssistUI.ins.transform.Find("Button4") as RectTransform;
  349. // g.hollowOutMask.SetTarget(btn4);
  350. // RectTransform btn4_img = btn4.Find("Image") as RectTransform;
  351. // g.config.hitPos = btn4_img.position;
  352. // g.config.pointerRotZ = 120;
  353. // g.config.pointerPos = btn4_img.position + RectTransformUtils.CanvasV3ToScreenV3(new Vector3(-60, 60), btn4);
  354. // g.config.frameTipPos = btn4_img.position + RectTransformUtils.CanvasV3ToScreenV3(new Vector3(-120, 120), btn4);
  355. // RectTransform iconHumanShoot = g.transform.Find("IconHumanShoot") as RectTransform;
  356. // iconHumanShoot.pivot = Vector2.one * 0.5f;
  357. // iconHumanShoot.anchoredPosition = new Vector2(-350, -85);
  358. // iconHumanShoot.gameObject.SetActive(true);
  359. // GameMode gameMode = GameMgr.ins.gameMode;
  360. // if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  361. // gameMode.PauseTimeCounting(g);
  362. // g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  363. // }
  364. // };
  365. // config.onStart = (g) => {
  366. // g.GetMaskClickedEvent().RemoveAllListeners();
  367. // Action onClickTarget = () => {
  368. // g.gameObject.SetActive(false);
  369. // AutoResetView.ins.action_OnDestroy += () => {
  370. // if (!g) return;
  371. // g.clickedWillPlayAudioBtn = false;
  372. // g.OnClick_ToNext();
  373. // };
  374. // };
  375. // GameAssistUI.ins.action_OnClickBtnIdentity += onClickTarget;
  376. // g.action_OnDestroy += () => GameAssistUI.ins.action_OnClickBtnIdentity -= onClickTarget;
  377. // };
  378. // configs.Add(config.key, config);
  379. //2023-3-29-new
  380. config = new NewUserGuiderConfig();
  381. config.key = "视角归位-触发";
  382. config.hitPosType = 1;
  383. //new Vector2(-150,-21)
  384. config.hitPos = isNewModule ? new Vector2(-150, -21) : new Vector2(-138.9f, -212);
  385. config.pointerRotZ = 120;
  386. config.pointerPosType = 1;
  387. config.pointerPos = isNewModule? new Vector2(-205, 0) : new Vector2(-205, -154);
  388. config.frameTipPivot = "lc";
  389. config.frameTipPosType = 1;
  390. config.frameTipPos = new Vector2(0, 0);
  391. config.onPrepare = (g) => {
  392. RectTransform iconHumanShoot = g.transform.Find("IconHumanShoot") as RectTransform;
  393. iconHumanShoot.pivot = Vector2.one * 0.5f;
  394. iconHumanShoot.anchoredPosition = new Vector2(-434, -85);
  395. iconHumanShoot.gameObject.SetActive(true);
  396. string moduleName = isNewModule ? "IconModule_artemis" : "IconModule";
  397. RectTransform iconModule = g.transform.Find(moduleName) as RectTransform;
  398. iconModule.anchoredPosition = new Vector2(-146, -39);
  399. iconModule.gameObject.SetActive(true);
  400. g.SetIconPointerHitOpacity(0.1f);
  401. GameMode gameMode = GameMgr.ins.gameMode;
  402. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  403. gameMode.PauseTimeCounting(g);
  404. g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  405. }
  406. Action onClickTarget = () => {
  407. if (!g.gameObject.activeSelf) return;
  408. g.gameObject.SetActive(false);
  409. AutoResetView.ins.action_OnDestroy += () => {
  410. if (!g) return;
  411. g.clickedWillPlayAudioBtn = false;
  412. g.OnClick_ToNext();
  413. };
  414. };
  415. AutoResetView.onInstantiate += onClickTarget;
  416. g.action_OnDestroy += () => AutoResetView.onInstantiate -= onClickTarget;
  417. };
  418. config.onStart = (g) => {
  419. g.GetMaskClickedEvent().RemoveAllListeners();
  420. };
  421. configs.Add(config.key, config);
  422. // config = new NewUserGuiderConfig();
  423. // config.key = "视角归位-瞄准";
  424. // config.frameTipPivot = "lc";
  425. // config.onPrepare = (g) => {
  426. // float rectSideLen = RectTransformUtils.ScreenV3ToCanvasV3(Vector3.right * Screen.height * 100 / 720f, g.GetComponent<RectTransform>()).x;
