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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- public class skewing : MonoBehaviour
 
- {
 
-     MeshRenderer mr;
 
-     public Material material;
 
-     public Material material1;
 
-     float offset;
 
-     public float scrollSpeed = 0.5F;
 
-     private void Start()
 
-     {
 
-         //mr = GetComponent<MeshRenderer>();
 
-     }
 
-     void Update()
 
-     {
 
-         offset = -Time.time * scrollSpeed;
 
-         //mr.materials[0].mainTextureOffset = new Vector2(-offset, 0);
 
-         material.mainTextureOffset = new Vector2(-offset, 0);
 
-         material1.mainTextureOffset = new Vector2(-offset, 0);
 
-     }
 
- }
 
 
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