EventCenter.cs 3.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine.Events;
  4. namespace ProjectBase.Event
  5. {
  6. public delegate void EventHandler(BaseEventData eventData);
  7. public class EventCenter : BaseManager<EventCenter>
  8. {
  9. public const int Infinity = 999999;
  10. private Dictionary<string, EventHandlerItem> eventsDic = new Dictionary<string, EventHandlerItem>();
  11. /// <summary>
  12. /// 添加事件
  13. /// </summary>
  14. /// <param name="key"></param>
  15. /// <param name="handler"></param>
  16. /// <param name="time"></param>
  17. /// <param name="dic"></param>
  18. public void RegisterEvent(string key, EventHandler handler, int time = Infinity, Dictionary<string, EventHandlerItem> dic = null)
  19. {
  20. Dictionary<string, EventHandlerItem> refDic = dic == null ? eventsDic : dic;
  21. EventHandlerItem eventHandlerItem = null;
  22. if (eventsDic.TryGetValue(key, out eventHandlerItem))
  23. {
  24. eventHandlerItem.AddEventHandler(handler, time);
  25. }
  26. else
  27. {
  28. eventsDic.Add(key, new EventHandlerItem(key, handler, time));
  29. }
  30. }
  31. /// <summary>
  32. /// 移除事件
  33. /// </summary>
  34. /// <param name="key"></param>
  35. /// <param name="handler"></param>
  36. /// <param name="dic"></param>
  37. public void UnregisterEvent(string key, EventHandler handler,
  38. Dictionary<string, EventHandlerItem> dic = null)
  39. {
  40. Dictionary<string, EventHandlerItem> refDic = dic == null ? eventsDic : dic;
  41. EventHandlerItem eventHandlerItem = null;
  42. if (eventsDic.TryGetValue(key, out eventHandlerItem))
  43. {
  44. eventHandlerItem.RemoveEventHandler(handler);
  45. }
  46. }
  47. /// <summary>
  48. /// 触发事件
  49. /// </summary>
  50. /// <param name="key"></param>
  51. /// <param name="dic"></param>
  52. public void RunEvent(string key, BaseEventData eventData,
  53. Dictionary<string, EventHandlerItem> dic = null)
  54. {
  55. Dictionary<string, EventHandlerItem> refDic = dic == null ? eventsDic : dic;
  56. EventHandlerItem eventHandlerItem = null;
  57. if (eventsDic.TryGetValue(key, out eventHandlerItem))
  58. {
  59. eventHandlerItem.EventHandlerTrigger(eventData);
  60. }
  61. }
  62. /// <summary>
  63. /// 删除
  64. /// </summary>
  65. /// <param name="key"></param>
  66. /// <param name="dic"></param>
  67. public void DeleteEventByKey(string key,
  68. Dictionary<string, EventHandlerItem> dic = null)
  69. {
  70. Dictionary<string, EventHandlerItem> refDic = dic == null ? eventsDic : dic;
  71. refDic.Remove(key);
  72. }
  73. /// <summary>
  74. /// 重置
  75. /// </summary>
  76. /// <param name="dic"></param>
  77. public void Reset(Dictionary<string, EventHandlerItem> dic = null)
  78. {
  79. Dictionary<string, EventHandlerItem> refDic = dic == null ? eventsDic : dic;
  80. refDic.Clear();
  81. }
  82. }
  83. }