| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 |
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace WildAttack
- {
- /// <summary>
- /// 游戏结束界面
- /// </summary>
- public class GameOverPanel : MonoBehaviour
- {
- #region Members
- [SerializeField] Image img_gameOver;
- [SerializeField] Button btn_restart;
- [SerializeField] Button btn_back;
- [SerializeField] Text text_restart;
- [SerializeField] Text text_back;
- [SerializeField] Text text_highScoreTitle;
- [SerializeField] Text text_highScore;
- [SerializeField] Text text_currScoreTitle;
- [SerializeField] Text text_currScore;
- [SerializeField] Text text_endGame;
- #endregion
- #region Lifecycle
- // Start is called before the first frame update
- void Start()
- {
- RegisterEvent();
- }
- void OnEnable()
- {
- SimulateMouseController.ins?.AddOpenLocker(this);
- }
- void OnDisable()
- {
- SimulateMouseController.ins?.RemoveOpenLocker(this);
- }
- #endregion
- #region ButtonClickEvent
- /// <summary>
- /// 注册btn监听
- /// </summary>
- private void RegisterEvent()
- {
- btn_restart.onClick.AddListener(OnBtnRestartClick);
- btn_back.onClick.AddListener(OnBtnBackClick);
- }
- /// <summary>
- ///点击 不玩了, 退出
- /// </summary>
- private void OnBtnBackClick()
- {
- //#if UNITY_EDITOR
- // UnityEditor.EditorApplication.isPlaying = false;
- //#else
- // Application.Quit();
- //#endif
- AudioMgr.ins.PlayBtn();
- //退出按钮时候上传一次分数
- GameMananger.GetInstance().OnUploadScore();
- UserGameAnalyse1.Instance.showResultView(() => {
- UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
- });
- }
- /// <summary>
- /// 重开按钮
- /// </summary>
- private void OnBtnRestartClick()
- {
- AudioMgr.ins.PlayBtn();
- // 重开设置
- GameMananger.GetInstance().ResetMainCamera();
- //GameMananger.GetInstance().ResetAim();
- GameMananger.GetInstance().AddHp((int)GameModule.GetInstance().GetData("wallHp"));
- GameMananger.GetInstance().SetScore(0);
- // 重置enemys
- for (int i = EnemyManager.GetInstance().enemyList.Count - 1; i >= 0; i--)
- {
- EnemyManager.GetInstance().enemyList[i].ResetEnemy();
- }
- //道具cd 关卡重置
- EnemyPool.GetInstance().RecycleAll();
- BalloonPool.GetInstance().RecycleAll();
- FlotagePool.GetInstance().RecycleAll();
- ProcessManager.GetInstance().RestartLevel();
- UIManager.GetInstance().Restart();
- }
- #endregion
- #region Functions
- public void ShowGameOverPanel(bool isWin)
- {
- //text_endGame.text = StringModule.GetInstance().GetData("endGame");
- text_restart.text = StringModule.GetInstance().GetData("restart");
- text_back.text = StringModule.GetInstance().GetData("back");
- //text_process.text = $"{StringModule.GetInstance().GetData("wave")}:{(ProcessManager.GetInstance().CurrLevel > ProcessModule.GetInstance().processDataDic.Count ? ProcessModule.GetInstance().processDataDic.Count : ProcessManager.GetInstance().CurrLevel)} / {ProcessModule.GetInstance().processDataDic.Count}";
- //text_score.text = $"{StringModule.GetInstance().GetData("score")}:{GameMananger.GetInstance().TotalScore}";
-
- text_currScoreTitle.text = StringModule.GetInstance().GetData("score") + ":";
- text_currScore.text = GameMananger.GetInstance().TotalScore.ToString();
- float recordScore = 0;
- if (LoginMgr.myUserInfo.timeLimitGameScores.ContainsKey("WildAttack"))
- {
- recordScore = LoginMgr.myUserInfo.timeLimitGameScores["WildAttack"];
- }
- if (GameMananger.GetInstance().TotalScore > recordScore)
- {
- recordScore = GameMananger.GetInstance().TotalScore;
- LoginMgr.myUserInfo.timeLimitGameScores["WildAttack"] = recordScore;
- LoginMgr.myUserInfo.Save();
- }
- text_highScoreTitle.text = StringModule.GetInstance().GetData("highScore") + ":";
- text_highScore.text = recordScore.ToString();
- GameOverInterface.OnGameOver(GameMgr.gameType);
- }
- #endregion
- }
- }
|