SRList.cs 8.1 KB

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  1. namespace SRF
  2. {
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Collections.ObjectModel;
  7. using UnityEngine;
  8. /// <summary>
  9. /// IList implementation which does not release the buffer when clearing/removing elements. Based on the NGUI BetterList
  10. /// </summary>
  11. [Serializable]
  12. public class SRList<T> : IList<T>, ISerializationCallbackReceiver
  13. {
  14. [SerializeField] private T[] _buffer;
  15. [SerializeField] private int _count;
  16. private EqualityComparer<T> _equalityComparer;
  17. private ReadOnlyCollection<T> _readOnlyWrapper;
  18. public SRList() {}
  19. public SRList(int capacity)
  20. {
  21. Buffer = new T[capacity];
  22. }
  23. /// <summary>
  24. /// Create a new list with the range of values. Contains a foreach loop, which will allocate garbage when used with most
  25. /// generic collection types.
  26. /// </summary>
  27. public SRList(IEnumerable<T> source)
  28. {
  29. AddRange(source);
  30. }
  31. public T[] Buffer
  32. {
  33. get { return _buffer; }
  34. private set { _buffer = value; }
  35. }
  36. private EqualityComparer<T> EqualityComparer
  37. {
  38. get
  39. {
  40. if (_equalityComparer == null)
  41. {
  42. _equalityComparer = EqualityComparer<T>.Default;
  43. }
  44. return _equalityComparer;
  45. }
  46. }
  47. public int Count
  48. {
  49. get { return _count; }
  50. private set { _count = value; }
  51. }
  52. public IEnumerator<T> GetEnumerator()
  53. {
  54. if (Buffer != null)
  55. {
  56. for (var i = 0; i < Count; ++i)
  57. {
  58. yield return Buffer[i];
  59. }
  60. }
  61. }
  62. IEnumerator IEnumerable.GetEnumerator()
  63. {
  64. return GetEnumerator();
  65. }
  66. public void Add(T item)
  67. {
  68. if (Buffer == null || Count == Buffer.Length)
  69. {
  70. Expand();
  71. }
  72. Buffer[Count++] = item;
  73. }
  74. public void Clear()
  75. {
  76. Count = 0;
  77. }
  78. public bool Contains(T item)
  79. {
  80. if (Buffer == null)
  81. {
  82. return false;
  83. }
  84. for (var i = 0; i < Count; ++i)
  85. {
  86. if (EqualityComparer.Equals(Buffer[i], item))
  87. {
  88. return true;
  89. }
  90. }
  91. return false;
  92. }
  93. public void CopyTo(T[] array, int arrayIndex)
  94. {
  95. Trim();
  96. Buffer.CopyTo(array, arrayIndex);
  97. }
  98. public bool Remove(T item)
  99. {
  100. if (Buffer == null)
  101. {
  102. return false;
  103. }
  104. var index = IndexOf(item);
  105. if (index < 0)
  106. {
  107. return false;
  108. }
  109. RemoveAt(index);
  110. return true;
  111. }
  112. public bool IsReadOnly
  113. {
  114. get { return false; }
  115. }
  116. public int IndexOf(T item)
  117. {
  118. if (Buffer == null)
  119. {
  120. return -1;
  121. }
  122. for (var i = 0; i < Count; ++i)
  123. {
  124. if (EqualityComparer.Equals(Buffer[i], item))
  125. {
  126. return i;
  127. }
  128. }
  129. return -1;
  130. }
  131. public void Insert(int index, T item)
  132. {
  133. if (Buffer == null || Count == Buffer.Length)
  134. {
  135. Expand();
  136. }
  137. if (index < Count)
  138. {
  139. for (var i = Count; i > index; --i)
  140. {
  141. Buffer[i] = Buffer[i - 1];
  142. }
  143. Buffer[index] = item;
  144. ++Count;
  145. }
  146. else
  147. {
  148. Add(item);
  149. }
  150. }
  151. public void RemoveAt(int index)
  152. {
  153. if (Buffer != null && index < Count)
  154. {
  155. --Count;
  156. Buffer[index] = default(T);
  157. for (var b = index; b < Count; ++b)
  158. {
  159. Buffer[b] = Buffer[b + 1];
  160. }
  161. }
  162. }
  163. public T this[int index]
  164. {
  165. get
  166. {
  167. if (Buffer == null)
  168. {
  169. throw new IndexOutOfRangeException();
  170. }
  171. return Buffer[index];
  172. }
  173. set
  174. {
  175. if (Buffer == null)
  176. {
  177. throw new IndexOutOfRangeException();
  178. }
  179. Buffer[index] = value;
  180. }
  181. }
  182. public void OnBeforeSerialize()
  183. {
  184. // Clean buffer of unused elements before serializing
  185. Clean();
  186. }
  187. public void OnAfterDeserialize()
  188. {
  189. }
  190. /// <summary>
  191. /// Add range of values to the list. Contains a foreach loop, which will allocate garbage when used with most
  192. /// generic collection types.
