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- using Newtonsoft.Json;
- using ProjectBase.UI;
- using ShotSimulator.Train;
- using ShotSimulator.Train.Info;
- using ShotSimulator.User;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Localization.Components;
- using UnityEngine.Localization.Settings;
- using UnityEngine.UI;
- namespace ShotSimulator.UI
- {
- public class TrainSettlementUIView : BaseUIView
- {
- public Text SettlementInfoText;
- public Toggle totalResultToggle;
- public Toggle rankingToggle;
- public Transform totalResultPanel;
- public Transform rankingPanel;
- [SerializeField]
- private Button replayButton;
- [SerializeField]
- private Button backButton;
- public UIRadar radar;
- private List<GameObject> m_MetricsDataItems = new List<GameObject>();
- public Transform m_MetricsDataItemConetnt;
- private BaseTrainHandle handle;
- private TrainResultData trainResultData;
- public Transform rankViewContent;
- public RankingItem selfRankingItem;
- private Coroutine delayJumpRankingCoroutine;
- protected override void InitUIObjects()
- {
- base.InitUIObjects();
- totalResultToggle.onValueChanged.AddListener((isOn) => { OnPanelToggleChanged(totalResultPanel, isOn); });
- rankingToggle.onValueChanged.AddListener((isOn) => { OnPanelToggleChanged(rankingPanel, isOn); });
- replayButton.onClick.AddListener(OnReplayButtonClick);
- backButton.onClick.AddListener(OnBackButtonClick);
- }
- protected override void OnShowCallBack()
- {
- base.OnShowCallBack();
- replayButton.interactable = true;
- backButton.interactable = true;
- totalResultToggle.isOn = true;
- if (delayJumpRankingCoroutine != null)
- {
- StopCoroutine(delayJumpRankingCoroutine);
- }
- delayJumpRankingCoroutine = StartCoroutine(DelayJumpRanking());
- }
- private IEnumerator DelayJumpRanking()
- {
- yield return new WaitForSeconds(5f);
- rankingToggle.isOn = true;
- }
- private void OnReplayButtonClick()
- {
- replayButton.interactable = false;
- TrainTaskLoader.GetInstance().ReStartTrain();
- }
- private void OnBackButtonClick()
- {
- backButton.interactable = false;
- TrainTaskLoader.GetInstance().FinishTrain();
- }
- protected override void UpdateArguments(params object[] args)
- {
- base.UpdateArguments(args);
- handle = args[0] as BaseTrainHandle;
- if (handle != null)
- {
- trainResultData = handle.GetTrainResultData();
- }
- }
- protected override void UpdateViewCallBack()
- {
- base.UpdateViewCallBack();
- GenerateRadar();
- GenerateMetricsDataItems();
- UpdateSettlementInfoDisplay();
- UpdateRanking();
- }
- private void UpdateSettlementInfoDisplay()
- {
- SettlementInfoText.text = string.Format("{0} {1} {2}", GetCurrentTime(), GetCurrentTrainName(), GetCurrentDifficulty());
- }
- private string GetCurrentTime()
- {
- System.DateTime currentTime = System.DateTime.Now;
- return currentTime.ToString("yyyy.MM.dd HH:mm");
- }
- private string GetCurrentTrainName()
- {
- var tableEntryResult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", handle.TrainInfo.detail.nameID);
- return tableEntryResult.Entry.GetLocalizedString();
- }
- private string GetCurrentDifficulty()
- {
- string difficult = string.Empty;
- switch (handle.m_DifficultyType)
- {
- case DifficultyType.Standard:
- difficult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", "train_level_recruit").Entry.GetLocalizedString();
- break;
- case DifficultyType.Advance:
- difficult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", "train_level_vanguard").Entry.GetLocalizedString();
- break;
- case DifficultyType.Professional:
- difficult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", "train_level_elite").Entry.GetLocalizedString();
- break;
- }
- return difficult;
- }
- private void OnPanelToggleChanged(Transform panel, bool view)
- {
- panel.gameObject.SetActive(view);
- }
- public void GenerateRadar()
- {
- List<GraphData> datas = new List<GraphData>();
- foreach (var data in trainResultData.metricsDic.Values)
- {
- string valueStr = string.Empty;
- if(double.IsNaN(data.value) || double.IsInfinity(data.value))
- {
- valueStr = "N/A";
- }
- else
- {
- switch (data.valueType)
- {
- case ValueType.Default:
- valueStr = data.value.ToString();
- break;
- case ValueType.Percentage:
- valueStr = data.value.ToString("P0");
- break;
- }
- }
- var tableEntryResult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", data.typeNameID);
- string typeName = tableEntryResult.Entry.GetLocalizedString();
- datas.Add(new GraphData()
- {
- StageValues = data.StageValues,
- _value = (float)data.value,
- _desc = string.Format("<color=#F2E9B3>{0}</color>\n{1}", typeName, valueStr)
- });
- }
- radar.RefeshRadarGraph(datas.ToArray());
- }
- private void GenerateMetricsDataItems()
- {
- foreach (var item in m_MetricsDataItems)
- {
- GameObject.Destroy(item.gameObject);
- }
- m_MetricsDataItems.Clear();
- foreach (var data in trainResultData.metricsDic.Values)
- {
- GameObject obj = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/UI/MetricsItem"));
- LocalizeStringEvent localize = obj.transform.Find("MetricsTypeText").GetComponent<LocalizeStringEvent>();
- localize.SetTable("LanguagesTable");
- localize.SetEntry(data.typeNameID);
- if (double.IsNaN(data.value) || double.IsInfinity(data.value))
- {
- obj.transform.Find("ValueText").GetComponent<Text>().text = "N/A";
- }
- else
- {
- switch (data.valueType)
- {
- case ValueType.Default:
- obj.transform.Find("ValueText").GetComponent<Text>().text = data.value.ToString();
- break;
- case ValueType.Percentage:
- obj.transform.Find("ValueText").GetComponent<Text>().text = data.value.ToString("P0");
- break;
- }
- }
- obj.transform.SetParent(m_MetricsDataItemConetnt, false);
- obj.transform.localScale = Vector3.one;
- m_MetricsDataItems.Add(obj);
- }
- }
- private void UpdateRanking()
- {
- RankingFilter filter = new RankingFilter()
- {
- trainTaskType = handle.TrainInfo.trainTaskType,
- difficultyType = handle.m_DifficultyType,
- modeType = VirtualMouse.GetInstance().TacticalMode ? ModeType.Tactical : ModeType.NonTactical,
- firearmDeviceType = TrainTaskLoader.GetInstance().CurFirearmData.firearmDeviceType
- };
- UserManager.GetInstance().UploadCustomLeaderboard(filter, (int)trainResultData.GetMetrics(MetricsType.Score).value, (result) =>
- {
- List<RankingData> datas = JsonConvert.DeserializeObject<List<RankingData>>(JsonConvert.SerializeObject(result.data, Formatting.Indented));
- UpdateRankingView(datas);
- });
- }
- private void UpdateRankingView(List<RankingData> datas)
- {
- foreach (Transform child in rankViewContent)
- {
- Destroy(child.gameObject);
- }
- selfRankingItem.Reset();
- selfRankingItem.gameObject.SetActive(false);
- if (datas != null)
- {
- for (int i = 0; i < datas.Count; i++)
- {
- if (datas[i].isSelf)
- {
- selfRankingItem.gameObject.SetActive(true);
- selfRankingItem.SetRankData(datas[i]);
- if (datas[i].rank > 4)
- {
- continue;
- }
- }
- GameObject obj = Instantiate<GameObject>(Resources.Load<GameObject>("Prefabs/UI/Ranking/SettlementRankingItem"));
- RankingItem item = obj.GetComponent<RankingItem>();
- item.transform.SetParent(rankViewContent, false);
- item.SetRankData(datas[i]);
- }
- }
- }
- }
- }
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