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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using System;
- using System.Collections.Generic;
- namespace DragonBones
- {
- /// <internal/>
- /// <private/>
- internal enum TweenState
- {
- None,
- Once,
- Always
- }
- /// <internal/>
- /// <private/>
- internal abstract class TimelineState : BaseObject
- {
- public int playState; // -1: start, 0: play, 1: complete;
- public int currentPlayTimes;
- public float currentTime;
- protected TweenState _tweenState;
- protected uint _frameRate;
- protected int _frameValueOffset;
- protected uint _frameCount;
- protected uint _frameOffset;
- protected int _frameIndex;
- protected float _frameRateR;
- protected float _position;
- protected float _duration;
- protected float _timeScale;
- protected float _timeOffset;
- protected DragonBonesData _dragonBonesData;
- protected AnimationData _animationData;
- protected TimelineData _timelineData;
- protected Armature _armature;
- protected AnimationState _animationState;
- protected TimelineState _actionTimeline;
- protected short[] _frameArray;
- protected short[] _frameIntArray;
- protected float[] _frameFloatArray;
- protected ushort[] _timelineArray;
- protected List<uint> _frameIndices;
- protected override void _OnClear()
- {
- this.playState = -1;
- this.currentPlayTimes = -1;
- this.currentTime = -1.0f;
- this._tweenState = TweenState.None;
- this._frameRate = 0;
- this._frameValueOffset = 0;
- this._frameCount = 0;
- this._frameOffset = 0;
- this._frameIndex = -1;
- this._frameRateR = 0.0f;
- this._position = 0.0f;
- this._duration = 0.0f;
- this._timeScale = 1.0f;
- this._timeOffset = 0.0f;
- this._dragonBonesData = null; //
- this._animationData = null; //
- this._timelineData = null; //
- this._armature = null; //
- this._animationState = null; //
- this._actionTimeline = null; //
- this._frameArray = null; //
- this._frameIntArray = null; //
- this._frameFloatArray = null; //
- this._timelineArray = null; //
- this._frameIndices = null; //
- }
- protected abstract void _OnArriveAtFrame();
- protected abstract void _OnUpdateFrame();
- protected bool _SetCurrentTime(float passedTime)
- {
- var prevState = this.playState;
- var prevPlayTimes = this.currentPlayTimes;
- var prevTime = this.currentTime;
- if (this._actionTimeline != null && this._frameCount <= 1)
- {
- // No frame or only one frame.
- this.playState = this._actionTimeline.playState >= 0 ? 1 : -1;
- this.currentPlayTimes = 1;
- this.currentTime = this._actionTimeline.currentTime;
- }
- else if (this._actionTimeline == null || this._timeScale != 1.0f || this._timeOffset != 0.0f)
- {
- var playTimes = this._animationState.playTimes;
- var totalTime = playTimes * this._duration;
- passedTime *= this._timeScale;
- if (this._timeOffset != 0.0f)
- {
- passedTime += this._timeOffset * this._animationData.duration;
- }
- if (playTimes > 0 && (passedTime >= totalTime || passedTime <= -totalTime))
- {
- if (this.playState <= 0 && this._animationState._playheadState == 3)
- {
- this.playState = 1;
- }
- this.currentPlayTimes = playTimes;
- if (passedTime < 0.0f)
- {
- this.currentTime = 0.0f;
- }
- else
- {
- this.currentTime = this._duration + 0.000001f; // Precision problem
- }
- }
- else
- {
- if (this.playState != 0 && this._animationState._playheadState == 3)
- {
- this.playState = 0;
- }
- if (passedTime < 0.0f)
- {
- passedTime = -passedTime;
- this.currentPlayTimes = (int)(passedTime / this._duration);
- this.currentTime = this._duration - (passedTime % this._duration);
- }
- else
- {
- this.currentPlayTimes = (int)(passedTime / this._duration);
- this.currentTime = passedTime % this._duration;
- }
- }
- this.currentTime += this._position;
- }
- else
- {
- // Multi frames.
- this.playState = this._actionTimeline.playState;
- this.currentPlayTimes = this._actionTimeline.currentPlayTimes;
- this.currentTime = this._actionTimeline.currentTime;
- }
- if (this.currentPlayTimes == prevPlayTimes && this.currentTime == prevTime)
- {
- return false;
- }
- // Clear frame flag when timeline start or loopComplete.
