| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339 |
- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using DragonBones;
- namespace DragonBones
- {
- [DisallowMultipleComponent]
- [ExecuteInEditMode]
- [RequireComponent(typeof(UnityArmatureComponent))]
- public class UnityCombineMeshs : MonoBehaviour
- {
- [HideInInspector]
- public List<string> slotNames = new List<string>();
- [HideInInspector]
- public MeshBuffer[] meshBuffers;
- [HideInInspector]
- public bool dirty = false;
- private UnityArmatureComponent _unityArmature;
- private int _subSlotCount;
- private int _verticeOffset;
- private bool _isCanCombineMesh = false;
- private void Start()
- {
- this._unityArmature = GetComponent<UnityArmatureComponent>();
- this._isCanCombineMesh = true;
- this.dirty = true;
- }
- private void OnDestroy()
- {
- if (this._unityArmature != null)
- {
- this.RestoreArmature(this._unityArmature._armature);
- }
- if (this.meshBuffers != null)
- {
- for (var i = 0; i < this.meshBuffers.Length; i++)
- {
- var meshBuffer = this.meshBuffers[i];
- meshBuffer.Dispose();
- }
- }
- this.meshBuffers = null;
- this.dirty = false;
- this._unityArmature = null;
- this._subSlotCount = 0;
- this._verticeOffset = -1;
- this._isCanCombineMesh = false;
- }
- private void RestoreArmature(Armature armature)
- {
- if (armature == null)
- {
- return;
- }
- //
- foreach (UnitySlot slot in armature.GetSlots())
- {
- if (slot.childArmature == null)
- {
- slot.CancelCombineMesh();
- }
- }
- }
- private void LateUpdate()
- {
- if (this.dirty)
- {
- this.BeginCombineMesh();
- this.dirty = false;
- }
- if (this.meshBuffers == null)
- {
- return;
- }
- for (var i = 0; i < this.meshBuffers.Length; i++)
- {
- var meshBuffer = this.meshBuffers[i];
- if (meshBuffer.zorderDirty)
- {
- meshBuffer.UpdateOrder();
- meshBuffer.zorderDirty = false;
- }
- else if (meshBuffer.vertexDirty)
- {
- meshBuffer.UpdateVertices();
- meshBuffer.vertexDirty = false;
- }
- }
- }
- public void BeginCombineMesh()
- {
- if (!this._isCanCombineMesh || _unityArmature.isUGUI)
- {
- return;
- }
- //
- this._verticeOffset = 0;
- this._subSlotCount = 0;
- this.slotNames.Clear();
- //
- if (this.meshBuffers != null)
- {
- for (var i = 0; i < this.meshBuffers.Length; i++)
- {
- var meshBuffer = this.meshBuffers[i];
- meshBuffer.Dispose();
- }
- this.meshBuffers = null;
- }
- List<CombineMeshInfo> combineSlots = new List<CombineMeshInfo>();
- //
- this.CollectMesh(this._unityArmature.armature, combineSlots);
- //
- //先合并
- this.meshBuffers = new MeshBuffer[combineSlots.Count];
- for (var i = 0; i < combineSlots.Count; i++)
- {
- var combineSlot = combineSlots[i];
- //
- var proxySlot = combineSlot.proxySlot;
- MeshBuffer meshBuffer = new MeshBuffer();
- meshBuffer.name = proxySlot._meshBuffer.name;
- meshBuffer.sharedMesh = MeshBuffer.GenerateMesh();
- meshBuffer.sharedMesh.Clear();
- meshBuffer.CombineMeshes(combineSlot.combines.ToArray());
- meshBuffer.vertexDirty = true;
- //
- proxySlot._meshFilter.sharedMesh = meshBuffer.sharedMesh;
- this.meshBuffers[i] = meshBuffer;
- //
- this._verticeOffset = 0;
- for (int j = 0; j < combineSlot.slots.Count; j++)
- {
- var slot = combineSlot.slots[j];
- slot._isCombineMesh = true;
- slot._sumMeshIndex = i;
- slot._verticeOrder = j;
- slot._verticeOffset = this._verticeOffset;
- slot._combineMesh = this;
- slot._meshBuffer.enabled = false;
