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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using System.Collections.Generic;
- namespace DragonBones
- {
- /// <summary>
- /// - The user custom data.
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 用户自定义数据。
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>zh_CN</language>
- public class UserData : BaseObject
- {
- /// <summary>
- /// - The custom int numbers.
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 自定义整数。
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>zh_CN</language>
- public readonly List<int> ints = new List<int>();
- /// <summary>
- /// - The custom float numbers.
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 自定义浮点数。
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>zh_CN</language>
- public readonly List<float> floats = new List<float>();
- /// <summary>
- /// - The custom strings.
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 自定义字符串。
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>zh_CN</language>
- public readonly List<string> strings = new List<string>();
- /// <inheritDoc/>
- protected override void _OnClear()
- {
- this.ints.Clear();
- this.floats.Clear();
- this.strings.Clear();
- }
- /// <internal/>
- /// <private/>
- internal void AddInt(int value)
- {
- this.ints.Add(value);
- }
- /// <internal/>
- /// <private/>
- internal void AddFloat(float value)
- {
- this.floats.Add(value);
- }
- /// <internal/>
- /// <private/>
- internal void AddString(string value)
- {
- this.strings.Add(value);
- }
- /// <summary>
- /// - Get the custom int number.
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 获取自定义整数。
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>zh_CN</language>
- public int GetInt(int index = 0)
- {
- return index >= 0 && index < this.ints.Count ? this.ints[index] : 0;
- }
- /// <summary>
- /// - Get the custom float number.
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 获取自定义浮点数。
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>zh_CN</language>
- public float GetFloat(int index = 0)
- {
- return index >= 0 && index < this.floats.Count ? this.floats[index] : 0.0f;
- }
- /// <summary>
- /// - Get the custom string.
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 获取自定义字符串。
- /// </summary>
- /// <version>DragonBones 5.0</version>
- /// <language>zh_CN</language>
- public string GetString(int index = 0)
- {
- return index >= 0 && index < this.strings.Count ? this.strings[index] : string.Empty;
- }
- }
- /// <internal/>
- /// <private/>
- public class ActionData : BaseObject
- {
- public ActionType type;
- // Frame event name | Sound event name | Animation name
- public string name;
- public BoneData bone;
- public SlotData slot;
- public UserData data;
- protected override void _OnClear()
- {
- if (this.data != null)
- {
- this.data.ReturnToPool();
- }
- this.type = ActionType.Play;
- this.name = "";
- this.bone = null;
- this.slot = null;
- this.data = null;
- }
- }
- }
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