- if ((prevState < 0 && this.playState != prevState) || (this.playState <= 0 && this.currentPlayTimes != prevPlayTimes))
- {
- this._frameIndex = -1;
- }
- return true;
- }
- public virtual void Init(Armature armature, AnimationState animationState, TimelineData timelineData)
- {
- this._armature = armature;
- this._animationState = animationState;
- this._timelineData = timelineData;
- this._actionTimeline = this._animationState._actionTimeline;
- if (this == this._actionTimeline)
- {
- this._actionTimeline = null; //
- }
- this._frameRate = this._armature.armatureData.frameRate;
- this._frameRateR = 1.0f / this._frameRate;
- this._position = this._animationState._position;
- this._duration = this._animationState._duration;
- this._dragonBonesData = this._armature.armatureData.parent;
- this._animationData = this._animationState._animationData;
- if (this._timelineData != null)
- {
- this._frameIntArray = this._dragonBonesData.frameIntArray;
- this._frameFloatArray = this._dragonBonesData.frameFloatArray;
- this._frameArray = this._dragonBonesData.frameArray;
- this._timelineArray = this._dragonBonesData.timelineArray;
- this._frameIndices = this._dragonBonesData.frameIndices;
- this._frameCount = this._timelineArray[this._timelineData.offset + (int)BinaryOffset.TimelineKeyFrameCount];
- this._frameValueOffset = this._timelineArray[this._timelineData.offset + (int)BinaryOffset.TimelineFrameValueOffset];
- var timelineScale = this._timelineArray[this._timelineData.offset + (int)BinaryOffset.TimelineScale];
- this._timeScale = 100.0f / (timelineScale == 0 ? 100.0f : timelineScale);
- this._timeOffset = this._timelineArray[this._timelineData.offset + (int)BinaryOffset.TimelineOffset] * 0.01f;
- }
- }
- public virtual void FadeOut()
- {
- }
- public virtual void Update(float passedTime)
- {
- if (this._SetCurrentTime(passedTime))
- {
- if (this._frameCount > 1)
- {
- int timelineFrameIndex = (int)Math.Floor(this.currentTime * this._frameRate); // uint
- var frameIndex = this._frameIndices[(int)(this._timelineData as TimelineData).frameIndicesOffset + timelineFrameIndex];
- if (this._frameIndex != frameIndex)
- {
- this._frameIndex = (int)frameIndex;
- this._frameOffset = this._animationData.frameOffset + this._timelineArray[(this._timelineData as TimelineData).offset + (int)BinaryOffset.TimelineFrameOffset + this._frameIndex];
- this._OnArriveAtFrame();
- }
- }
- else if (this._frameIndex < 0)
- {
- this._frameIndex = 0;
- if (this._timelineData != null)
- {
- // May be pose timeline.
- this._frameOffset = this._animationData.frameOffset + this._timelineArray[this._timelineData.offset + (int)BinaryOffset.TimelineFrameOffset];
- }
- this._OnArriveAtFrame();
- }
- if (this._tweenState != TweenState.None)
- {
- this._OnUpdateFrame();
- }
- }
- }
- }
- /// <internal/>
- /// <private/>
- internal abstract class TweenTimelineState : TimelineState
- {
- private static float _GetEasingValue(TweenType tweenType, float progress, float easing)
- {
- var value = progress;
- switch (tweenType)
- {
- case TweenType.QuadIn:
- value = (float)Math.Pow(progress, 2.0f);
- break;
- case TweenType.QuadOut:
- value = 1.0f - (float)Math.Pow(1.0f - progress, 2.0f);
- break;
- case TweenType.QuadInOut:
- value = 0.5f * (1.0f - (float)Math.Cos(progress * Math.PI));
- break;
- }
- return (value - progress) * easing + progress;
- }
- private static float _GetEasingCurveValue(float progress, short[] samples, int count, int offset)
- {
- if (progress <= 0.0f)
- {
- return 0.0f;
- }
- else if (progress >= 1.0f)
- {
- return 1.0f;
- }
- var segmentCount = count + 1; // + 2 - 1
- var valueIndex = (int)Math.Floor(progress * segmentCount);
- var fromValue = valueIndex == 0 ? 0.0f : samples[offset + valueIndex - 1];
- var toValue = (valueIndex == segmentCount - 1) ? 10000.0f : samples[offset + valueIndex];
- return (fromValue + (toValue - fromValue) * (progress * segmentCount - valueIndex)) * 0.0001f;
- }
- protected TweenType _tweenType;
- protected int _curveCount;
- protected float _framePosition;
- protected float _frameDurationR;
- protected float _tweenProgress;
- protected float _tweenEasing;
- protected override void _OnClear()
- {
- base._OnClear();
- this._tweenType = TweenType.None;
- this._curveCount = 0;
- this._framePosition = 0.0f;
- this._frameDurationR = 0.0f;
- this._tweenProgress = 0.0f;
- this._tweenEasing = 0.0f;
- }
- protected override void _OnArriveAtFrame()
- {
- if (this._frameCount > 1 &&
- (this._frameIndex != this._frameCount - 1 ||
- this._animationState.playTimes == 0 ||
- this._animationState.currentPlayTimes < this._animationState.playTimes - 1))
- {
- this._tweenType = (TweenType)this._frameArray[this._frameOffset + (int)BinaryOffset.FrameTweenType]; // TODO recode ture tween type.
