DatePicker.cs 7.4 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.EventSystems;
  6. using UnityEngine.UI;
  7. namespace JC.Unity.Picker {
  8. /// <summary>
  9. /// 日期选择器
  10. /// </summary>
  11. public class DatePicker : MonoBehaviour, IDragHandler, IEndDragHandler
  12. {
  13. public enum DateType {
  14. Year, Month, Day, Hour, Minute, Second
  15. }
  16. /// <summary>
  17. /// 日期类型 (年月日时分秒)
  18. /// </summary>
  19. public DateType dateType;
  20. /// <summary>
  21. /// 子节点预制体
  22. /// </summary>
  23. public GameObject _itemObj;
  24. /// <summary>
  25. /// 子节点容器对象
  26. /// </summary>
  27. public Transform _itemParent;
  28. /// <summary>
  29. /// 我属于的日期选择组
  30. /// </summary>
  31. [HideInInspector]
  32. public DatePickerGroup myGroup;
  33. /// <summary>
  34. /// 最少节点数量
  35. /// </summary>
  36. void Awake()
  37. {
  38. _itemObj.SetActive(false);
  39. }
  40. public void Init() {
  41. InitItems();
  42. }
  43. void InitItems() {
  44. DateTime dt = myGroup.selectDate;
  45. ItemData itemData = SpawnItem(GetTopPosY(), dt, GetDateValue(dt).ToString());
  46. itemList.Add(itemData);
  47. MoveItems(0);
  48. CheckSelect();
  49. }
  50. public void Refresh() {
  51. foreach (var item in itemList) {
  52. Destroy(item.obj);
  53. }
  54. itemList.Clear();
  55. InitItems();
  56. }
  57. float GetTopPosY() {
  58. return 0;
  59. }
  60. float GetBottomPosY() {
  61. return -myGroup.GetHeight();
  62. }
  63. float _cellHeight = -1;
  64. float GetCellHeight() {
  65. if (_cellHeight == -1) _cellHeight = _itemObj.GetComponent<RectTransform>().rect.height;
  66. return _cellHeight;
  67. }
  68. public void OnDrag(PointerEventData eventData) {
  69. MoveItems(eventData.delta.y);
  70. }
  71. void MoveItems(float dy) {
  72. foreach (var item in itemList) {
  73. item.SetY(dy, true);
  74. }
  75. while (itemList[0].GetY() < GetTopPosY()) {
  76. ItemData compareItemData = itemList[0];
  77. DateTime dt = ChangeDateTime(compareItemData.dateTime, -1);
  78. if (!IsInDate(dt, myGroup.minDate, myGroup.maxDate)) {
  79. break;
  80. }
  81. ItemData itemData = SpawnItem(compareItemData.GetY() + GetCellHeight(), dt, GetDateValue(dt).ToString());
  82. itemList.Insert(0, itemData);
  83. }
  84. while (itemList.Count > 1 && itemList[0].GetY() > GetTopPosY() + GetCellHeight()) {
  85. Destroy(itemList[0].obj);
  86. itemList.RemoveAt(0);
  87. }
  88. while (itemList[itemList.Count - 1].GetY() > GetBottomPosY()) {
  89. ItemData compareItemData = itemList[itemList.Count - 1];
  90. DateTime dt = ChangeDateTime(compareItemData.dateTime, +1);
  91. if (!IsInDate(dt, myGroup.minDate, myGroup.maxDate)) {
  92. break;
  93. }
  94. ItemData itemData = SpawnItem(compareItemData.GetY() - GetCellHeight(), dt, GetDateValue(dt).ToString());
  95. itemList.Add(itemData);
  96. }
  97. while (itemList.Count > 1 && itemList[itemList.Count - 1].GetY() < GetBottomPosY()) {
  98. Destroy(itemList[itemList.Count - 1].obj);
  99. itemList.RemoveAt(itemList.Count - 1);
  100. }
  101. }
  102. public void OnEndDrag(PointerEventData eventData)
  103. {
  104. CheckSelect();
  105. myGroup.onDateUpdate();
  106. }
  107. void CheckSelect() {
  108. float dy = 0;
  109. float minDist = float.MaxValue;
  110. ItemData targetItem = null;
  111. foreach (var item in itemList) {
  112. item.SetSelected(false);
  113. float val = item.GetY() - 0;
  114. float absVal = Mathf.Abs(val);
  115. if (absVal < minDist) { //选中最符合的节点
  116. minDist = absVal;
  117. targetItem = item;
  118. dy = val;
  119. }
  120. }
  121. if (dy != 0) {
  122. MoveItems(-dy);
  123. }
  124. targetItem.SetSelected(true);
  125. myGroup.selectDate = targetItem.dateTime;
  126. }
  127. DateTime ChangeDateTime(DateTime dateTime, int num) {
  128. switch (dateType) {
  129. case DateType.Year:
  130. dateTime = dateTime.AddYears(num);
  131. break;
  132. case DateType.Month:
  133. dateTime = dateTime.AddMonths(num);
  134. break;
  135. case DateType.Day:
  136. dateTime = dateTime.AddDays(num);
  137. break;
  138. case DateType.Hour:
  139. dateTime = dateTime.AddHours(num);
  140. break;
  141. case DateType.Minute:
  142. dateTime = dateTime.AddMinutes(num);
  143. break;
  144. case DateType.Second:
  145. dateTime = dateTime.AddSeconds(num);
  146. break;
  147. }
  148. return dateTime;
  149. }
  150. int GetDateValue(DateTime dateTime) {
  151. switch (dateType) {
  152. case DateType.Year:
  153. return dateTime.Year;
  154. case DateType.Month:
  155. return dateTime.Month;
  156. case DateType.Day:
  157. return dateTime.Day;
  158. case DateType.Hour:
  159. return dateTime.Hour;
  160. case DateType.Minute:
  161. return dateTime.Minute;
  162. case DateType.Second:
  163. return dateTime.Second;
  164. }
  165. return 0;
  166. }
  167. bool IsInDate(DateTime dt, DateTime dt_min, DateTime dt_max) {
  168. return dt.CompareTo(dt_min) >= 0 && dt.CompareTo(dt_max) <= 0;
  169. }
  170. public class ItemData {
  171. public GameObject obj;
  172. public DateTime dateTime;
  173. public bool selected = false;
  174. public float GetY() {
  175. return obj.GetComponent<RectTransform>().localPosition.y;
  176. }
  177. public void SetY(float y, bool plus = false) {
  178. RectTransform rectTF = obj.GetComponent<RectTransform>();
  179. Vector3 pos = rectTF.localPosition;
  180. if (plus) {
  181. pos.y += y;
  182. } else {
  183. pos.y = y;
  184. }
  185. rectTF.localPosition = pos;
  186. }
  187. public void SetText(string text) {
  188. obj.GetComponent<Text>().text = text;
  189. }
  190. public void SetColor(Color color) {
  191. obj.GetComponent<Text>().color = color;
  192. }
  193. public void SetSelected(bool val) {
  194. selected = val;
  195. SetColor(selected ? Color.green : Color.grey);
  196. }
  197. }
  198. List<ItemData> itemList = new List<ItemData>();
  199. ItemData SpawnItem(float y, DateTime dateTime, string text) {
  200. ItemData itemData = new ItemData();
  201. itemData.dateTime = dateTime;
  202. itemData.obj = Instantiate(_itemObj, _itemParent);
  203. itemData.SetY(y);
  204. itemData.SetText(text);
  205. itemData.SetSelected(false);
  206. itemData.obj.SetActive(true);
  207. return itemData;
  208. }
  209. }
  210. }