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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace WildAttack
- {
- /// <summary>
- /// 游戏结束界面
- /// </summary>
- public class GameOverPanelPK : MonoBehaviour
- {
- #region Members
- public Image AvatarPlayer1;
- public Image AvatarPlayer2;
- [SerializeField] Button btn_restart;
- [SerializeField] Button btn_back;
- [SerializeField] Text text_restart;
- [SerializeField] Text text_back;
- [SerializeField] Text text_currScoreTitle;
- [SerializeField] Text text_currScorePlayer1;
- [SerializeField] Text text_currScorePlayer2;
- [SerializeField] Text text_ResultPlayer1;
- [SerializeField] Text text_ResultPlayer2;
- #endregion
- #region Lifecycle
- // Start is called before the first frame update
- void Start()
- {
- RegisterEvent();
- }
- void OnEnable()
- {
- SimulateMouseController.ins?.AddOpenLocker(this);
- InfraredDemo._ins?.SetSinglePoint(true);
- }
- void OnDisable()
- {
- SimulateMouseController.ins?.RemoveOpenLocker(this);
- InfraredDemo._ins?.SetSinglePoint(false, ScreenPointTypeEnum.FullScreen);
- }
- #endregion
- #region ButtonClickEvent
- /// <summary>
- /// 注册btn监听
- /// </summary>
- private void RegisterEvent()
- {
- btn_restart.onClick.AddListener(OnBtnRestartClick);
- btn_back.onClick.AddListener(OnBtnBackClick);
- }
- /// <summary>
- ///点击 不玩了, 退出
- /// </summary>
- private void OnBtnBackClick()
- {
- AudioMgr.ins.PlayBtn();
- UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
- }
- /// <summary>
- /// 重开按钮
- /// </summary>
- private void OnBtnRestartClick()
- {
- AudioMgr.ins.PlayBtn();
- // 重开设置
- GameMananger.GetInstance().ResetMainCamera();
- //GameMananger.GetInstance().ResetAim();
- GameMananger.GetInstance().AddHp((int)GameModule.GetInstance().GetData("wallHp"));
- GameMananger.GetInstance().SetScore(0);
- // 重置enemys
- for (int i = EnemyManager.GetInstance().enemyList.Count - 1; i >= 0; i--)
- {
- EnemyManager.GetInstance().enemyList[i].ResetEnemy();
- }
- //道具cd 关卡重置
- EnemyPool.GetInstance().RecycleAll();
- BalloonPool.GetInstance().RecycleAll();
- FlotagePool.GetInstance().RecycleAll();
- ProcessManager.GetInstance().RestartLevel();
- UIManager.GetInstance().Restart();
- }
- #endregion
- #region Functions
- /// <summary>
- /// 双人模式结束游戏
- /// </summary>
- /// <param name="isWin"></param>
- public void ShowGameOverPanelByPK(bool isWin)
- {
- text_restart.text = StringModule.GetInstance().GetData("restart");
- text_back.text = StringModule.GetInstance().GetData("back");
-
- //分数部分
- text_currScoreTitle.text = StringModule.GetInstance().GetData("score");
- int player1Score = GameMananger.GetInstance().TotalScore;
- int player2Score = GameMananger.GetInstance().TotalScore_2P;
- text_currScorePlayer1.text = GameMananger.GetInstance().TotalScore.ToString();
- text_currScorePlayer2.text = GameMananger.GetInstance().TotalScore_2P.ToString();
- if (player1Score > player2Score)
- {
- //玩家1胜利
- text_ResultPlayer1.text = StringModule.GetInstance().GetData("victory");
- text_ResultPlayer2.text = StringModule.GetInstance().GetData("defeat");
- }
- else if (player1Score < player2Score)
- {
- //玩家2胜利
- text_ResultPlayer2.text = StringModule.GetInstance().GetData("victory");
- text_ResultPlayer1.text = StringModule.GetInstance().GetData("defeat");
- }
- else {
- //平局
- text_ResultPlayer1.text = StringModule.GetInstance().GetData("draw");
- text_ResultPlayer2.text = StringModule.GetInstance().GetData("draw");
- }
- }
- #endregion
- }
- }
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