SpriteLit.mat 925 B

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: SpriteLit
  10. m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
  11. m_ShaderKeywords: ETC1_EXTERNAL_ALPHA
  12. m_LightmapFlags: 4
  13. m_EnableInstancingVariants: 0
  14. m_CustomRenderQueue: -1
  15. stringTagMap: {}
  16. disabledShaderPasses: []
  17. m_SavedProperties:
  18. serializedVersion: 3
  19. m_TexEnvs:
  20. - _AlphaTex:
  21. m_Texture: {fileID: 0}
  22. m_Scale: {x: 1, y: 1}
  23. m_Offset: {x: 0, y: 0}
  24. - _MainTex:
  25. m_Texture: {fileID: 0}
  26. m_Scale: {x: 1, y: 1}
  27. m_Offset: {x: 0, y: 0}
  28. m_Floats:
  29. - PixelSnap: 0
  30. - _EnableExternalAlpha: 0
  31. m_Colors:
  32. - _Color: {r: 1, g: 1, b: 1, a: 1}
  33. - _Flip: {r: 1, g: 1, b: 1, a: 1}
  34. - _RendererColor: {r: 1, g: 1, b: 1, a: 1}