- if (slot._renderDisplay != null)
- {
- slot._renderDisplay.SetActive(false);
- slot._renderDisplay.hideFlags = HideFlags.HideInHierarchy;
- var transform = slot._renderDisplay.transform;
- transform.localPosition = new Vector3(0.0f, 0.0f, transform.localPosition.z);
- transform.localEulerAngles = Vector3.zero;
- transform.localScale = Vector3.one;
- }
- //
- if(slot._deformVertices != null)
- {
- slot._deformVertices.verticesDirty = true;
- }
-
- slot._transformDirty = true;
- slot.Update(-1);
- //
- meshBuffer.combineSlots.Add(slot);
- this.slotNames.Add(slot.name);
- this._verticeOffset += slot._meshBuffer.vertexBuffers.Length;
- this._subSlotCount++;
- }
- //被合并的显示
- if (proxySlot._renderDisplay != null)
- {
- proxySlot._renderDisplay.SetActive(true);
- proxySlot._renderDisplay.hideFlags = HideFlags.None;
- }
- }
- }
- public void CollectMesh(Armature armature, List<CombineMeshInfo> combineSlots)
- {
- if (armature == null)
- {
- return;
- }
- var slots = new List<Slot>(armature.GetSlots());
- if (slots.Count == 0)
- {
- return;
- }
- //
- var isBreakCombineMesh = false;
- var isSameMaterial = false;
- var isChildAramture = false;
- UnitySlot slotMeshProxy = null;
- GameObject slotDisplay = null;
- for (var i = 0; i < slots.Count; i++)
- {
- var slot = slots[i] as UnitySlot;
- slot.CancelCombineMesh();
- isChildAramture = slot.childArmature != null;
- slotDisplay = slot.renderDisplay;
- if (slotMeshProxy != null)
- {
- if (slot._meshBuffer.name == string.Empty)
- {
- isSameMaterial = true;
- }
- else
- {
- isSameMaterial = slotMeshProxy._meshBuffer.name == slot._meshBuffer.name;
- }
- }
- else
- {
- isSameMaterial = slotMeshProxy == null;
- }
- //先检查这个slot会不会打断网格合并
- isBreakCombineMesh = isChildAramture ||
- slot._isIgnoreCombineMesh ||
- slot._blendMode != BlendMode.Normal ||
- !isSameMaterial;
- //如果会打断,那么先合并一次
- if (isBreakCombineMesh)
- {
- if (combineSlots.Count > 0)
- {
- if (combineSlots[combineSlots.Count - 1].combines.Count == 1)
- {
- combineSlots.RemoveAt(combineSlots.Count - 1);
- }
- }
- slotMeshProxy = null;
- }
- //
- if (slotMeshProxy == null && !isBreakCombineMesh && slotDisplay != null && slotDisplay.activeSelf)
- {
- CombineMeshInfo combineSlot = new CombineMeshInfo();
- combineSlot.proxySlot = slot;
- combineSlot.combines = new List<CombineInstance>();
- combineSlot.slots = new List<UnitySlot>();
- combineSlots.Add(combineSlot);
- slotMeshProxy = slot;
- }
- //如果不会合并,检查一下是否是子骨架
- if (isChildAramture)
- {
- continue;
- }
- if (slotMeshProxy != null && slotDisplay != null && slotDisplay.activeSelf && !slot._isIgnoreCombineMesh)
- {
- var parentTransfrom = (slot._armature.proxy as UnityArmatureComponent).transform;
- CombineInstance com = new CombineInstance();
- com.mesh = slot._meshBuffer.sharedMesh;
- com.transform = slotMeshProxy._renderDisplay.transform.worldToLocalMatrix * slotDisplay.transform.localToWorldMatrix;
- combineSlots[combineSlots.Count - 1].combines.Add(com);
- combineSlots[combineSlots.Count - 1].slots.Add(slot);
- }
- if (i != slots.Count - 1)
- {
- continue;
- }
- //
- if (combineSlots.Count > 0)
- {
- if (combineSlots[combineSlots.Count - 1].combines.Count == 1)
- {
- combineSlots.RemoveAt(combineSlots.Count - 1);
- }
- }
- slotMeshProxy = null;
- }
- }
- }
- public struct CombineMeshInfo
- {
- public UnitySlot proxySlot;
- public List<CombineInstance> combines;
- public List<UnitySlot> slots;
- }
- }
|