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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Events;
- using UnityEngine.SceneManagement;
- public class ScenesManager : BaseManager<ScenesManager>
- {
- public void LoadScene(string name, UnityAction action)
- {
- SceneManager.LoadScene(name);
- if (action != null)
- {
- action();
- }
- }
- public void LoadSceneAsyn(string name, UnityAction action, LoadSceneMode mode)
- {
- MonoManager.GetInstance().StartCoroutine(ReallyLoadSceneAsyn(name, action, mode));
- }
- private IEnumerator ReallyLoadSceneAsyn(string name, UnityAction action, LoadSceneMode mode)
- {
- AsyncOperation ao = SceneManager.LoadSceneAsync(name, mode);
- ao.allowSceneActivation = true;
- while (!ao.isDone)
- {
- yield return ao.progress;
- }
- if (action != null)
- {
- action();
- }
- }
- public void UnloadSceneAsyn(string name, UnityAction action)
- {
- MonoManager.GetInstance().StartCoroutine(ReallyUnloadSceneAsyn(name, action));
- }
- private IEnumerator ReallyUnloadSceneAsyn(string name, UnityAction action)
- {
- AsyncOperation ao = SceneManager.UnloadSceneAsync(name);
- ao.allowSceneActivation = true;
- while (!ao.isDone)
- {
- yield return ao.progress;
- }
- if (action != null)
- {
- action();
- }
- }
- }
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