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- #if ENABLE_INPUT_SYSTEM
- using UnityEngine.InputSystem;
- #endif
- namespace SRDebugger.UI.Controls
- {
- using System.Collections.Generic;
- using System.Collections.ObjectModel;
- using SRF;
- using UnityEngine;
- using UnityEngine.UI;
- public delegate void PinEntryControlCallback(IList<int> result, bool didCancel);
- public class PinEntryControl : SRMonoBehaviourEx
- {
- private bool _isVisible = true;
- private List<int> _numbers = new List<int>(4);
- [RequiredField] public Image Background;
- public bool CanCancel = true;
- [RequiredField] public UnityEngine.UI.Button CancelButton;
- [RequiredField] public Text CancelButtonText;
- [RequiredField] public CanvasGroup CanvasGroup;
- [RequiredField] public Animator DotAnimator;
- public UnityEngine.UI.Button[] NumberButtons;
- public Toggle[] NumberDots;
- [RequiredField] public Text PromptText;
- public event PinEntryControlCallback Complete;
- protected override void Awake()
- {
- base.Awake();
- for (var i = 0; i < NumberButtons.Length; i++)
- {
- var number = i;
- NumberButtons[i].onClick.AddListener(() => { PushNumber(number); });
- }
- CancelButton.onClick.AddListener(CancelButtonPressed);
- RefreshState();
- }
- protected override void OnEnable()
- {
- #if ENABLE_INPUT_SYSTEM
- Keyboard.current.onTextInput += HandleCharacter;
- #endif
- }
- protected override void OnDisable()
- {
- #if ENABLE_INPUT_SYSTEM
- Keyboard.current.onTextInput -= HandleCharacter;
- #endif
- }
- protected override void Update()
- {
- base.Update();
- if (!_isVisible)
- {
- return;
- }
- #if ENABLE_INPUT_SYSTEM
- bool delete = Keyboard.current.deleteKey.wasPressedThisFrame || Keyboard.current.backspaceKey.wasPressedThisFrame;
- #else
- bool delete = (Input.GetKeyDown(KeyCode.Backspace) || Input.GetKeyDown(KeyCode.Delete));
- #endif
- if (_numbers.Count > 0 && delete)
- {
- _numbers.PopLast();
- RefreshState();
- }
- #if !ENABLE_INPUT_SYSTEM
- var input = Input.inputString;
- for (var i = 0; i < input.Length; i++)
- {
- HandleCharacter(input[i]);
- }
- #endif
- }
- private void HandleCharacter(char i)
- {
- if (!_isVisible)
- {
- return;
- }
- if (!char.IsNumber(i))
- {
- return;
- }
- var num = (int) char.GetNumericValue(i);
- if (num > 9 || num < 0)
- {
- return;
- }
- PushNumber(num);
- }
- public void Show()
- {
- CanvasGroup.alpha = 1f;
- CanvasGroup.blocksRaycasts = CanvasGroup.interactable = true;
- _isVisible = true;
- }
- public void Hide()
- {
- CanvasGroup.alpha = 0f;
- CanvasGroup.blocksRaycasts = CanvasGroup.interactable = false;
- _isVisible = false;
- }
- public void Clear()
- {
- _numbers.Clear();
- RefreshState();
- }
- public void PlayInvalidCodeAnimation()
- {
- DotAnimator.SetTrigger("Invalid");
- }
- protected void OnComplete()
- {
- if (Complete != null)
- {
- Complete(new ReadOnlyCollection<int>(_numbers), false);
- }
- }
- protected void OnCancel()
- {
- if (Complete != null)
- {
- Complete(new int[] {}, true);
- }
- }
- private void CancelButtonPressed()
- {
- if (_numbers.Count > 0)
- {
- _numbers.PopLast();
- }
- else
- {
- OnCancel();
- }
- RefreshState();
- }
- public void PushNumber(int number)
- {
- if (_numbers.Count >= 4)
- {
- Debug.LogWarning("[PinEntry] Expected 4 numbers");
- return;
- }
- _numbers.Add(number);
- if (_numbers.Count >= 4)
- {
- OnComplete();
- }
- RefreshState();
- }
- private void RefreshState()
- {
- for (var i = 0; i < NumberDots.Length; i++)
- {
- NumberDots[i].isOn = i < _numbers.Count;
- }
- if (_numbers.Count > 0)
- {
- CancelButtonText.text = "Delete";
- }
- else
- {
- CancelButtonText.text = CanCancel ? "Cancel" : "";
- }
- }
- }
- }
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