BulletNumsEventData.cs 280 B

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  1. using ProjectBase.Event;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. namespace ShotSimulator.Event
  6. {
  7. public class BulletNumsEventData : BaseEventData
  8. {
  9. public int magazineBulletNums;
  10. public int magazineCapacity;
  11. }
  12. }