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- using System;
- using UnityEngine;
- using UnityStandardAssets.CrossPlatformInput;
- namespace UnityStandardAssets._2D
- {
- [RequireComponent(typeof (PlatformerCharacter2D))]
- public class Platformer2DUserControl : MonoBehaviour
- {
- private PlatformerCharacter2D m_Character;
- private bool m_Jump;
- private void Awake()
- {
- m_Character = GetComponent<PlatformerCharacter2D>();
- }
- private void Update()
- {
- if (!m_Jump)
- {
- // Read the jump input in Update so button presses aren't missed.
- m_Jump = CrossPlatformInputManager.GetButtonDown("Jump");
- }
- }
- private void FixedUpdate()
- {
- // Read the inputs.
- bool crouch = Input.GetKey(KeyCode.LeftControl);
- float h = CrossPlatformInputManager.GetAxis("Horizontal");
- // Pass all parameters to the character control script.
- m_Character.Move(h, crouch, m_Jump);
- m_Jump = false;
- }
- }
- }
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