  427. // Vector2 rectSize = new Vector2(rectSideLen, rectSideLen);
  428. // RectTransform iconRect = g.transform.Find("IconRect") as RectTransform;
  429. // iconRect.sizeDelta = rectSize;
  430. // iconRect.gameObject.SetActive(true);
  431. // g.hollowOutMask.isTargetRectCanThrough = false;
  432. // g.hollowOutMask.SetTarget(iconRect);
  433. // g.config.hitPosType = 1;
  434. // g.config.hitPos = Vector2.zero;
  435. // g.config.pointerPosType = 1;
  436. // g.config.pointerRotZ = 120;
  437. // g.config.pointerPos = new Vector2(-rectSideLen / 2 * 1.2f, rectSideLen / 2 * 1.1f);
  438. // RectTransform iconHumanShoot = g.transform.Find("IconHumanShoot") as RectTransform;
  439. // iconHumanShoot.anchoredPosition = g.config.pointerPos;
  440. // iconHumanShoot.gameObject.SetActive(true);
  441. // g.config.frameTipPosType = 1;
  442. // g.config.frameTipPos = new Vector2(rectSideLen / 2 * 1.3f, 0);
  443. // GameMode gameMode = GameMgr.ins.gameMode;
  444. // if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  445. // gameMode.PauseTimeCounting(g);
  446. // g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  447. // }
  448. // };
  449. // configs.Add(config.key, config);
  450. config = new NewUserGuiderConfig();
  451. config.key = "准心高亮";
  452. config.hitActive = false;
  453. config.pointerActive = false;
  454. //config.frameTipText = "";
  455. config.frameTipPivot = "ct";
  456. config.frameTipPosType = 1;
  457. config.frameTipPos = new Vector2(-400, 0);
  458. config.onStart = (g) => {
  459. g.GetMaskClickedEvent().RemoveAllListeners();
  460. GameMode gameMode = GameMgr.ins.gameMode;
  461. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  462. gameMode.PauseTimeCounting(g);
  463. g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  464. }
  465. RectTransform iconRect = g.transform.Find("IconRect") as RectTransform;
  466. iconRect.gameObject.SetActive(true);
  467. g.hollowOutMask.isTargetRectCanThrough = false;
  468. g.hollowOutMask.SetTarget(iconRect);
  469. Transform centerPoint = TargetBody.ins.transform.Find("CenterPoint");
  470. Transform sidePoint = TargetBody.ins.transform.Find("SidePoint");
  471. RectTransform crossHairLight = g.transform.Find("CrossHair-Light") as RectTransform;
  472. crossHairLight.gameObject.SetActive(true);
  473. Action a_hitTarget = () => {
  474. g.clickedWillPlayAudioBtn = false;
  475. g.OnClick_ToNext();
  476. };
  477. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode)) && !GameMgr.bShowDistance)
  478. {
  479. //如果是地磁计进入后的射箭
  480. TimeLimitGameMode timeLimitGameMode = (TimeLimitGameMode)gameMode;
  481. timeLimitGameMode.onHitTargetEvent += a_hitTarget;
  482. g.action_OnDestroy += () => timeLimitGameMode.onHitTargetEvent -= a_hitTarget;
  483. }
  484. float countDown = 5;
  485. g.action_Update += () => {
  486. Vector3 centerPos = RectTransformUtility.WorldToScreenPoint(Camera.main, centerPoint.position);
  487. Vector3 sidePos = RectTransformUtility.WorldToScreenPoint(Camera.main, sidePoint.position);
  488. float sizeLen = Mathf.Abs(centerPos.x - sidePos.x) * 2;
  489. iconRect.position = centerPos;
  490. iconRect.sizeDelta = JCUnityLib.RectTransformUtils.ScreenV3ToCanvasV3(Vector3.one * sizeLen, iconRect);
  491. g.hollowOutMask.RefreshViewImmediate();
  492. if (!(gameMode.GetType().Equals(typeof(TimeLimitGameMode)) && !GameMgr.bShowDistance))
  493. {
  494. countDown -= Time.deltaTime;
  495. if (countDown <= 0)
  496. {
  497. g.clickedWillPlayAudioBtn = false;
  498. g.OnClick_ToNext();
  499. }
  500. }
  501. };
  502. Action a_updateCrossHair = () => {
  503. crossHairLight.position = CrossHair.ins.transform.position;
  504. };
  505. CrossHair.ins.action_UpdatePostionWhenFixedCamera += a_updateCrossHair;
