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- using ProjectBase.UI;
- using ShotSimulator.Target;
- using ShotSimulator.Tool;
- using ShotSimulator.Train.Info;
- using ShotSimulator.UI;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Android;
- using UnityEngine.Events;
- using UnityEngine.EventSystems;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- namespace ShotSimulator.Train
- {
- public class TrainTaskLoader : MonoSingleton<TrainTaskLoader>
- {
- public MetricsTypeConfig m_MetricsTypeConfig;
- private BaseTrainInfo[] m_TrainInfos;
- private BaseTrainHandle curTrainHandle = null;
- private BaseFirearmData[] m_FirearmDatas;
- [SerializeField]
- private BaseFirearmData curFirearmData = null;
- private BaseShotTarget curShootingTarget = null;
- public BaseTrainInfo[] TrainInfos
- {
- get { return m_TrainInfos; }
- private set { m_TrainInfos = value; }
- }
- public BaseFirearmData[] FirearmDatas
- {
- get { return m_FirearmDatas; }
- private set { m_FirearmDatas = value; }
- }
- public BaseTrainHandle CurTrainHandle
- {
- get { return curTrainHandle; }
- }
- public BaseFirearmData CurFirearmData
- {
- get { return curFirearmData; }
- }
- private string current_EnvScene = string.Empty;
- private void Awake()
- {
- if (!Permission.HasUserAuthorizedPermission(Permission.ExternalStorageRead))
- {
- Permission.RequestUserPermission(Permission.ExternalStorageRead);
- }
- TrainInfos = Resources.LoadAll<BaseTrainInfo>("ScriptableObjects/TrainInfo");
- FirearmDatas = Resources.LoadAll<BaseFirearmData>("ScriptableObjects/Firearm");
- m_MetricsTypeConfig = Resources.Load<MetricsTypeConfig>("ScriptableObjects/Config/Ö¸±êÀàÐͱí");
- curFirearmData = GetFirearmData(Main.GetInstance().CurrentFirearmDevice);
- Debug.Log("[TrainTaskLoader] CurrentFirearmDevice£º" + Main.GetInstance().CurrentFirearmDevice.ToString());
- Debug.Log("[TrainTaskLoader] curFirearmData£º" + curFirearmData.gunName);
- //VirtualMouse.GetInstance().SetCurCursorType(CursorType.DefaultCursor);
- }
- private BaseFirearmData GetFirearmData(FirearmDeviceType type)
- {
- for(int i = 0; i < FirearmDatas.Length; i++)
- {
- if (FirearmDatas[i].firearmDeviceType == type)
- {
- return FirearmDatas[i];
- }
- }
- return null;
- }
- public void Shoot(float speed)
- {
- if (VirtualMouse.GetInstance().IsSelectUIObject()) return;
- if (curTrainHandle == null) return;
- if (!curTrainHandle.IsRunning || curTrainHandle.IsPause) return;
- //#if UNITY_EDITOR || UNITY_STANDALONE
- // curTrainHandle.OnShottedTarget(curShootingTarget, Input.mousePosition);
- //#elif UNITY_ANDROID
- curTrainHandle.OnShottedTarget(curShootingTarget, VirtualMouse.GetInstance().screenPos);
- //#endif
- }
- public void ChangedMagazineStatus(SmartBowSDK.BluetoothDeviceType bleDeviceType, SmartBowSDK.BluetoothDeviceStatus gunStatusEnum)
- {
- if (curTrainHandle == null) return;
- if (!curTrainHandle.IsRunning || curTrainHandle.IsPause) return;
- switch (gunStatusEnum)
- {
- case SmartBowSDK.BluetoothDeviceStatus.MagazineSeparation:
- curTrainHandle.SeparationMagazine();
- break;
- case SmartBowSDK.BluetoothDeviceStatus.MagazineLoading:
- curTrainHandle.ReloadMagazine();
- break;
- case SmartBowSDK.BluetoothDeviceStatus.Chambered:
- curTrainHandle.IsChambered = true;
- break;
- }
- }
- private void Update()
- {
- if (curTrainHandle == null) return;
- if (!curTrainHandle.IsRunning || curTrainHandle.IsPause) return;
- //#if UNITY_EDITOR || UNITY_STANDALONE
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- //#else
- Ray ray = Camera.main.ScreenPointToRay(VirtualMouse.GetInstance().screenPos);
- //#endif
- if (Physics.Raycast(ray, out var hit, 100f, 1 << LayerMask.NameToLayer("ShotTarget")))
- {
- BaseShotTarget newTarget = hit.transform.GetComponentInParent<BaseShotTarget>();
- if (curShootingTarget == null)
- {
- curShootingTarget = newTarget;
- curTrainHandle.OnEnteredTarget(curShootingTarget);
- }
- else
- {
- if (curShootingTarget == newTarget)
- {
- curTrainHandle.OnHoveringTarget(curShootingTarget);
- }
- else
- {
- curTrainHandle.OnExitedTarget(curShootingTarget);
- curShootingTarget = newTarget;
- curTrainHandle.OnEnteredTarget(curShootingTarget);
- }
- }
- }
- else
- {
- if (curShootingTarget != null)
- {
- curTrainHandle.OnExitedTarget(curShootingTarget);
- curShootingTarget = null;
