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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using UnityEngine;
- using System.Collections.Generic;
- using UnityEditor;
- using System.IO;
- namespace DragonBones
- {
- public class AssetProcess : AssetPostprocessor
- {
- [System.Serializable]
- struct SubTextureClass
- {
- public string name;
- public float x, y, width, height, frameX, frameY, frameWidth, frameHeight;
- }
- [System.Serializable]
- class TextureDataClass
- {
- public string name=null;
- public string imagePath=null;
- public int width=0,height=0;
- public List<SubTextureClass> SubTexture=null;
- }
- public static void OnPostprocessAllAssets(string[]imported,string[] deletedAssets,string[] movedAssets,string[]movedFromAssetPaths)
- {
- if (imported.Length == 0)
- {
- return;
- }
- var atlasPaths = new List<string>();
- var imagePaths = new List<string>();
- var skeletonPaths = new List<string>();
- foreach (string str in imported)
- {
- string extension = Path.GetExtension(str).ToLower();
- switch (extension)
- {
- case ".png":
- imagePaths.Add(str);
- break;
- case ".json":
- if (str.EndsWith("_tex.json", System.StringComparison.Ordinal))
- {
- atlasPaths.Add(str);
- }
- else if (IsValidDragonBonesData((TextAsset)AssetDatabase.LoadAssetAtPath(str, typeof(TextAsset))))
- {
- skeletonPaths.Add(str);
- }
- else
- {
- atlasPaths.Add(str);
- }
- break;
- case ".dbbin":
- if (File.Exists(str)){
- // string bytesPath = Path.GetDirectoryName(str) + "/" + Path.GetFileNameWithoutExtension(str) + ".bytes";
- // File.Move(str,bytesPath);
- // AssetDatabase.Refresh();
- // skeletonPaths.Add(bytesPath);
- }
- break;
- case ".bytes":
- if (IsValidDragonBonesData((TextAsset)AssetDatabase.LoadAssetAtPath(str, typeof(TextAsset)))){
- skeletonPaths.Add(str);
- }
- break;
- }
- }
- if (skeletonPaths.Count == 0)
- {
- return;
- }
- foreach(string skeletonPath in skeletonPaths)
- {
- List<string> imgPaths = new List<string>();
- List<string> atlPaths = new List<string>();
- foreach(string atlasPath in atlasPaths)
- {
- if(atlasPath.IndexOf(skeletonPath.Substring(0,skeletonPath.LastIndexOf("/")))==0)
- {
- atlPaths.Add(atlasPath);
- imgPaths.Add(atlasPath.Substring(0,atlasPath.LastIndexOf(".json"))+".png");
- }
- }
- ProcessTextureAtlasData(atlPaths);
- }
- }
- public static bool IsValidDragonBonesData (TextAsset asset)
- {
- if (asset.name.Contains("_ske"))
- {
- return true;
- }
- if(asset.text == "DBDT")
- {
- return true;
- }
- if (asset.text.IndexOf("\"armature\":") > 0)
- {
- return true;
- }
- return false;
- }
- static void ProcessTextureAtlasData(List<string> atlasPaths)
- {
- foreach(string path in atlasPaths)
- {
- TextAsset ta = AssetDatabase.LoadAssetAtPath<TextAsset>(path);
- if(ta)
- {
- TextureDataClass tdc = JsonUtility.FromJson<TextureDataClass>(ta.text);
- if(tdc != null && (tdc.width == 0 || tdc.height == 0))
- {
- //add width and height
- string imgPath = path.Substring(0,path.IndexOf(".json"))+".png";
- Texture2D texture = LoadPNG(Application.dataPath+"/"+ imgPath.Substring(6));
- if(texture)
- {
- tdc.width = texture.width;
- tdc.height = texture.height;
- //save
- string json = JsonUtility.ToJson(tdc);
- File.WriteAllText(path,json);
- EditorUtility.SetDirty(ta);
- GameObject.DestroyImmediate(texture);
- }
- }
- }
- }
- AssetDatabase.Refresh();
- AssetDatabase.SaveAssets();
- }
- static Texture2D LoadPNG(string filePath)
- {
- Texture2D tex = null;
- byte[] fileData;
- if (File.Exists(filePath))
- {
- fileData = File.ReadAllBytes(filePath);
- tex = new Texture2D(2, 2);
- tex.LoadImage(fileData);
- }
- return tex;
- }
- }
- }
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