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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using DragonBones;
- namespace DragonBones
- {
- //[Serializable]
- public class MeshBuffer : IDisposable
- {
- public readonly List<UnitySlot> combineSlots = new List<UnitySlot>();
- public string name;
- public Mesh sharedMesh;
- public int vertexCount;
- public Vector3[] rawVertextBuffers;
- public Vector2[] uvBuffers;
- public Vector3[] vertexBuffers;
- public Color32[] color32Buffers;
- public int[] triangleBuffers;
- public bool vertexDirty;
- public bool zorderDirty;
- public bool enabled;
- public static Mesh GenerateMesh()
- {
- var mesh = new Mesh();
- mesh.hideFlags = HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild;
- mesh.MarkDynamic();
- return mesh;
- }
- private static int _OnSortSlots(Slot a, Slot b)
- {
- if(a._zOrder > b._zOrder)
- {
- return 1;
- }
- else if(a._zOrder < b._zOrder)
- {
- return -1;
- }
- return 0;
- }
- public void Dispose()
- {
- if (this.sharedMesh != null)
- {
- UnityFactoryHelper.DestroyUnityObject(this.sharedMesh);
- }
- this.combineSlots.Clear();
- this.name = string.Empty;
- this.sharedMesh = null;
- this.vertexCount = 0;
- this.rawVertextBuffers = null;
- this.uvBuffers = null;
- this.vertexBuffers = null;
- this.color32Buffers = null;
- this.vertexDirty = false;
- this.enabled = false;
- }
- public void Clear()
- {
- if (this.sharedMesh != null)
- {
- this.sharedMesh.Clear();
- this.sharedMesh.uv = null;
- this.sharedMesh.vertices = null;
- this.sharedMesh.normals = null;
- this.sharedMesh.triangles = null;
- this.sharedMesh.colors32 = null;
- }
- this.name = string.Empty;
- }
- public void CombineMeshes(CombineInstance[] combines)
- {
- if (this.sharedMesh == null)
- {
- this.sharedMesh = GenerateMesh();
- }
- this.sharedMesh.CombineMeshes(combines);
- //
- this.uvBuffers = this.sharedMesh.uv;
- this.rawVertextBuffers = this.sharedMesh.vertices;
- this.vertexBuffers = this.sharedMesh.vertices;
- this.color32Buffers = this.sharedMesh.colors32;
- this.triangleBuffers = this.sharedMesh.triangles;
- this.vertexCount = this.vertexBuffers.Length;
- //
- if (this.color32Buffers == null || this.color32Buffers.Length != this.vertexCount)
- {
- this.color32Buffers = new Color32[vertexCount];
- }
- }
- public void InitMesh()
- {
- if (this.vertexBuffers != null)
- {
- this.vertexCount = this.vertexBuffers.Length;
- }
- else
- {
- this.vertexCount = 0;
- }
- if (this.color32Buffers == null || this.color32Buffers.Length != this.vertexCount)
- {
- this.color32Buffers = new Color32[this.vertexCount];
- }
- this.sharedMesh.vertices = this.vertexBuffers;// Must set vertices before uvs.
- this.sharedMesh.uv = this.uvBuffers;
- this.sharedMesh.colors32 = this.color32Buffers;
- this.sharedMesh.triangles = this.triangleBuffers;
- this.sharedMesh.RecalculateBounds();
- this.enabled = true;
- }
- public void UpdateVertices()
- {
- this.sharedMesh.vertices = this.vertexBuffers;
- this.sharedMesh.RecalculateBounds();
- }
- public void UpdateColors()
- {
- this.sharedMesh.colors32 = this.color32Buffers;
- }
- public void UpdateOrder()
- {
- this.combineSlots.Sort(_OnSortSlots);
- var index = 0;
- var newVerticeIndex = 0;
- var oldVerticeOffset = 0;
- var newUVs = new Vector2[this.vertexCount];
- var newVertices = new Vector3[this.vertexCount];
- var newColors = new Color32[this.vertexCount];
- CombineInstance[] combines = new CombineInstance[this.combineSlots.Count];
- for (int i = 0; i < combineSlots.Count; i++)
- {
- var slot = combineSlots[i] as UnitySlot;
- oldVerticeOffset = slot._verticeOffset;
- //重新赋值
- slot._verticeOrder = i;
- slot._verticeOffset = newVerticeIndex;
- //
- CombineInstance com = new CombineInstance();
- slot._meshBuffer.InitMesh();
- com.mesh = slot._meshBuffer.sharedMesh;
- combines[i] = com;
- //
- var zspace = (slot._armature.proxy as UnityArmatureComponent).zSpace;
- for (int j = 0; j < slot._meshBuffer.vertexCount; j++)
- {
- index = oldVerticeOffset + j;
- newUVs[newVerticeIndex] = this.uvBuffers[index];
- newVertices[newVerticeIndex] = this.vertexBuffers[index];
- newColors[newVerticeIndex] = this.color32Buffers[index];
- newVertices[newVerticeIndex].z = -slot._verticeOrder * (zspace + UnitySlot.Z_OFFSET);
- newVerticeIndex++;
- }
- }
- //
- this.sharedMesh.Clear();
- this.sharedMesh.CombineMeshes(combines);
- //
- this.uvBuffers = newUVs;
- this.vertexBuffers = newVertices;
- this.color32Buffers = newColors;
- this.triangleBuffers = this.sharedMesh.triangles;
- this.InitMesh();
- }
- }
- }
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