ScenesManager.cs 1.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. using UnityEngine.SceneManagement;
  6. public class ScenesManager : BaseManager<ScenesManager>
  7. {
  8. public void LoadScene(string name, UnityAction action)
  9. {
  10. SceneManager.LoadScene(name);
  11. if (action != null)
  12. {
  13. action();
  14. }
  15. }
  16. public void LoadSceneAsyn(string name, UnityAction action, LoadSceneMode mode)
  17. {
  18. MonoManager.GetInstance().StartCoroutine(ReallyLoadSceneAsyn(name, action, mode));
  19. }
  20. private IEnumerator ReallyLoadSceneAsyn(string name, UnityAction action, LoadSceneMode mode)
  21. {
  22. AsyncOperation ao = SceneManager.LoadSceneAsync(name, mode);
  23. ao.allowSceneActivation = true;
  24. while (!ao.isDone)
  25. {
  26. yield return ao.progress;
  27. }
  28. if (action != null)
  29. {
  30. action();
  31. }
  32. }
  33. public void UnloadSceneAsyn(string name, UnityAction action)
  34. {
  35. MonoManager.GetInstance().StartCoroutine(ReallyUnloadSceneAsyn(name, action));
  36. }
  37. private IEnumerator ReallyUnloadSceneAsyn(string name, UnityAction action)
  38. {
  39. AsyncOperation ao = SceneManager.UnloadSceneAsync(name);
  40. ao.allowSceneActivation = true;
  41. while (!ao.isDone)
  42. {
  43. yield return ao.progress;
  44. }
  45. if (action != null)
  46. {
  47. action();
  48. }
  49. }
  50. }