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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using UnityEngine;
- using UnityEngine.UI;
- namespace DragonBones
- {
- [DisallowMultipleComponent]
- [ExecuteInEditMode,RequireComponent(typeof(CanvasRenderer), typeof(RectTransform))]
- public class UnityUGUIDisplay : MaskableGraphic
- {
- [HideInInspector]
- public Mesh sharedMesh;
- private Texture _texture;
- public override Texture mainTexture
- {
- get { return _texture == null ? material.mainTexture : _texture; }
- }
- /// <summary>
- /// Texture to be used.
- /// </summary>
- public Texture texture
- {
- get { return _texture; }
- set
- {
- if (_texture == value)
- {
- return;
- }
-
- _texture = value;
- SetMaterialDirty();
- }
- }
- protected override void OnPopulateMesh (VertexHelper vh)
- {
- vh.Clear();
- }
- public override void Rebuild (CanvasUpdate update)
- {
- base.Rebuild(update);
- if (canvasRenderer.cull)
- {
- return;
- }
- if (update == CanvasUpdate.PreRender)
- {
- canvasRenderer.SetMesh(sharedMesh);
- }
- }
- void Update()
- {
- canvasRenderer.SetMesh(sharedMesh);
- }
- }
- }
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