- this._tweenState = this._tweenType == TweenType.None ? TweenState.Once : TweenState.Always;
- if (this._tweenType == TweenType.Curve)
- {
- this._curveCount = this._frameArray[this._frameOffset + (int)BinaryOffset.FrameTweenEasingOrCurveSampleCount];
- }
- else if (this._tweenType != TweenType.None && this._tweenType != TweenType.Line)
- {
- this._tweenEasing = this._frameArray[this._frameOffset + (int)BinaryOffset.FrameTweenEasingOrCurveSampleCount] * 0.01f;
- }
- this._framePosition = this._frameArray[this._frameOffset] * this._frameRateR;
- if (this._frameIndex == this._frameCount - 1)
- {
- this._frameDurationR = 1.0f / (this._animationData.duration - this._framePosition);
- }
- else
- {
- var nextFrameOffset = this._animationData.frameOffset + this._timelineArray[(this._timelineData as TimelineData).offset + (int)BinaryOffset.TimelineFrameOffset + this._frameIndex + 1];
- var frameDuration = this._frameArray[nextFrameOffset] * this._frameRateR - this._framePosition;
- if (frameDuration > 0.0f)
- {
- this._frameDurationR = 1.0f / frameDuration;
- }
- else
- {
- this._frameDurationR = 0.0f;
- }
- }
- }
- else
- {
- this._tweenState = TweenState.Once;
- }
- }
- protected override void _OnUpdateFrame()
- {
- if (this._tweenState == TweenState.Always)
- {
- this._tweenProgress = (this.currentTime - this._framePosition) * this._frameDurationR;
- if (this._tweenType == TweenType.Curve)
- {
- this._tweenProgress = TweenTimelineState._GetEasingCurveValue(this._tweenProgress, this._frameArray, this._curveCount, (int)this._frameOffset + (int)BinaryOffset.FrameCurveSamples);
- }
- else if (this._tweenType != TweenType.Line)
- {
- this._tweenProgress = TweenTimelineState._GetEasingValue(this._tweenType, this._tweenProgress, this._tweenEasing);
- }
- }
- else
- {
- this._tweenProgress = 0.0f;
- }
- }
- }
- /// <internal/>
- /// <private/>
- internal abstract class BoneTimelineState : TweenTimelineState
- {
- public Bone bone;
- public BonePose bonePose;
- protected override void _OnClear()
- {
- base._OnClear();
- this.bone = null; //
- this.bonePose = null; //
- }
- public void Blend(int state)
- {
- var blendWeight = this.bone._blendState.blendWeight;
- var animationPose = this.bone.animationPose;
- var result = this.bonePose.result;
- if (state == 2)
- {
- animationPose.x += result.x * blendWeight;
- animationPose.y += result.y * blendWeight;
- animationPose.rotation += result.rotation * blendWeight;
- animationPose.skew += result.skew * blendWeight;
- animationPose.scaleX += (result.scaleX - 1.0f) * blendWeight;
- animationPose.scaleY += (result.scaleY - 1.0f) * blendWeight;
- }
- else if (blendWeight != 1.0f)
- {
- animationPose.x = result.x * blendWeight;
- animationPose.y = result.y * blendWeight;
- animationPose.rotation = result.rotation * blendWeight;
- animationPose.skew = result.skew * blendWeight;
- animationPose.scaleX = (result.scaleX - 1.0f) * blendWeight + 1.0f;
- animationPose.scaleY = (result.scaleY - 1.0f) * blendWeight + 1.0f;
- }
- else
- {
- animationPose.x = result.x;
- animationPose.y = result.y;
- animationPose.rotation = result.rotation;
- animationPose.skew = result.skew;
- animationPose.scaleX = result.scaleX;
- animationPose.scaleY = result.scaleY;
- }
- if (this._animationState._fadeState != 0 || this._animationState._subFadeState != 0)
- {
- this.bone._transformDirty = true;
- }
- }
- }
- /// <internal/>
- /// <private/>
- internal abstract class SlotTimelineState : TweenTimelineState
- {
- public Slot slot;
- protected override void _OnClear()
- {
- base._OnClear();
- this.slot = null; //
- }
- }
- /// <internal/>
- /// <private/>
- internal abstract class ConstraintTimelineState : TweenTimelineState
- {
- public Constraint constraint;
- protected override void _OnClear()
- {
- base._OnClear();
- this.constraint = null; //
- }
- }
- }
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