- }
- curTrainHandle.OnNotEnteringTarget(null);
- }
- #if UNITY_EDITOR || UNITY_STANDALONE
- if (Input.GetMouseButtonDown(0))
- {
- Shoot(0);
- }
- if (Input.GetKeyDown(KeyCode.R))
- {
- ChangedMagazineStatus(SmartBowSDK.BluetoothDeviceType.Pistol1, SmartBowSDK.BluetoothDeviceStatus.MagazineLoading);
- }
- else if (Input.GetKeyDown(KeyCode.S))
- {
- if (curTrainHandle == null) return;
- if (!curTrainHandle.IsRunning || curTrainHandle.IsPause) return;
- curTrainHandle.SeparationMagazine();
- }
- if (Input.GetKeyDown(KeyCode.C))
- {
- ChangedMagazineStatus(SmartBowSDK.BluetoothDeviceType.Pistol1, SmartBowSDK.BluetoothDeviceStatus.Chambered);
- }
- #endif
- }
- public void PrepareTrain(BaseTrainInfo info, DifficultyType type)
- {
- BaseTrainCallBack callback = NewTrainCallBack();
- curTrainHandle = ConstructorTrainHandle(info.trainHandleClassName, info, callback, type);
- LoadEnvironmentScene(info.environmentScene, () => { curTrainHandle.PrepareTrain(); });
- }
- private void LoadEnvironmentScene(string sceneName, UnityAction action)
- {
- if (current_EnvScene != string.Empty && current_EnvScene != sceneName)
- {
- ScenesManager.GetInstance().UnloadSceneAsyn(current_EnvScene, null);
- }
- if (current_EnvScene != sceneName)
- {
- current_EnvScene = sceneName;
- ScenesManager.GetInstance().LoadSceneAsyn(sceneName, action, LoadSceneMode.Additive);
- }
- else
- {
- if (action != null)
- {
- action();
- }
- }
- }
- private BaseTrainHandle ConstructorTrainHandle(string typeName, BaseTrainInfo info, BaseTrainCallBack callback, DifficultyType type)
- {
- object instance = Activator.CreateInstance(Type.GetType(typeName), callback, info, type);
- BaseTrainHandle handle = instance as BaseTrainHandle;
- handle.InitGunData(curFirearmData);
- return instance as BaseTrainHandle;
- }
- public void StartTrainTask()
- {
- curTrainHandle.StartTrain();
- }
- private BaseTrainCallBack NewTrainCallBack()
- {
- BaseTrainCallBack callBack = new BaseTrainCallBack();
- callBack.AddTrainCallBack(TrainEventType.OnPrepare, OnPrepareTrainCallBack);
- callBack.AddTrainCallBack(TrainEventType.OnStartTrain, OnStartTrainCallBack);
- callBack.AddTrainCallBack(TrainEventType.OnPauseTrain, OnContinueOrPauseTrainCallBack);
- callBack.AddTrainCallBack(TrainEventType.OnContinueTrain, OnContinueOrPauseTrainCallBack);
- callBack.AddTrainCallBack(TrainEventType.OnExitTrain, OnExitTrainCallBack);
- callBack.AddTrainCallBack(TrainEventType.OnCompleteTrain, OnCompleteTrainCallBack);
- return callBack;
- }
- public void SetContinueOrPauseTrain(bool pause)
- {
- if (curTrainHandle != null)
- {
- if (pause)
- {
- curTrainHandle.PauseTrain();
- }
- else
- {
- curTrainHandle.ContinueTrain();
- }
- }
- }
- public void FinishTrain()
- {
- if (curTrainHandle != null)
- {
- curTrainHandle.ExitTrain();
- curTrainHandle = null;
- }
- }
- public void ReStartTrain()
- {
- if (curTrainHandle != null)
- {
- curTrainHandle.PrepareTrain();
- }
- }
- public void OnPrepareTrainCallBack(BaseTrainHandle handle)
- {
- UIManager.GetInstance().HideAllUIView();
- UIManager.GetInstance().ShowUIView("ExecuteTrainUIView", handle);
- UIManager.GetInstance().ShowUIView("CursorUIView", CursorType.UICursor);
- }
- public void OnStartTrainCallBack(BaseTrainHandle handle)
- {
- CursorUIView view = UIManager.GetInstance().GetOnShowUIView("CursorUIView") as CursorUIView;
- view.SetArguments(handle.TrainInfo.cursorType);
- }
- public void OnCompleteTrainCallBack(BaseTrainHandle handle)
- {
- UIManager.GetInstance().HideAllUIView();
- UIManager.GetInstance().ShowUIView("TrainSettlementUIView", handle);
- UIManager.GetInstance().ShowUIView("CursorUIView", CursorType.UICursor);
- }
- public void OnContinueOrPauseTrainCallBack(BaseTrainHandle handle)
- {
- CursorUIView view = UIManager.GetInstance().GetOnShowUIView("CursorUIView") as CursorUIView;
- if (handle.IsPause)
- {
- view.SetArguments(CursorType.UICursor);
- }
- else
- {
- view.SetArguments(handle.TrainInfo.cursorType);
- }
- }
- public void OnExitTrainCallBack(BaseTrainHandle handle)
- {
- UIManager.GetInstance().HideAllUIView();
- UIManager.GetInstance().ShowUIView("TrainTaskInfoUIView");
- UIManager.GetInstance().ShowUIView("CursorUIView", CursorType.UICursor);
- }
- }
- }
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