| 1234567891011121314151617181920212223242526272829303132 |
- Shader "Shatter Toolkit/Simple"
- {
- Properties
- {
- _color ("Diffuse Color", Color) = (1, 1, 1, 1)
- }
-
- SubShader
- {
- Tags { "RenderType" = "Opaque" }
-
- CGPROGRAM
- #pragma surface surf Lambert
- #include "UnityCG.cginc"
-
- fixed4 _color;
-
- struct Input
- {
- float3 worldPos;
- };
-
- void surf(Input IN, inout SurfaceOutput o)
- {
- o.Albedo = _color.xyz;
- o.Alpha = 1.0f;
- }
- ENDCG
- }
-
- FallBack "Diffuse"
- }
|