  506. g.action_OnDestroy += () => {
  507. if (CrossHair.ins) CrossHair.ins.action_UpdatePostionWhenFixedCamera -= a_updateCrossHair;
  508. };
  509. };
  510. configs.Add(config.key, config);
  511. config = new NewUserGuiderConfig();
  512. config.key = "教程结束";
  513. config.hitActive = false;
  514. config.pointerActive = false;
  515. config.frameTipPivot = "ct";
  516. config.frameTipPosType = 1;
  517. config.frameTipPos = Vector2.zero;
  518. config.onStart = (g) => {
  519. g.GetMaskClickedEvent().AddListener(() => {
  520. OnEnd();
  521. });
  522. GameMode gameMode = GameMgr.ins.gameMode;
  523. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  524. gameMode.PauseTimeCounting(g);
  525. g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  526. }
  527. };
  528. configs.Add(config.key, config);
  529. }
  530. #if UNITY_EDITOR
  531. bool warn_test = false;
  532. void Update() {
  533. if (!warn_test) {
  534. warn_test = true;
  535. Debug.LogWarning("F3-重置设备校准引导,规则引导");
  536. Debug.LogWarning("F4-重置新手引导记录");
  537. Debug.LogWarning("F5-新手引导强行下一步");
  538. }
  539. if (Input.GetKeyDown(KeyCode.F3)) {
  540. Debug.Log("重置设备校准引导,规则引导");
  541. //AimHandler.ins.ResetMag();
  542. UserSettings.ins.deviceCalibrateGuideFinish = false;
  543. UserSettings.ins.gameRuleGuideFinish = new HashSet<int>();
  544. }
  545. if (Input.GetKeyDown(KeyCode.F4)) {
  546. Debug.Log("重置新手引导记录");
  547. LoginMgr.myUserInfo.SaveGuideFinish(0);
  548. }
  549. if (Input.GetKeyDown(KeyCode.F5)) {
  550. Debug.Log("新手引导强行下一步");
  551. FindObjectOfType<NewUserGuider>()?.OnClick_ToNext();
  552. }
  553. }
  554. #endif
  555. private Dictionary<string, NewUserGuiderConfig> configs = new Dictionary<string, NewUserGuiderConfig>();
  556. private bool configsInited = false;
  557. [SerializeField] public string curConfigKey = "投屏建议";
  558. public bool isNewModule = false;
  559. private List<string> configKeyList = new List<string>(new string[]{
  560. "投屏建议",
  561. "模块开机",
  562. "连接设备",
  563. "弓箭详情",
  564. "查看设置",
  565. "查看商城",
  566. "查看新手指导",
  567. "切换好友/排行榜",
  568. "展开好友/排行榜",
  569. "联机游戏",
  570. "开始游戏",
  571. "开始-限时游戏",
  572. "限时游戏-选择距离",
  573. "视角归位-触发",
  574. // "视角归位-瞄准",
  575. "准心高亮",
  576. "教程结束"
  577. });
  578. [ContextMenu("执行当前配置")]
  579. void ExecuteCurConfig() {
  580. InitConfigs();
  581. NewUserGuiderConfig config = configs[curConfigKey];
  582. NewUserGuider guider = Instantiate(prefab_NewUserGuider).GetComponent<NewUserGuider>();
  583. guider.config = config;
  584. }
  585. public void OnClickedDestroyed(string configKey) {
  586. int nextIndex = configKeyList.IndexOf(configKey) + 1;
  587. if (nextIndex >= configKeyList.Count) return;
  588. curConfigKey = configKeyList[nextIndex];
  589. ExecuteCurConfig();
  590. }
  591. //红外测试部分
  592. void onInitInfraredGuider() {
  593. Instantiate(prefab_InfraredGuider);
  594. }
  595. }
  596. public class NewUserGuiderConfig
  597. {
  598. public string key;
  599. //0:position,1:anchoredPosition
  600. public int hitPosType = 0;
  601. public Vector2 hitPos;
  602. public bool hitActive = true;
  603. //icon pointer rotation z
  604. public float pointerRotZ;
  605. public int pointerPosType = 0;
  606. public Vector2 pointerPos;
  607. public bool pointerActive = true;
  608. //frameTip-Pivot l:left,r:right,t:top,b:bottom,ct:center
  609. public string frameTipPivot = "lt";
  610. public int frameTipPosType = 0;
  611. public Vector2 frameTipPos;
  612. //frameTip text
  613. public string frameTipText = null;
  614. public string frameTipTextKey = null;
  615. public Action<NewUserGuider> onPrepare;
  616. public Action<NewUserGuider> onStart;
  617. public bool delayExecute = true;
  618. }