ChamberStateEventData.cs 239 B

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  1. using ProjectBase.Event;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. namespace ShotSimulator.Event
  6. {
  7. public class ChamberStateEventData : BaseEventData
  8. {
  9. public bool IsChambered;
  10. }
  11. }