  193. /// </summary>
  194. /// <param name="range"></param>
  195. public void AddRange(IEnumerable<T> range)
  196. {
  197. foreach (var item in range)
  198. {
  199. Add(item);
  200. }
  201. }
  202. /// <summary>
  203. /// Clear the list, optionally setting each element to default(T)
  204. /// </summary>
  205. public void Clear(bool clean)
  206. {
  207. Clear();
  208. if (!clean)
  209. {
  210. return;
  211. }
  212. Clean();
  213. }
  214. public void Clean()
  215. {
  216. if (Buffer == null)
  217. {
  218. return;
  219. }
  220. for (var i = Count; i < _buffer.Length; i++)
  221. {
  222. _buffer[i] = default(T);
  223. }
  224. }
  225. /// <summary>
  226. /// Get a read-only wrapper of this list. This is cached, so very little cost after first called.
  227. /// </summary>
  228. /// <returns></returns>
  229. public ReadOnlyCollection<T> AsReadOnly()
  230. {
  231. if (_readOnlyWrapper == null)
  232. {
  233. _readOnlyWrapper = new ReadOnlyCollection<T>(this);
  234. }
  235. return _readOnlyWrapper;
  236. }
  237. /// <summary>
  238. /// Helper function that expands the size of the array, maintaining the content.
  239. /// </summary>
  240. private void Expand()
  241. {
  242. var newList = (Buffer != null) ? new T[Mathf.Max(Buffer.Length << 1, 32)] : new T[32];
  243. if (Buffer != null && Count > 0)
  244. {
  245. Buffer.CopyTo(newList, 0);
  246. }
  247. Buffer = newList;
  248. }
  249. /// <summary>
  250. /// Trim the unnecessary memory, resizing the buffer to be of 'Length' size.
  251. /// Call this function only if you are sure that the buffer won't need to resize anytime soon.
  252. /// </summary>
  253. public void Trim()
  254. {
  255. if (Count > 0)
  256. {
  257. if (Count >= Buffer.Length)
  258. {
  259. return;
  260. }
  261. var newList = new T[Count];
  262. for (var i = 0; i < Count; ++i)
  263. {
  264. newList[i] = Buffer[i];
  265. }
  266. Buffer = newList;
  267. }
  268. else
  269. {
  270. Buffer = new T[0];
  271. }
  272. }
  273. /// <summary>
  274. /// List.Sort equivalent.
  275. /// </summary>
  276. public void Sort(Comparison<T> comparer)
  277. {
  278. var changed = true;
  279. while (changed)
  280. {
  281. changed = false;
  282. for (var i = 1; i < Count; ++i)
  283. {
  284. if (comparer.Invoke(Buffer[i - 1], Buffer[i]) > 0)
  285. {
  286. var temp = Buffer[i];
  287. Buffer[i] = Buffer[i - 1];
  288. Buffer[i - 1] = temp;
  289. changed = true;
  290. }
  291. }
  292. }
  293. }
  294. }
  295. }