| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346 |
- namespace SRF
- {
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Collections.ObjectModel;
- using UnityEngine;
- /// <summary>
- /// IList implementation which does not release the buffer when clearing/removing elements. Based on the NGUI BetterList
- /// </summary>
- [Serializable]
- public class SRList<T> : IList<T>, ISerializationCallbackReceiver
- {
- [SerializeField] private T[] _buffer;
- [SerializeField] private int _count;
- private EqualityComparer<T> _equalityComparer;
- private ReadOnlyCollection<T> _readOnlyWrapper;
- public SRList() {}
- public SRList(int capacity)
- {
- Buffer = new T[capacity];
- }
- /// <summary>
- /// Create a new list with the range of values. Contains a foreach loop, which will allocate garbage when used with most
- /// generic collection types.
- /// </summary>
- public SRList(IEnumerable<T> source)
- {
- AddRange(source);
- }
- public T[] Buffer
- {
- get { return _buffer; }
- private set { _buffer = value; }
- }
- private EqualityComparer<T> EqualityComparer
- {
- get
- {
- if (_equalityComparer == null)
- {
- _equalityComparer = EqualityComparer<T>.Default;
- }
- return _equalityComparer;
- }
- }
- public int Count
- {
- get { return _count; }
- private set { _count = value; }
- }
- public IEnumerator<T> GetEnumerator()
- {
- if (Buffer != null)
- {
- for (var i = 0; i < Count; ++i)
- {
- yield return Buffer[i];
- }
- }
- }
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
- }
- public void Add(T item)
- {
- if (Buffer == null || Count == Buffer.Length)
- {
- Expand();
- }
- Buffer[Count++] = item;
- }
- public void Clear()
- {
- Count = 0;
- }
- public bool Contains(T item)
- {
- if (Buffer == null)
- {
- return false;
- }
- for (var i = 0; i < Count; ++i)
- {
- if (EqualityComparer.Equals(Buffer[i], item))
- {
- return true;
- }
- }
- return false;
- }
- public void CopyTo(T[] array, int arrayIndex)
- {
- Trim();
- Buffer.CopyTo(array, arrayIndex);
- }
- public bool Remove(T item)
- {
- if (Buffer == null)
- {
- return false;
- }
- var index = IndexOf(item);
- if (index < 0)
- {
- return false;
- }
- RemoveAt(index);
- return true;
- }
- public bool IsReadOnly
- {
- get { return false; }
- }
- public int IndexOf(T item)
- {
- if (Buffer == null)
- {
- return -1;
- }
- for (var i = 0; i < Count; ++i)
- {
- if (EqualityComparer.Equals(Buffer[i], item))
- {
- return i;
- }
- }
- return -1;
- }
- public void Insert(int index, T item)
- {
- if (Buffer == null || Count == Buffer.Length)
- {
- Expand();
- }
- if (index < Count)
- {
- for (var i = Count; i > index; --i)
- {
- Buffer[i] = Buffer[i - 1];
- }
- Buffer[index] = item;
- ++Count;
- }
- else
- {
- Add(item);
- }
- }
- public void RemoveAt(int index)
- {
- if (Buffer != null && index < Count)
- {
- --Count;
- Buffer[index] = default(T);
- for (var b = index; b < Count; ++b)
- {
- Buffer[b] = Buffer[b + 1];
- }
- }
- }
- public T this[int index]
- {
- get
- {
- if (Buffer == null)
- {
- throw new IndexOutOfRangeException();
- }
- return Buffer[index];
- }
- set
- {
- if (Buffer == null)
- {
- throw new IndexOutOfRangeException();
- }
- Buffer[index] = value;
- }
- }
- public void OnBeforeSerialize()
- {
- // Clean buffer of unused elements before serializing
- Clean();
- }
- public void OnAfterDeserialize()
- {
- }
- /// <summary>
- /// Add range of values to the list. Contains a foreach loop, which will allocate garbage when used with most
- /// generic collection types.
- /// </summary>
- /// <param name="range"></param>
- public void AddRange(IEnumerable<T> range)
- {
- foreach (var item in range)
- {
- Add(item);
- }
- }
- /// <summary>
- /// Clear the list, optionally setting each element to default(T)
- /// </summary>
- public void Clear(bool clean)
- {
- Clear();
- if (!clean)
- {
- return;
- }
- Clean();
- }
- public void Clean()
- {
- if (Buffer == null)
- {
- return;
- }
- for (var i = Count; i < _buffer.Length; i++)
- {
- _buffer[i] = default(T);
- }
- }
- /// <summary>
- /// Get a read-only wrapper of this list. This is cached, so very little cost after first called.
- /// </summary>
- /// <returns></returns>
- public ReadOnlyCollection<T> AsReadOnly()
- {
- if (_readOnlyWrapper == null)
- {
- _readOnlyWrapper = new ReadOnlyCollection<T>(this);
- }
- return _readOnlyWrapper;
- }
- /// <summary>
- /// Helper function that expands the size of the array, maintaining the content.
- /// </summary>
- private void Expand()
- {
- var newList = (Buffer != null) ? new T[Mathf.Max(Buffer.Length << 1, 32)] : new T[32];
- if (Buffer != null && Count > 0)
- {
- Buffer.CopyTo(newList, 0);
- }
- Buffer = newList;
- }
- /// <summary>
- /// Trim the unnecessary memory, resizing the buffer to be of 'Length' size.
- /// Call this function only if you are sure that the buffer won't need to resize anytime soon.
- /// </summary>
- public void Trim()
- {
- if (Count > 0)
- {
- if (Count >= Buffer.Length)
- {
- return;
- }
- var newList = new T[Count];
- for (var i = 0; i < Count; ++i)
- {
- newList[i] = Buffer[i];
- }
- Buffer = newList;
- }
- else
- {
- Buffer = new T[0];
- }
- }
- /// <summary>
- /// List.Sort equivalent.
- /// </summary>
- public void Sort(Comparison<T> comparer)
- {
- var changed = true;
- while (changed)
- {
- changed = false;
- for (var i = 1; i < Count; ++i)
- {
- if (comparer.Invoke(Buffer[i - 1], Buffer[i]) > 0)
- {
- var temp = Buffer[i];
- Buffer[i] = Buffer[i - 1];
- Buffer[i - 1] = temp;
- changed = true;
- }
- }
- }
- }
- }
- }
|