CustomizeTrainInfo.cs 536 B

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  1. using UnityEngine;
  2. using System;
  3. namespace ShotSimulator.Train.Info
  4. {
  5. [Serializable]
  6. public class CustomizeTrainInfoDifficultyData : BaseDifficultyData
  7. {
  8. }
  9. [CreateAssetMenu(fileName = "CustomizeTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/自定义/自定义1")]
  10. public class CustomizeTrainInfo : BaseTrainInfo
  11. {
  12. [ContextMenu("初始化难度配置")]
  13. public override void ConfigDifficultyData()
  14. {
  15. base.ConfigDifficultyData();
  16. AddDifficultyData<CustomizeTrainInfoDifficultyData>();
  17. }
  18. }
  19. }