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- using System;
- using UnityEngine;
- using System.Collections.Generic;
- namespace UnityStandardAssets.Effects
- {
- public class WaterHoseParticles : MonoBehaviour
- {
- public static float lastSoundTime;
- public float force = 1;
- private List<ParticleCollisionEvent> m_CollisionEvents = new List<ParticleCollisionEvent>();
- private ParticleSystem m_ParticleSystem;
- private void Start()
- {
- m_ParticleSystem = GetComponent<ParticleSystem>();
- }
- private void OnParticleCollision(GameObject other)
- {
- int numCollisionEvents = m_ParticleSystem.GetCollisionEvents(other, m_CollisionEvents);
- int i = 0;
- while (i < numCollisionEvents)
- {
- if (Time.time > lastSoundTime + 0.2f)
- {
- lastSoundTime = Time.time;
- }
- var col = m_CollisionEvents[i].colliderComponent;
- var attachedRigidbody = col.GetComponent<Rigidbody>();
- if (attachedRigidbody != null)
- {
- Vector3 vel = m_CollisionEvents[i].velocity;
- attachedRigidbody.AddForce(vel*force, ForceMode.Impulse);
- }
- other.BroadcastMessage("Extinguish", SendMessageOptions.DontRequireReceiver);
- i++;
- }
- }
- }
- }
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